Unseen News

Chrono Trigger [SNES – Beta / Unused Stuff]

A few months prior to Chrono Trigger‘s market release, a beta version was given to magazine reviewers and game stores. An unfinished build of the game, it contains numerous differences from the final version, such as unused music tracks and a location called “Singing Mountain”. Curious fans later explored the ROM image through various methods, discovering two unused world map character sprites and presumed additional sprites for certain non-player characters. This has led some to rumor that an eighth playable character exists or was intended for play, but there is no evidence to this claim. [Info from Wikipedia]

As we can read from the translation of the Seiken Densetsu Music Complete Book:

Soon enough, it became the time in which the Super Famicom was completed and released. During that time, we were still seeking a higher capacity media for our games, and upon getting word from Nintendo that they were developing a CD-ROM adapter for the Super Famicom, we decided to start a project in a different direction from Final Fantasy IV, which at the time was in the middle of development and was touted as a next-generation RPG fitting the large storage capacity the new cartridges had. The development codename for the new project was Maru Island, and we were making it as a collaboration work with Akira Toriyama-sensei after we established contact through Shueisha. I frequently ran back to the office just to receive and look at the screen mock-ups that Toriyama-sensei did in the initial stages of the project.

Despite that, the CD-ROM adapter was never completed. Once everyone learned that the CD-ROM adapter was never going to see a release, they decided to abandon everything that had been planned for development since the very start, including Toriyama-sensei’s contributions, and decided to revise the project in order to make it release into a ROM cassette. We said that we would wait for the CD-ROM to make a collaboration project with Toriyama-sensei, but when it was revised, it actually became an entirely different project with an entirely different direction. That was what later on was completed into the game we know as Chrono Trigger.

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Source: www.chronocompendium.com

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Dorque & Imp [SNES – Cancelled]

Dorque & Imp is a cancelled platform that was in development by Norse (a swedish gaming studio) for the Super Nintendo. Akumu from the Lost Levels Forum translated a swedish preview  in which we can read some more info on the project:

2 of the worlds are completed. When Power Player catches up with the team of programmers, they are already hard at work to finish up the demo that will be shown in England. Peter shows us how far they are come. He has 100 000 command lines which helps him to quickly change the enviroment on the screen. He is programming in assembler, and can in principal cut and paste artifacts and backgrounds from the pictures that Jim has created in a image software program.

We could assume that Norse did not find a publisher interested in Dorque & Imp, and after the studio released Legend of Myra (for PC), it seems that they had to close down. In May 2011, 3 playable beta levels from an incomplete version of Dorque & Imp were shared and preserved online. You can find them in here:

World 1 (“the forest”):
http://dl.dropbox.com/u/3074137/WOODST.BIN

World 2 (“The mines”):
http://dl.dropbox.com/u/3074137/MINEST.BIN

World 3 (“The palace/heaven”):
http://dl.dropbox.com/u/3074137/PALACET.BIN

Thanks to Saga Darvulia for the contribution and to Peter Waher for sharing some playable levels from their lost project! If you are a collector, you can buy an official cart of Dorque & Imp to play on your SNES thanks to Piko Interactive.

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Nightmare Busters [SNES – Unreleased]

Nightmare Busters is a cancelled beat ’em up / action game that was in development in 1994 by Arcade Zone (a french studio) for the Super Nintendo. After Sony decided to not publish Nightmare Busters SNES as the original Playstation arrived in Europe, Arcade Zone had to close down and cancel all their projects.

 

Naughts & Crosses [SNES Special System]

Naughts & Crosses is puzzle game for the Super Nintendo, that was assumed  to be cancelled, but it was later found out that the game was added in special SNES systems for Airplanes and Hotels.  As Evan G From SNES Central has wrote in the U64 Forum:

I found out that Naughts and Crosses is not really an unreleased game! The game was designed for this SNES system used in airplanes. Nintendo used to have a website for the system, and there were a couple of other games made for the system (the only one I can recall is Hangman). Unfortunately, I didn’t bother to save the website describing the system, and it will likely be lost forever.

As OfAnAwesome as added in the same topic:

Naughts and Crosses, along with Hangman, are in commonly in SNES hotel units.

Thanks to SNES Central for these images!

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Sega VR footage [CES 1993]

segavr.jpg

Il Sega VR fu un progetto per la realtà virtuale casalinga annunciato da Sega nel 1991. Si trattava praticamente di una specie di maschera con integrati uno schrmo LCD e altoparlanti. Era dotata di un sensore in grado di percepire i movimenti della testa del giocatore e reagire di conseguenza. Purtroppo (o per fortuna a seconda dei punti di vista) il Sega VR prevedibilmente ebbe problemi nello sviluppo, anche legati ad eventuali effetti collaterali (come ad esempio mal di testa e fastidio agli occhi). L’add-on venne così abbandonato, cercando di sfruttare il concept della VR per gli arcade o per il Sega SAturn eventualmente. Fino ad oggi solo alcuni mock-up e articoli di riviste ci erano pervenuti a proposito di questo sfortunato progetto ma è stato pubblicato su YouTube un video che ci mostra lo stand Sega al CES 1993 con un video promozionale ed un test!

Aspettatevi presto un articolo completo sul Sega VR (non una traduzione da Wikipedia) nella futura sezione Console del sito!