ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)
ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)
Our reader Ceno has helped us to identify some previusly supposed cancelled games, that where released under different names: “Dawn Of Darkness” was released in Europe as “Last Rites” for MS-DOS PC. Thanks a lot to Ceno for these infos!
Propeller Arena: Aviation Battle Championship, had to be one of those titles that would show the potential of the Dreamcast, a console for online gaming. The plot was simple: in 2045, would set up a championship fights between aircraft of the Second World War. The game included a Championship mode, where by choosing one of the playable characters, you could face the fighting and move forward in history, a quick battles, where you could challenge a friend (up to 4 split screen) or the computer, and an online mode, true essence of the game.
In fact, Propeller Arena promised exciting multiplayer battles on public game servers, in which players communicate through a microphone (which is rumored to have been integrated in the packaging of the game) or the keyboard. Unfortunately, this promising game was postponed and then canceled, for several reasons.
For some, the failure of the Dreamcast just around the corner, SEGA thought this game would have earned enough and the gate, while for others the real reason was another
A level of the game, titled Tower Stage, saw aerial combat in the middle of a city of palaces, with the planes which crashed on the latter. According to some, this level was too much like the attack of September 11th (which had just happened to coincide with the launch of the game, scheduled for November 2001) and it was this stage that caused the downfall of the game, however, the various P2P networks, You can find the disk image of Propeller Arena, a pre-release dump from someone.
When the new Game Boy Advance was announced, Nintendo shown a Yoshi’s Story tech demo, to promote the power of the console. The demo looked almost as nice as the N64’s Version, but sadly it was never developed into an full game. After some years, a rom of the Yoshi’s Story GBA tech demo was leaked thanks to one guy from Youtube (josdog6): the ROM has no sound or music, it will start with a 3D “yoshi’s island” spinning on the screen, while the gameplay is basically an endless level, just to show the graphics (of course). You have eggs, but you can’t shoot them, if you hold start, an egg will appears in the left of the screen. Select button will remove your health bar. When yoshi dies, you’ll see the same animation from the N64 version, with yoshi deported into the castle.
[spoiler /portuguese version/ /hide the portuguese version/]
Quando o video-game chamado Game Boy Advance foi mostrado pela Nintendo, Nintendo estava planejando Yoshi’s Story para seu video-game…
Foi um “tech demo”, somente mostrava como seria os gráficos do game boy advance…
Quando o público viu, era o mesmo jogo de nintendo 64, mas no game boy advance…
Mas, nunca chegou a ser completo, ou chegou na versão final…
Informação da Wikipedia (EN)
Mas uma pessoa do Youtube achou este jogo, chamado josdog6….
Informações do jogo:
Não tem nenhuma musica ou som… O jogo começara com uma ilha em forma de yoshi, girando na tela, e vai “pixelizar” quando apertar start..
É um level sem fim, sempre ira repetir, já como o jogo foi somente para mostrar os gráficos…
Você tem os ovos, mas não podem ser atirados, mas se apertar start, um ovo aparecerá na tela…
Botão select perderá 2 vidas de sua barra de vida…
Basicamente é isso… Quando o yoshi desmaiar, vai aparecer o castelo da versão de nintendo 64… [/spoiler]
World Reborn is a cancelled 2d shooter developed by Neopong. In a 2008 post at the now defunct workingdesignsmb board, one of the developers explained why the project was shelved:
[…]Basically because the first publisher contact liked our basic demo (and boy did it look primitive by comparison) and thought it had some promise, they got us officially licensed for the GBA. That publisher seemed to undergo some kind of massive corporate restructuring and our contact there vanished in the process. We were offered a pretty raw deal (less than 30% royalties down from 50% royalties on a completed game) and went our separate ways. As a result of that licensure, though, we were able to bid on GBA projects successfully and eventually netted our first real contracted work with another publisher. Also after the GBA licensure, we were somehow able to get immediately approved for all future Nintendo consoles (the people at Nintendo were great to work with). Several other publishers expressed interest in World Reborn, but none of them ever panned out in the end.[…]
Interestingly, he also talked about more unreleased games:
What I hate even more is that we never got to finish World Reborn 2 (DS game) or Project DA (which we have a very early town engine prototype for, I’ll be putting it up soon too).
At the end, Neopong decided to release the game on their website:
My partners and I have finally completely given up on the ability to get this game out in some form or fashion (DS/Wii remake, Cellphone version, etc…), so rather than let it never see the light of day or be played by anyone, we’ve decided to just make it freely available for download.[…]
Unfortunately, Neopong site doesn’t work anymore, but the rom can be still easily found through a google search. If you are a collector, you can also buy an official release cart of World Reborn for GBA thanks to Piko Interactive!
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