Thanks to MathUser and Robert Seddon, we have added some more beta screens in these archives: Sound Fantasy / Factory [SNES – Unreleased], Powerslide [SNES – Cancelled], Project Reality Tech Demos [N64] , Creator [64DD – Beta/Unreleased?], Mission Impossible 64 [Beta / Tech Demo], Into the Shadows [Saturn – Cancelled] and Dreadnaughts [PSX/Saturn – Cancelled]
New beta screens for Zelda: Link’s Awakening!
MathUser has found 4 new screens from an early version of Zelda: Link’s Awakening, with some interesting differences in the levels layout.
We can notice that the doors in the lava-room are in the wrong place (or it’s just a different room?).
The bridge looks different from the “same” place on the final map and those “things” for the Hookshot were not in there yet. The background was changed too.
I cant find the same exact spot as this one with the ghosts: in the final game there is a woods full of ghosts but the details, like the trees and the “wall” in the bottom left, dont match..
This scene is only missing a few background details and a skull.
You can find a bigger version of these and more beta-screens in the Zelda: Link’s Awakening U64 Archive.
In the discussion about these screens, MathUser has even linked us to artemis251‘s website, where we can see a wonderfull collection of unused Link’s Awakening sprites that he has found in the game! Some of these are really interesting, like a removed “old man” and a weird “dog/lion head”. Big props to Artemis251!
In the meantime, thanks to VanishedOne (Robert Seddon) we have found out about a “beta” screen that was printed in the manual of the game, where we can see Marin’s text “unfortunately, it is empty“, a dialogue that is unused in the final game (but reading here, it seems that it can be seen somehow.. and more unused texts seem to be hidden in there).
Thanks to everyone for these informations! There could be even more “unseen” Link’s Awakening stuff that we dont know yet?
Video from Final Fantasy 7 beta 1.9?
Silver Duran has made us notice a video that we can see in the YouTube channel of TheLittleCuteThing, about a beta demo disc of Final Fantasy 7. In the video’s description we can read a list of differences, like:
- 0:20 – There is text on the CGI intro
- 1:42 – The Final Fantasy logo says 1996 instead of 1997
- 2:34 – Instead of finding a poton, You find nothing on the guards and can walk through them.
- 2:42 – The guards that ambush you are for some reason wearing black outfits instead of red
- 4:45 – You dont talk to jess or anyone to open the doors, You go straight to them.
- 12:00 – The summon intro was slightly different..And you dont get summons this early in the final. AND the boss is no longer a red scorpion.
- 12:55 – You have 3 minutes to escape the reactor instead of the massive 12 that you normally have.
Props to TheLittleCuteThing for these finds!
Video:
Ninja Gaiden [Mega Drive / Genesis – Beta / Cancelled]
This is Ninja Gaiden for the Genesis. It is (in theory) a conversion of the 1988 coin-op, but basically the only thing that it is similar to the original is the HUD, because everything else was completely reworked. It was never released (even if some websites claims the opposite) in any region, and since it is available online and we can play it, it is not hard to understand why. Apart from being still bug-filled, it is one of the worst beat’em up on the console, featuring a really bad graphic engine even for the time (1992), a moveset pratically inexistent and some of the most less creative enemies ever.
Images:
Videos:
[Update] New beta video for Silicon Valley
Longuist has linked us to an old music video by Mouse on Mars, that uses scenes from what it looks like a beta version of Silicon Valley, one of the most interesting Nintendo 64 games. The major differences in this video should be:
- power gems & flowers look different
- no hud
- trees now have a texture?
- unknow level the video starts with?
- the “green” levels have now much more steel plates (remember: its a space station) (see level 7 for instance)
- and… no juggling disco bear ^^
Maybe some of these look different just because of the video montage, but its definitely newer than the e3 1997 version. Can you find more differences in here?
Unfortunately nothing is known between the collaboration of the Band and DMA. (Rumor: MoM did the score of the game). Thanks a lot to Longuist for these informations!