Playstation 2 (PS2)

Twisted Metal Black [PS2 – Unused Stuff]

As Cyrax151 has made us to notice and as we can see in the Youtube Channel of Gutmanship, if you pop the Twisted Metal Black PAL disc in your PC and try to check the “MOV” folder, you can find some small video-files (less than 1 second) that when converted to .wmv format show a series of unused character intros. These are similar to the ones that are used for the playable characters in the game, but we can even find one for Warhawk, the final boss that is not usable by the player: is it possible that Warhack was meant to be playable originally?

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Project Snowblind 2 [XBOX/PS2 – Cancelled]

The first Project: Snowblind was a FPS released for the Xbox and PlayStation 2 in 2005. It was originally conceived as a multiplayer-focused third game in the Deus Ex series, Deus Ex: Clan Wars. But after the less than expected commercial performance of Deus Ex: Invisible War, it was decided to set the game in its own universe. Nevertheless, it remains a spiritual sequel to Deus Ex and retains many visible and conceptual links to its progenitors. [Infos from Wikipedia]

The sequel, Project Snowblind 2, was in development at Crystal Dynamics, but it was later cancelled for unknow reasons (maybe for the low-sales of the first game?). The game was set in a city many years after a devastating invasion force had reduced it to a post-apocalyptic state. Only few concept arts remain for this project.

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The Retriever [PS2 / PSP – Cancelled]

The Retriever (also know as Jet Li’s The Retriever) was a third person action game / beat ’em up that was in development in 2005 at SCEA, for Playstation 2 and PSP. As with Rise To Honor, the protagonist of this game would have been Jet Li, in one of his usual adventures to save the world with martial art moves or something like that, but the project was later cancelled for unknow reasons. This game was the second Jet Li game that was cancelled at SCEA, along with Jet Li’s Rise To Honor 2.

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The Adversary: City Under Siege [XBOX/PS2 – Cancelled]

The Adversary was a new prototype in development in 2002 for XBOX and PS2 by the same team at Namco USA that worked on Kill.Switch (an average third person shooter, but with interesting and innovative “hide ‘n’ shoot” elements). The project started as another third person shooter with human soldiers, but it slowly evolved into a more complex concept, untill in the latest builds there were even robotic  tanks and mechs fighting in a big city. At this time of development, the project took the new name of “City Under Siege”. The game was created with emphasis on multiplayer deathmatches and it seems that a playable multiplayer demo was even available at closed doors at E3 2004. City Under Siege could have been a fun game, but sadly it was cancelled by Namco for unknow reasons, maybe because it was too risky economically.

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