Unsung Heroes was an action / adventure game that was in development at SCEA San Diego from 2002 to 2004 (formerly responsible for Mark of Kri), but the project was later cancelled when half of the team was laid off. There are almost no informations about the game, but from the few screenshots that remain, we can speculate that it was going to be some kind of super-hero game set in a sandbox world.
In 2007, developers of Sony San Diego tried to resurrect the project. Though this was all but successful, you may take a look at the video presenting a PS3 demo of the game.
Crash Bandicoot – Wrath of Cortex for the PS2 was a proposed sequel for the Crash Bandicoot series, the ones following… Crash Bandicoot. On his way to stop Neo Cortex from taking over the world! Granted that is what he is up to at the time… There seems to have a lot of changes between the beta and the final version, with removed levels, enemies and more differences here and there.
Also, below you can notice a target render video created by Traveller’s Tales that was used as a pitch to Universal Interactive for a new Crash game, before the project was eventually greenlit and became Wrath of Cortex.
For more information you can check the Crash Mania website, that has donate these images for the U64 Archive! Thanks a lot to HPZr :)
First video from Rlan3 Yt Channel! Thanks to Retroguy205 for the link to the videos of the unused levels!
WWE SmackDown! Here Comes the Pain is a wrestling game released on the PlayStation 2 by THQ and developed by YUKE’s Future Media Creators. WWEDX2007 has found some interesting beta stuff from early videos and screenshots of the game: it seems that there are 3 lost Beta characters that were removed from the final version. There were Jeff Hardy, Hulk Hogan, and Ultimate Warrior. Two screenshots of Jeff Hardy were taken from the March 2003 beta trailer, while in the two videos below we can seeHulk Hogan and Ultimate Warrior.
Thanks to WWEDX2007 for the contribution and credit to Nutjow for the beta pictures of Jeff Hardy and to WrestlingVideoGames for the beta videos!
Gladiator: Sword of Vengeance is a hack and slash developed by Acclaim for PlayStation 2, Xbox and PC. Early screenshots and footage show many differences, as noticed by Evan Hanley:
#The health bar and magic meter had a very different design. #The health bar and magic meter are not visible for the tutorial in the final game. #Invictus can wield all three weapons (sword, axe and arm blades) but he can only wield the arm blades in the final game. #The select weapon text is different.
#The grab the rope text is different. The button to press to grab is different too. #The camera work is different. #A VC text flashes on screen very briefly. #The arena you enter after using the rope has a completely different design. #The music is very different.
#The music again is different.
The big and very noticeable differences are the Health and Magic Meter HUD is completely different and the Enemy Health Bars are basic.
Agent 9 is a character from the Spyro The Dragon game series, a space monkey that first appeared in Spyro: Year of the Dragon for the original Playstation. Sometimes in 2003 / 2004, Vivendi Universal wanted to use Agent 9 to be the protagonist of his own platform adventure game, out from the Spyro world.
Vivendi asked to Blue Tongue Entertainment to create the initial concept for this new project, in which Agent 9 became a James-Bond-alike spy, but after a series of focus group with kids, they had to redesign the character to make him more “cool” to appeal more to the right audience. Agent 9 became Prime 8, with a more “hip” look and a gameplay that should have been similar to the Ratchet & Clank series. Sadly, even after this redesign, something went wrong during the development and Prime 8 was never released.
The Blue Tongue project was not the only Agent 9 in development: another pitch was asked to Backbone Entertainment. Backbone created a series of concept designs more true to the original character (as seen in Spyro the Dragon). In the end there were at least 2 different “Agent 9” projects, but we can speculate that Vivendi Universal did not like any of them and these games were never finished.
Clarity Jones from Backbone Entertainment wrote:
Prime 8, which was a game we were developing as a spinoff of Spyro The Dragon, actually eventually became Death JR for the PSP. When Prime 8 was cancelled, we still kept messing around with the engine and eventually Death Jr was conceived.
Thanks a lot to Peter Overstreetfor donating his artworks, created for “Agent9 Backbone”!
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