Unseen News

RS Links: Miyamoto talks about the removed Mario 64 coop

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Robert Seddon has linked us to an interview with Shigeru Miyamoto that was published on Wired. In one of his answers, Miyamoto talks about the removed coop mode that was supposed to be included in Mario 64:

Wired.com: You said you had the idea to do a four-player Mario game for a long time. Had you ever actually done any prototypes of such a game on other hardware?

Miyamoto: With each (Mario) project, we do different experiments. It’s something I’ve always wanted to do. We’ve done games in the past where we’ve had the idea and worked on it. But with side-scrolling games, the challenge was that the screen continues to scroll forward, and what happens when the other player falls off the screen? With Mario 64, we had an experiment that took advantage of the idea of the screen growing larger and smaller depending on how far apart the characters were. So we had Mario and Luigi running around in that 3-D world, but we ended up not using it. […]

Wired.com: Why did you decide not to use that Nintendo 64 game with Mario and Luigi?

Miyamoto: Ultimately, it’s the idea of processing speed and working within the constraints of the hardware. The DS Mario 64 had a mode with something similar to that, where you were playing with four characters.

I wonder if he really meant the original “Mario 64” when he was talking about Mario & Luigi in the prototype, as he could have got confused with “Mario 64 II”. Infact, his phrase is similar to an old comment about M64II (as we can read on Super Mario 128 Central):

Well, for over a year now at my desk, a prototype program of Luigi and Mario has been running on my monitor. We’ve been thinking about the game, and it may be something that could work on a completely new game system. – Shigeru Miyamoto on Mario 64 II, November 1998

Thanks to Robert Seddon for the link! 

Chrono Cross: the unseen interview

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GlitterBerri has finished translating the Chrono Cross Ultimania interview in which we can read various information about some plans they had during development that they never used in the final game! You can read the full interview on BerriBlue or in the Chrono Compendium.

Around the time we began development we had plans to do a short game where we were thinking you’d be able to recruit lots of allies and enjoy the variations in the messages and events. To top it off, we’d planned to have it so that you could befriend anyone in town. Using both the battle and the talk button, you’d gradually increase your number of allies. But we limited it at the extent you’d expect, first at 64 characters and then in the end it was decreased to 45.

Actually, we’d gone as far as talking about giving each character an ending. Each ending would fork into 3, depending on the conditions, resulting in 120 in all! … When talk turned to who was going to make all of these, the idea soon died out.

There were several events that weren’t disarded, but just couldn’t be put in due to time constraints. We wanted to have events for all the allies. We had a variety of thoughts concerning Zoah, for example.

 

Siren in the Maelstrom: the next unseen from Silicon Knights?

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The developer responsible for the critically acclaimed Eternal Darkness on the Gamecube, Silicon Knights, has had the title of its next game leaked. Their latest project is named ‘Siren in the Maelstrom’. The leak came about when videogaming24/7 got their hands on a release from Canada Telefilm, an organization that lists projects approved for government grants.

No further information has been revealed so far but Silicon Knights has since issued the following statement regarding the matter – ‘Silicon Knights is busy working on several exciting projects. Unfortunately, it is too early to disclose any details.’

The “interesting” part for unseen-lovers is that many obscure projects from Silicon Knights that were announced in the past were later vanished, as a rumored game with Sega and the Eternal Darkness trilogy. Could this be their next unseen game? We’ll have to wait and see.. 

Would you like to play the Goemon 64 or Earthworm Jim 2 proto?

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Probably some of you are already aware of this, but last week an huge list of prototypes from DreamTR‘s own collection was offered to the community to be dumped and preserved. You can check the complete list of protos at the Hidden Palace Forum.

Here at Unseen 64 we are especially interested in the Mystical Ninja: Starring Goemon (Nintendo 64) and the Earthworm Jim 2 (SNES / Genesis) prototypes. We have decided to start a fundraising campaign to find enough people interested to donate the money that is needed to dump and preserve these 2 games.

How to? Whoever wants to help to preserve  these prototypes, donates the money  to DRX (owner of the Hidden Palace). All donations go to [email protected] via Paypal (you can pay with Credit Card or PostePay too!), he gives the money to DreamTR for the dump, then the rom is given to DRX so he can distribute it to everyone.

To donate go to the Hidden Palace website and click on the Paypal button. (If the link does not work, try to write in your browser www.hidden-palace.org (Dont click on the the link, but write it) and go in the “Contribute” section).

Be sure to write in the “description” the name of the prototype that you want to preserve, it’s important. So, write “Money for the Mystical Ninja Goemon 64 proto dump” or “Money for the Earthworm Jim 2 proto dump”.

So, how much we need to preserve these prototypes?

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For the Goemon 64 proto we need to reach 350$ and currently we have already donated about 190$. That means that we still need to find only 9 more people that could donate 20$ (€ 14,57 EUR) or multiples of $20 and the proto will be dumped! If you love Goemon 64, you cannot let this to be lost.

Here’s the Goemon 64 donators list (will be updated daily). When you have donated, please leave a comment to this post or in the Hidden Palace Topic:

  1. Evilhamwizard (70$ + dumping equipment)
  2. monokoma (20$)
  3. Alessandro Bacchetta (20$)
  4. Nesworld (20$)
  5. Goemon International (10$)
  6. Julian Doherty (10$)
  7. Elizabeth Thornley(20$)
  8. Michael Capinjola (20$)
  9. You!
  10. ?
  11. ?
  12. ?
  13. ?
  14. ?
  15. ?
  16. ?
  17. ?

To donate go to the Hidden Palace website and click on the Paypal button. Remember to write “Money for the Mystical Ninja Goemon 64 proto dump” in the description. (If the link does not work, try to write in your browser www.hidden-palace.org (Dont click on the the link, but write it) and go in the “Contribute” section).

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For the Earthworm Jim 2 proto we need to reach about 200$. That means that we still need to find 15 people that could donate 14$ (€ 9,20 EUR) or multiples of $14 and the proto will be dumped!

Here’s the Earthworm Jim donators list (will be updated shortly). When you have donated, please leave a comment to this post:

  1. You!
  2. ?
  3. ?
  4. ?
  5. ?
  6. ?
  7. ?
  8. ?
  9. ?
  10. ?
  11. ?
  12. ?
  13. ?
  14. ?
  15. ?

To donate go to the Hidden Palace website and click on the Paypal button. Remember to write “Money for the Earthworm Jim 2 proto dump” in the description. (If the link does not work, try to write in your browser www.hidden-palace.org (Dont click on the the link, but write it) and go in the “Contribute” section).

What could we find in these protos? How much incomplete are they? Sadly we are not sure. You can have a look a the Goemon 64 Beta and Earthworm Jim 2 Beta pages, to have an idea about the beta content that those protos could have. The protos could just be almost-complete builds, but it’s worth the chance to preserve them before they could be lost forever!