Unseen News

Current U64 situation and future

Hi everyone! Now it’s already some months that we update the site every few days, instead than daily as before. This was decided because the main U64 Staff does not have much free time anymore (university, job, family, etc.), but we love to preserve info about beta and cancelled games, so we just slowed down the updates instead than stop them at all. Right now we have scheduled updates already prepared till half of 2012, so even when we are super busy, U64 will still automatically update itself! The joy of scheduled posts :)

What do you think of the current U64 updates schedule? We have some more changes in the waiting line (as the alphabetical order for the archived posts), but if you have some suggestions for the site, they are all welcome! With the feature that lets everyone to add new articles to the U64 archive or to edit old pages, we are also getting a lot of help from visitors and that’s great (but remember that every edit and addition is reviewed before being published, so it could take some days).

Also, we would like to thanks our new sponsor, Black Friday Deals, with their support we now should have enough to pay for the Unseen 64 server for all 2012! They have a big list of gaming deals, so try to check them out, maybe you’ll find some cheap games :)

  

Unseen64 on Social Networks

Dear readers of Unseen64. We would like to remind you that we are on some Social Networking Sites. Many of you already follow us on Twitter, but not many people know we also have an official Facebook page. We would like to do more with our Facebook page to reach other people who would elsewise never visit the site. It’s still a bit empty on our Facebook page, so we need some people to join, so feel free! The url for our Facebook page is facebook.com/Unseen64. Thank you for your time! :D 

[U64 Italian Podcast] Episodio 1.9 – Perfect Dark Zero Beta e Perfect Dark Core

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The Unseen 64 Podcast is only in Italian, sorry!

U64 Podcast: Episodio 1.9 – Perfect Dark Zero Beta e Perfect Dark Core [58:34]In questa puntata della podcast finiremo il discorso sulla saga di Perfect Dark, assieme a mono, Yota, Infrid, John Doom e Mr Gamer: parleremo del tech demo di Perfect Dark su GameCube, la versione in Cell Shading, la scoperta delle foto di Perfect Dark Zero per Xbox, l’originale Mai-hem e i suoi capelli killer, le dubbie scelte degli sceneggiatori e la trama random, i livelli cancellati dalla versione finale, i misteriosi fratelli messicani, le origini scozzesi di Mr. Carrington, il design spastico di Joanna Dark, lo sviluppo accellerato per rilasciare il gioco al lancio dell’Xbox 360, lunghi tentativi per finire le missioni nell’originale PD, Otacon in PDZ, i cloni di Joanna, i collegamenti con PD per GameBoy Color, Joanna pelata, i DLC mai rilasciati, ingorghi automobilistici, il prototipo di Perfect Dark Core, le drammatiche pronunce in inglese, le animazioni di ricarica, la verità sulla morte di Elvis, i possibili modelli inutilizzati nascosti nel codice, la fine di Rare in casa per casual gamers, i segreti di Mr Pants. >> U64 Episodio 1.9 – Download Versione in MP3

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Tales of Legendia [Unreleased for the GameCube]

The “Tales” series is very popular in Japan and other countries in the world. There is lots of versions from many consoles, such as Playstation, Gamecube. However, there is a version that never have been released for Gamecube. It is supposed to be a sequel of Tales of Symphonia. Here is a scanned picture from a Brazilian Magazine called “Nintendo World”, which talks about it.

some_text

-Scan taken on the Issue 66, February 2004, from Nintendo World, page 13.-

Translation by joaowojcikiewicz and help with some old grammar errors by KooPako:

“Sequel to Symphonia (Tales of Symphonia – GC)

=================================================
RPG to Gamecube will have a sequel

Namco doesn’t stop. Just after releasing Tales of Symphonia, elected as Gamecube’s best RPG of 2003 by specialized game sites, Namco announces it’s sequel. Tales of Legendia will be the sequel of Symphonia, its plot takes place years after the events of the original game ( symphonia ). the game will also feature a Multi-Linear Battle system. (a mix of elements of RPGs and fighting games in battles), with 3D simulated graphics. Namco also revealed that the game will have connection with the new game of Tales which is being developed to GBA. More information in the next issues.”

NOTE: The magazine never came with more news about Tales of Legendia in the next issues.
====================================================

The game would also connect with Game Boy Advance. Connecting with an another “Tales” game that was not announced on this article. It could probably have E-cards with special items for the game, or use the Game Boy Link to play Multiplayer or something.

There is no other informations about this game.

In the day August 25, 2005, Tales of Legendia was released for Playstation 2.

Thanks to gabrielwoj for making the article, joaowojcikiewicz (for translating the Portuguese article) and KooPako (for helping with grammar) for the contributors! 

[U64 Italian Podcast] Episodio 1.8: Perfect Dark 64 Beta

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The Unseen 64 Podcast is only in Italian, sorry!

U64 Podcast: Episodio 1.8 – Perfect Dark 64 Beta [61:41] Dopo più di 2 anni di silenzio, lo staff di Unseen 64 ha trovato il coraggio (e il tempo) per registrare una nuova podcast, dedicata alla beta di Perfect Dark. In questo episodio mono, yota, blek, reno, infrid e tyrian3 (di www.gamescollection.it) parleranno per un’ora del secondo FPS sviluppato da Rare per Nintendo 64, sui motivi dell’abbandono della licenza di James Bond, l’odio per Elvis, spunti sul remake per Xbox Live Arcade, l’amore di Blek per il signor Carrington, gli enigmi random dell’ultima missione, gli Skedar rimossi dal gioco, l’idea poco utilizzata di sfruttare luci e ombre per il gameplay, le differenze con e senza expansion pack, commenti sul leggendario articolo di analisi della beta di PD, teorie su Joanna fuori dalle finestre, il cartello “Anal Land”, i cambi e i tagli nelle missioni in singolo, l’entrata esclusiva al Pond Punk Bar, l’amore dei programmatori per il formaggio, gli alieni nemici nell’area 51, il mix delle armi beta, il bersaglio nascosto, la modalità face mapping e dispersioni sull’Hot Coffee di GTA, l’editor dei livelli e le flash card per N64, le lamentele per la qualità di Skype, le orride facce di Perfect Dark per GBC, i prototipi di Rare scoperti dai collezionisti e i codici segreti inutilizzati. Saremo migliorati o peggiorati dopo tutto questo tempo? >> U64 Episodio 1.8 – Download Versione in MP3

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