Zero7 is trying to find one of the 3 different demo-disks of Shadow Of The Colossus, that should have some levels from the E3 (2005?) beta where the secret garden was different. You can read the original topic in the U64 Forum in here.
The demos with SotC beta were:
– September 2005 issue of PSM – October 2005 (#97) issue of Official US PlayStation Magazine – The “Playstation 2 Holiday 2005 Demo Disc” that Sony sends out
Does someone know where to find one of these? Any ISO leaked?
On YouTube we can find a couple of videos that seems to show this beta-garden:
Even in this other video there should be some differences (can you find them?):
Sonic fans probably already know Sonic Retro, one of the best websites for informations about Sonic protos, hacks and various unseen stuff from our favourite blue hedgehog games. In these last years, the SR community was able to realize a wonderfull series of projects and researches, that help us to know more about the development of the Sonic saga. Sonic Retro is now a perfect example on how to organize a group of expert gamers, “hackers” and lovely geeks, that collaborate togheter to preserve informations on lost games. What’s the secret of their success? We have contacted Scarred Sun, webmistress of SR, and she was nice enough to take some of her time to answer our boring questions about their site, the Sonic Retro sceners and the beta-gaming world. Read the full interview »
In the Youtube Channel of qobol we can see an interesting video from an early beta of Outcast. In the description he has wrote that: “This early Outcast beta version is dated from September 1997. The game was formerly going to include a game mode called “duel”, which was a 1 versus 1 match. This was later discarded and the final version did not include any multiplayer option.” Props to qobol for the video!
MathUserhas found 4 new screens from an early version of Zelda: Link’s Awakening, with some interesting differences in the levels layout.
We can notice that the doors in the lava-room are in the wrong place (or it’s just a different room?).
The bridge looks different from the “same” place on the final map and those “things” for the Hookshot were not in there yet. The background was changed too.
I cant find the same exact spot as this one with the ghosts: in the final game there is a woods full of ghosts but the details, like the trees and the “wall” in the bottom left, dont match..
This scene is only missing a few background details and a skull.
In the discussion about these screens, MathUser has even linked us to artemis251‘s website, where we can see a wonderfull collection of unused Link’s Awakening sprites that he has found in the game! Some of these are really interesting, like a removed “old man” and a weird “dog/lion head”. Big props to Artemis251!
In the meantime, thanks to VanishedOne (Robert Seddon) we have found out about a “beta” screen that was printed in the manual of the game, where we can see Marin’s text “unfortunately, it is empty“, a dialogue that is unused in the final game (but reading here, it seems that it can be seen somehow.. and more unused texts seem to be hidden in there).
Thanks to everyone for these informations! There could be even more “unseen” Link’s Awakening stuff that we dont know yet?
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