For our series of interviews with people from various websites related to the unseen development of videogames, this time we got in contact with a member of the Game Developer Research Institute, an organization dedicated to researching gaming companies and their employee. With over 100 company entries and over 25 interviews, the GDRI archive is one of the best place to learn more about obscure studios and their works. In this unseen interview we talk about the GDRI site, contacts with developers and games preservation. >> Read the full interview!
RS Links: the lost Street Fighter II HD’s Intro
Super Street Fighter II Turbo HD Remix is a remake of the famous fighting game, that was released for the PSStore and XLArcade in november 2008. The game uses high definition graphics drawn by UDON Entertainment, at least in the gameplay sections. Robert Seddon linked us to the official UDON blog, where we can read that:
While everyone knows that UDON recreated HD versions of all the sprites, backgrounds, and character select shots…what you don’t know is that we also recreated the classic intro sequence for the game!
Unfortunately, it did not make it into the final version of the game. But, presented for here for the first time, we have the the full intro with redone HD artwork by UDON!
Another cancelled Saturn game to be leaked soon?
As some of you probably known already, those lovely gamers at Sega Saturno were able to preserve and release various cancelled titles for the Sega consoles (X-Men 32X, Virtual Hamster, Lobo…) in the last few months. Almost two months after their last release, SEGASaturno in cooperation with Hidden Palace, are back again presenting a prototype of an unreleased Saturn game, ready to be released as soon as the required public donations are met.
The title of the soon-to-be-leaked game is currently unknown, but we’ll learn more about it when they will be able to reach the target amount of 550$. They have already opened a topic on the Hidden Palace Forum with some more info on this new proto-fundraising:
-Well, which company is this coming from? Any tip about it?
-It’s from a famous company. In fact, it’s one of the best and most well known videogame companies.-Is this already available in some other console or system?
-It’s a totally unreleased game, not available in any other platform. Therefore, it’s a never-seen-before game.-Why donating for a game I don’t know which one it is until the required quantity is met?
-Because you already know it is an unreleased game for the Sega Saturn, something that is not easy to obtain. I bet there’s an interest in making something like this available to everyone.-Is the game complete?
-No, it’s an early prototype. This is not in its final development stages for sure.
If you want to help to preserve this unseen game, donations have to be sent to [email protected], stating SATURN in the description so they can know for sure the funds are oriented to this release. You can also donate through the PayPal addressed field in the Hidden Palace Contribute section: www.hidden-palace.org/?contribute
RS Links: God of War 3 was meant to be a FPS
God of War 3 is currently in development for the PlayStation 3 and it should be published sometime in 2010. At the CGSociety website there’s an interesting article about the game, in which SCEA Art Director Ken Feldman revealed that they though about making GoW3 a first person shooter:
“I tried unsuccessfully to convince Stig to make ‘God of War III’ a first-person shooter. Kratos could have some truly badass huge weapons that rip gods to shreds. Unfortunately he didn’t see the genius in the idea.”
Really? It sounds like a joke, but who knows? We had 3 Metroid games in first person view after all..
Thanks to Robert Seddon for the link!
RS Links: reused unused concepts
At the HG101 Forum Robert Seddon has noticed an interesting topic related to the unseen world. The question from the OP is: what are some unused ideas in games you can think of that was used in other games from the same company? Even if there are not many replies to the topic, we can read some interesting info:
Technos Corp.’s Return of/Super Double Dragon was originally supposed to have a scene in mission 6 where the broken bridge would fall apart, and after sailing for a bit, it would arrive at a steel door behind the waterfall where the boss of that mission emerged from. The door lead to the final boss’ hideout. That idea was later incorporated into Shin Nekketsu Kōha: Kunio-tachi no Banka, also from Technos Corp.
The arcade version of Border Down has a flock of birds at the beginning of stage one. G.Rev thought it would be interesting to make them not appear in the Extra mode, but accidentally took them out of the entire Dreamcast port at the last minute. (They’re pictured on the back of the game.) The birds were added to the beginning of Under Defeat as a belated gift to the fans.
Early demonstrations of Mass Effect showed a dialogue system where Shepard could enhance the conversation physically at certain points, but it got cut. They’re building that now for ME2.
Do you know more unused stuff that were later reused in other games?