Anarchy Reigns (aka Max Anarchy in Japan) is an online beat ’em up action game developed by PlatinumGames and published by Sega for the Xbox 360 and Playstation 3. The developers shared some videos, showing the game in a near complete beta state on their Youtube Channel, in which we can see a different HUD and increased amounts of gore over the final version. Also, at PlatinumGames’ blog, there’s an interesting article about the development of the game (in Japanese).
According to the post, Anarchy Reigns started life as an online multiplayer sequel to Mad World. An initial prototype, as seen in the images below, show that the game was once presented in a similar cell-shaded visual style in certain early test-rooms.
inSANE is a cancelled survival horror game that was development from 2010 by Volition in collaboration with film director Guillermo del Toro and to be published by THQ for PlayStation 3, Xbox 360 and PC. The game was intended to be the first installment of a planned trilogy of Insane games, but in August 2012 THQ announced the cancellation of Insane with the intellectual property rights transferring to del Toro. It’s currently unknown if del Toro will try to find some other developer and publisher to continue the development of this project.
In 2011, Sony Cambridge worked on an untitled Sci-fi project for PlayStation 3. The player controlled movements of an astronaut via the absolute one to one positioning of the PS3 Move controller. It did not enter full production for unknown reasons. Only a few images are saved in the gallery below, to preserve the existence of this lost game.
Zettai Zetsumei Toshi 4: Summer Memories was going to be the fourth installment of the franchise known variously in the west as SOS Escape, Raw Danger or Disaster Report. Developed by Irem only for Playstation 3, it was supposed to be released in march 2011, but it got delayed after the Tōhoku earthquake that struck Japan and in the end the game was cancelled probably also due to Irem’s financial difficulties.
According to Andriasang blog, these were the main features of the game:
The game takes place in a big city in the year 201X. It’s July, the heart of summer, and your character is visiting the city for a job interview. The city is suddenly hit with a major earthquake.
The game will feature over 60 characters, the largest in series history. You’ll need to work with these people to escape.
There are a few new features Irem highlights for Disaster Report 4:
You can enter collapsed buildings, within which you’ll find survivors and additional escape routes. You’ll find new items, including crutches for when your legs are injured. The game has a new “cleanliness” parameter for your character. If your character gets too dirty, your stress will rise. To increase your cleanliness parameter, you need to… Use the toilet!. This is a new facility for Disaster Report 4. You can use the toilet to increase your cleanliness parameter
You’re free to customize your character. At the start of the game, you can set gender, face style, and hair style. As you work through the game, you’ll earn over 100 clothing items, including suits and casual outfits.
Also, here is the 1up interview where the director talks about the game cancellation, and the article on hardcoregaming101.
As we can read on Wikipedia, James Bond 007: Risico is a cancelled game that was in development by Raven Software studios. This early replacement of Blood Stone was never officially announced, but some screenshots and videos were leaked on the internet. Risico was based on Ian Fleming’s short story “Risico” with the plotline expanded and involved with other unseen elements from James Bond novels written by Ian Fleming himself.
It’s possible that this Raven Software’s new James Bond title was cancelled because of MGM’s financial troubles, while G4 reports that the team has been told to put its Bond project on hold and instead develop map packs for Treyarch’s Call of Duty: Black Ops. Also, James Bond 007: Risico might have been intended for a release during Christmas 2010, if Bloodstone had been released (as originally planned) in 2009. Two Bond games in the same timeframe – that was even enough for Activision.
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