In the Youtube Channel of 64Scener we can see a nice collection of videos from various N64 prototypes: Earthworm Jim 3D, Top Gear Hyperbike, Duck Dodger and Power Puff Girls. I never played these games, so i dont really know if they have any differences from the final version (only the Power Puff Girl has a comparison with the final). Do you see any changes? Props to 64Scener / Nesworld for sharing these!
U64 Podcast: Episodio 1.5 – Bull 64: Blast Corps [59:03]Dopo quasi 6 mesi di assenza e promesse mai mantenute, finalmente lo staff italiano di Unseen 64 si è riunito durante un nevoso pomeriggio invernale, per regalare al nostro fan numero 1 la podcast dei suoi sogni: un ora di discussione sullo sviluppo di Blast Corps, dedicata con amore al nostro caro Rosalex! Durante questo episodio bonus i nostri eroi cercheranno di argomentare le poche informazioni disponibili sulla beta del gioco, con i feedback sul nuovo server, richieste di aiuto, la voce sexy di Reno, fenomenologie sulla direzione retta dei camion nucleari, teorie assurde sul prototipo, le analogie con RC Pro-AM, i veicoli rimossi, i collegamenti con Jet Force Gemini, rivelazioni su Donkey Kong Racing ed altre piccanti rumors sulle beta di casa RAREware, le tecniche per avvicinare gli sviluppatori, il mistero della scomparsa di Tim Spampers e le preoccupazioni sul camionista nucleare. Come perdere un’altra ora della vostra vita? Ecco la risposta più nerd. >> U64 Episodio 1.5 – Download Versione in MP3
What: rising money Why: to pay the server that keeps up Unseen 64 How: your donations When: now! Why: because you love unseen games.
Unseen 64 is an independent site. No money is generated from our work so we must pay each and every server bill ourselves. If you want to help Unseen 64 to survive and if you can donate some of your love, we accept contributions through PayPal / Credit Card. You can just donate how much or little you want. Every cent is really appreciated and sent towards the U64 Archive. Thank you for even reading this :)
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Thank you <3
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In the last few months it was an hard time for U64, with lots of server problems and the high cost of traffic, we had to search for more donations and for a cheaper server. At last we were able to find a good server for cheap, but it had a monthly bandwidth limit.. so in December 2008 we had to “close” the site to not going down and only U64-members were able to login.
Later we had some talk with our server provider: they are really a lovely group of geeks, they made us a great offert so we should be able to re-open the site for everyone soon and this time we should have more bandwidth.
Thanks to all the people that have donated for the cause (Gilgalegrouik, Stereo, Miccha, Shoyz, Annah & Bamper), we were able to pay most of of the bill for 2009! We should be able to pay the rest with the various banners / ads, so there are hopes to see Unseen 64 everyday without too many problems :) Thanks again to all the donators! We really appreciate your love. If more people want to help too, all the exceeding funds will be used for the next year server bill and emergency costs.
Nights: Journey of Dreams for the Wii is the sequel to the 1996 Sega Saturn title Nights into Dreams and the fourth game developed by Sega Studio USA. It seems that “NiGHTS 2” was going to be a game for the Xbox 360 and PS3, before being “cancelled” and “ported” to the Wii. Thanks to this article on TsszNews we can read some rants from a developer that worked on the X360 / PS3 Nights before the change: “In particular, it reveals an internal strife between Sonic Team and Sega of Japan, highlighted by the fact that NiGHTS: Journey of Dreams was originally developed as an Xbox 360 and Playstation 3 title – going so far as to say he played an Xbox 360 build of NiGHTS at one point. Upon witnessing the overnight success of the Wii, Sega of Japan apparently forced Sonic Team to retool the game for Nintendo’s lower-spec platform, something its producer (Takashi Iizuka) was not happy about. Despite the shift in platform, the game’s fast-approaching release date and limited development budget remained firmly unchanged, giving Sonic Team roughly one year to rebuild NiGHTS exclusively for the Wii (when most games typically take two years or more to develop).”
We’ll try to find screens from this version. We wonder how much far in development it was and if it was going to be different from the final game, apart from the obvius graphic differences.
Is it snowing outside? Are you waiting for xmas presents? Well, the Unseen 64 Staff is going in vacation, too! From the 24th of December this site will be in “Winter Break Mode”, we are going to relax somewhere around the world and dream about beta games while we are playing near the fireplace or skiing down the mountains.
In the last few months it was an hard time for U64, with all our server problems and the high cost of traffic, we had to search for more donations and for a cheaper server. At last we were able to find a good server for cheap, but it had a monthly bandwidth limit.. so we had to “close” the site to not going down and only U64-members were able to login.
Sadly if we would have not “close” the site, all our monthtly traffic would have been used, and the site would have go down for EVERYONE. No one could have seen the site untille January. With the limited access, at least some people had the possibility to still check our latest updates and such. It was not an easy decision, but it was the less problematic in the end. We are happy to know that our work is appreciated by more and more people, but this was exactly the big problem: we had too many visitors lately (almost 2.000 a day) and they consume lots of bandwidth: with the current straffic-limit, it was only a matter of time before the site would have gone down.
Later we had some talk with our server provider: they are really a lovely group of geeks, they made us a great offert so we should be able to re-open the site for everyone soon and this time we should have more bandwidth.
Obviously there is still the 2009 server-bill to pay, but thanks to all the people that have donated for the cause (Gilgalegrouik, Stereo, Miccha & Shoyz), we were able to pay most of it already! We still need to rise about 120 $ but we are hopefull to reach that with your help. If 120 visitors would donate 1$ each, we’ll be done! :) Donate 1$ now to support U64!
After this long explanation, it’s time to enter in the Winter Break Mode: but don’t worry! We’ll be back the 7 of January with all the updates and news from the unseen videogames world. In the meantime, there are still lots of things to do while we are away:
– Contribute: Do you have any info, screens, or videos from a beta or canceled game? Send us a message!
– Talk: Join the U64 Forum to discuss about unseen games and read updates from other users!
– Share: Do you have a website or a blog? Spread the unseen! Add www.unseen64.netto your blogroll or in your links page, write a post about lost games, talk about U64 with your friends, and share your beta-geekness. If more people know about this site, we could have more contributions and the archive could grow with more screens, videos, and informations!
– Play: it’s xmas time, probably you got some new games.. go play them! Then, try to check early screens and videos from those games.. maybe you could find some unseen differences ;) If you plan to play PSO DS in these xmas holidays, probably monokoma is going to play it so you’ll be able to play with him too. Join the U64 Forum to share your friend codes!
– Donate: the best gift for this xmas? Another year full of unseen games! Donate your love to U64, to help us to pay for the server that will keep up the site for the next year.
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Thanks to everyone that supports U64 with love. See you all very soon!
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