Leaked

Wonder Boy in Monster World [MS – Prototype]

Wonder Boy in Monster World (Wonder Boy V Monster World III in Japan) is a title in the series of Wonder Boy games which were developed in the 1980s and 1990s by Sega and Westone. It is the fifth game in the Wonder Boy series, and the third game in the Monster World sub-series. [Infos from Wikipedia]

As Zero7 has made us to notice with a topic in our forum, a prototype of this game was leaked online and it’s possible to find it on various Master System roms archives. Some of the differences that can be found in the proto are:

  • Title screen doesnt animate like the final
  • There is a placeholder picture for the intro cutscene
  • There is no textbox when you start, unlike the final
  • There is a debug mode on, you cant die (You’ll revive back to 8 hearts) and up+a+b = teleport
  • All the menu commands save items and magic go to the weapon’s screen
  • You cant equip anything different, so they’re just there to show how the screen would look (maybe)
  • “Night Sord”
  • Bosses cant be killed, but they can kill you
  • The first boss doesnt wake up for some reason
  • Shops dont work
  • Most doors dont work outside of the two towns and some others

Thanks to Zero7 for the contribution!

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Fate [PC – Cancelled]

Fate is a game which was in development in 1996 by DogBone Software and was going to be published by Intracorp. The game was being made with the Build Engine, a first-person shooter engine created by Ken Silverman for 3D Realms (used for Duke Nukem 3D, Shadow Warrior, Blood and Redneck Rampage).  Sadly Intracorp went bankrupt before the game could be completed. [Infos from Wikipedia]

A playable demo was released before the cancellation and you can download it  from the DOS Museum!

Thanks to Celine for the contribution!

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Hellgate (Dreamcast) preserved and leaked!

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Hellgate was a cancelled racing / third person shooter that was in development for the Dreamcast. As some of you already know, in March 2009 a playable built of this game was somehow recovered from a DC DEV-BOX unit and it was shared online for everyone. Now it can be played and preserved! Huge props to whoever was able to save this from being lost forever :)

You can download Hellgate in here and here (thanks to X-Cult for the mirror!). If you are just too lazy to try it, you can just take a look at this gameplay video from Dreamcastjunkyard youtube channel:

 

Tower of Goo Unlimited [Wii – Concept]

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Tower of Goo Unlimited is the original prototype, made some years ago, of World of Goo, a famous indie game for Pc and Wiiware. Even if you can create only a tower in this concept, the basic gameplay and the graphic style are essentially the same as the released version. There is a level called “Tower of Goo” in the final game, but it is much more  technically refined.

2dboy has a prototype section about the development of World of Goo.

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S.T.A.L.K.E.R. prototype released by its own developers!

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As we can read on Wikipedia STALKER: Shadow of Chernobyl, previously known as Stalker: Oblivion Lost, is a PC FPS by Ukrainian developer GSC Game World, published in 2007. The game was first announced in November 2001 and had its release date, originally in 2003, pushed back several times. Due to the delays some considered Stalker to be vaporware.

While the game was really released in the end, the final version was somewhat different from the original Oblivion Lost prototype: in late December 2003, a pre-alpha build (vr 1096) of STALKER was already leaked to peer-to-peer file sharing networks, and fans of the game were then able to compare it to the final build and find some of those differences.

Last week another Alpha (vr 1935) of STAKER was made available to download and this time, it came from its own developers: on the 25 February, GSC Game World released the STALKER “‘xrCore’ build 1935, Oct 18 2004″ on their official forum! You can find links and mirros for the download in that topic.

Gamers are now able to try this early version of the game and all the changes that were made on the final project can be found and preserved. Huge props to GSC! More studios should follow their example and share interesting informations from their gaming development. It’s sad when important pieces of gaming history like these are lost forever because no one cares to preserve them somehow.

As we can read on Rock Paper Shotgun: “S:OL was also a dramatically larger game than S:SOC. While plenty of locations are familiar, there’s a distinct lack of those cocking indestructible barbed wire fences that so hobbled free-form adventuring in S:SOC. To make this huge world navigable, build 1935 includes driveable vehicles”

Thanks to Robert Seddon for the contribution!

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