Tidejackers, also know as “Tide Jackers” was a first person shooter that was in development at Computer Artworks Ltd / Sales Curve Interactive, for PS2, XBOX and PC. The project was cancelled when the company was closed down.
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Tidejackers, also know as “Tide Jackers” was a first person shooter that was in development at Computer Artworks Ltd / Sales Curve Interactive, for PS2, XBOX and PC. The project was cancelled when the company was closed down.
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In 2001 N-Space was working on a new Duke Nukem game for the Playstation 2 named “D-Day” (also know as Duke Nukem: Man Of Valor), that would have been published by Rockstar Games. Sadly, D-Day was canceled for unknown reasons. This project would have been the third Duke Nukem game developed by N-Space, after DN: Land of the Babes (2000) and DN: Time to Kill (1998). The game would have seen our hero in World War 2 themed levels, with aliens and time travel.
Thanks to Sir_Brando for the english corrections!
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PSYCHO 5-0 was a prototype for a third person shooter / car combat game in development for about 2 years at Sony Santa Monica Studio for the Playstation 2, but later canned for unknown reasons. It’s interesting to notice that in Calling All Cars, a PS3 game by Incognito Entertainment (part of the SCEA Santa Monica Studio) one of the cars is named PSYCHO 5-0, a nice citation of this unseen project.
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Cannon Fodder 3D is a cancelled action game that was in development for the Playstation 2. After selling Sensible Software to Codemasters, Jon Hare ended up consulting on many of their development projects. One of which was the PS2 title Prince Naseem Boxing. Work on this title was performed in a satellite studio based in Hammersmith, London. However due to the commercial failure of this title, the studio was shut down.
A casualty of this was cancellation of a 3D update of Cannon Fodder, something that Hare had been working on for at least nine months. Hare did speak about how he was looking to expand on the whole theme of war and include gameplay not just set on the battlefield: “I’d like to focus on the public’s perceptions of war and warfare. There’s many interesting things that go on behind the scenes with politicians”.
In an interview with Eurogamer in late 2005, Jon confirmed that there was up to two years’ work (on and off) put into a 3D update of Cannon Fodder: “I designed Cannon Fodder 3 with Codies six years ago, development stopped and started three times and eventually it was seemingly permanently halted when the London studio was closed four years ago.” He then went on to add: “Nothing would please me more than to see this project resurrected, it was very advanced in its structure and therefore would need little modernisation.”
Thanks to News for the description!
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