Unseen News

Some infos about Chakan Dreamcast

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Cobra Blade has sent to us some interesting infos about the cancelled Chakan project for the Dreamcast: “This sequel to the Genesis hit was under development by the original’s creator Ed Annunziata and his new studio AndNow. While there was no official cancellation declared, the project would be dropped and the lead artist would then reuse the majority of the concepts and designs for Blood Omen 2 which he was the lead artist and co-writer of.” Thank you Cobra! This was really usefull

Searching through the net, i have found The Lost Worlds website, that has some more informations about these Chakan / Blood Omen 2 connections:

“Depicted in this artwork for Chakan are quite a few elements which are familiar. In addition to the general similarity of themes:

* Chakan himself differs from the Blood Omen 2-era Kain only in that his body and face are harder-worn and he wears a hat.
* A worm-riding character is clearly the predecessor to Umah.
* Several enemies bear the “broken ankh” symbol of the Sarafan in Blood Omen 2.
* Enemy designs range from very similar to virtually identical.
* The depiction of the streets of the city is essentially a futuristic version of Meridian.

In addition, a preview of Chakan described its plot arc as “[evolving] from a fantasy story to a pure science-fiction setting” – just like Blood Omen 2.

Some time later, IGN forum member Embla discovered an even older unreleased Steve Ross project – Sirens. A 1997-era PlanetQuake page (no longer online) was dedicated to a proof-of-concept that Ross and Joshua Gordon had created using the engine from the original Quake.”

You can read more about it in here: Chakan & Sirens 

Video Games History 2K8: rarità e prototipi a Monza

This article is only in italian, sorry!

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I ragazzi di www.gamescollection.it hanno organizzato l’evento 2008 per tutti i veri maniaci di videogames, con una fiera interamente dedicata alle collezioni di pezzi rari, retrogaming, riviste d’epoca e tornei con ricchi premi. La parte davvero interessante per noi beta geeks, sarà la possibilità di osservare dal vivo un’affascinante raccolta di materiale “unseen”, con kit di sviluppo originali e prototipi di videogiochi mai usciti.. un occasione per conoscere e parlare con i maggiori collezionisti italiani e magari scoprire che posseggono qualche beta del nostro gioco preferito! L’incontro è previsto nelle giornate di venerdi 23, sabato 24 e domenica 25 maggio, si svolgerà a Monza, in via Filippo Turati 8, presso l’Urban Center (Aperto tutti i giorni dalle 11 alle 20).

Per maggiori informazioni: www.gamescollection.it/events/show/4

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Lo staff italiano di Unseen64 cercherà di essere presente all’evento, almeno in una delle giornate, per un po’ di sane pubbliche relazioni con i collezionisti, cercando qualche informazione esclusiva sui loro prototipi, foto e video ancora unseen! Se passate anche voi da quelle parti fateci sapere, potremmo anche svolgere un piccolo U64 meeting ;)

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Spore [PC – Beta]

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Spore is a video game under development by Maxis and designed by Will Wright. The game has drawn wide attention for its promise to simulate the development of a species on a galactic scope, using its innovation of user-guided evolution via the use of procedural generation for many of the components of the game, providing vast scope and open-ended gameplay. Spore was originally a working title, suggested by developer Ocean Quigley, for the game which was first referred to by the general public as SimEverything. Even though SimEverything was a first choice name for Wright, the title Spore stuck. The gameplay itself had numerous changes during development. The most striking was the shift in realism, from the gritty depiction of cellular and animal life in the GDC 2005 debut, to the current iteration of a more round, softer edged depiction of the creatures. The most visible change was in the cellular phase, which transformed the monocellular organisms into strange insects with cartoonish, human-like eyes, which were