Dead to Rights: Retribution is a third-person shooter developed by Volatile Games and published by Namco in 2010. This is the 4th and last game in the DTR franchise originally created by Namco Hometek. Below is a trailer that shows several changes prior to the game’s release.
Different running animation
Different walking animation
Captain Innesse looks different here
The guy Jack beats to a pulp in the final release looks different here
Slightly different combat animation
Temple Tower is different from the outside
Tseng shoots Triads instead of Police Officers in the trailer
After the release of Dead to Rights 2, work on a spin-off entry titled Dead to Rights: Reckoning began. According to programmer Kim Randell, this entry started life as 100 Bullets by Acclaim before being cancelled, and some of its assets were used to make DTR Reckoning. The very early screenshots of Dead to Rights: Reckoning led many to believe this entry was just going to be a direct port of Dead to Rights 2, but in the end, it wasn’t. Fun fact: Dead to Rights: Reckoning was Namco Hometek’s last-ditch effort to utilize assets from the cancelled Dead to Rights 2: Hell to Pay. The original sequel of Dead to Rights.
Beat Down: Fists of Vengeance was Cavia and Capcom’s attempt to revolutionize the beat’em up genre and win over the American market. It took heavy influence from crime and mafia films, and it’s evident throughout the game’s environments and narrative. However, Cavia and Capcom ultimately failed to deliver what they envisioned.
The game began development in late 2003 and was released in 2005 for the Xbox and PS2. Before its final release, a few changes were spotted in early builds. Here are the differences:
IGN videos and E3 2005 Previews:
Enemies have a different HUD on top (purple)
Enemies didn’t have a HUD originally
Destructible environment was removed
The Money icon position is in a different spot
Dirt effect when slaming enemies to the ground
Excessive blood effect during intense fights
The camera angle when throwing the enemy off the walkway in the Train Station area (seen at 1:53) doesn’t change.
Different clothing and hair text in shop.
The Buy sign is different
Brighter lights for cities in early builds
Pressing the circle or B button to pull off the special attack didn’t deplete your health
The notoriety symbol uses Raven’s Jacket instead of the Skull
Tatsuya Minami Interview:
Different interrogation text color
The text showing “recruit your enemy” is in a different position
Name texts are different for both the player and the enemy
Beat Down Trailer
Raven’s VA is different
Call screen is different
Different texts across the game altogether
The wanted meter uses a policeman’s face in this trailer and the word “caution” near it. The final build uses a police badge instead
Different logo of the game
Again, the special attack doesn’t deplete your health
Breakable environment
Images of early builds, along with three concept arts
YouTube video documenting the commercial and critical performance of the game
Stranglehold is a fantastic third-person shooter developed by Tiger Hill Entertainment and published by Midway Games in 2007. However, before Midway partnered with John-Woo to make his masterpiece, the idea actually originated in 2003 when SEGA and John-Woo joined forces for a potential three games. The first game was called Sinner. Players would have to assume the role of an assassin who, after being murdered during a contract, is sent to hell. If they’re able to escape the 18 levels of what the lead character determines is Buddhist hell, they’ll have a chance to avenge your death back on Earth and return to the woman you love.
The second game was called Burglar. The player will play as the estranged son of a world-class thief whose father is ironically killed in his own home by a common burglar. With no experience but a number of tools left behind by their father, the player will turn to thievery and set out to avenge their father’s death.
And lastly, Stranglehold. The original pitch was slightly different from the final product. The game would have revolved around two men on opposite sides of the law whose lives become intertwined when the son of a cop is murdered, and the blame is laid on an innocent gang leader. Little is known about this pitch other than a magazine overview.
Unfortunately, SEGA and Tiger Hill Entertainment’s partnership didn’t last long, and all three projects were cancelled.
Blood Will Tell: Tezuka Osamu’s Dororo (known in Japan as Dororo) is a fantastic hack-and-slash game based on the timeless Dororo manga by renowned author Tezuka Osamu. The game was released exclusively on the PS2, and it sold very well compared to North America and Europe.
The game was originally titled Dororo before being released as Blood Will Tell in America and Europe, as shown in footage from E3 2003. Below are videos that show some differences between the 2003 build and the final release.
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