Grooveraider has uploaded a couple of interesting videos about the Sega Summer CES 1993, where we can see some work in progress footage for Jurassic Park on the Genesis / Megadrive, the unreleased SEGA VR System (with scenes from Iron Hammer, the proto that we have played at VGH2K8) and other beta-stuff:
After a good summer vacation, the Unseen 64 staff is ready for a new unseen autumn: from tomorrow the site will restart the regular updates, so keep coming back for the usual daily-check at our U64 archive for the latest news from the lost gaming world! While we were away, a new beta-geek has decided to help our cause: we are happy to welcome Torentsu in our Unseen 64 family! Be ready for an interesting article from him in the next couple of days.. see you tomorrow for the new updates, thanks a lot for your support and for all the emails & contributes that you sent in the last month! :)
Mellahan has sent us a mail to make us to notice that Protodude’s Rockman Corner blog has just gotten a hold of a beta build of Mega Man Legends (Rockman DASH) for PSX. The first link contains info over the beta build, while the second link contains the files to download the beta. From the blog we can read that “the (Rockman Dash) beta contains a vast amount of differences from the final retail version, specifically in the graphics and audio department.” It seems that this is considered to be one of the rarest betas around with only ten to fifteen copies in existence! Huge props to Protodude for the sharing!
You can find an interesting list of screens and informations from this beta at MegaMan Legends Station’s. About the differences in this version, another post from Protodude’s blog has a collection of videos from the beta demo and he tell us that there are “different title screen, differend Rock’s character model (smaller, different hair style/color), weird Special Weapon gauge, different Data’s boots, different Buster animation, different Roll’s eyebrows.. and oh so much more!”
Thanks a lot to Mellahan for these links!
Some more differences from Ian &Makubeku:
Video:1
Megaman looks different.
Data dosent offer to save your game(I think)
I think Megaman has much more health that he starts out with
The trash cans lids don’t rattle when kicked
Different NPC layout in Apple Market
Diferent buildings
I don’t think Roll runs after the Bone ship in real times
1:46 4:03 – theres no car
houses textures look different
OKeijiDragon has even found some unused dialogues hidden in the XA directory in the final disc! Those unused voices include alternate lines for MegaMan on unlocking the portals to the living quarters, unheard cheering from the TV Reporter after presumably clearing the Bonnes’ robots in City Hall, and more intended dialogue from the Inspector after foiling the “bank robbery”. You can check one of the videos below to hear those dialogues.
In a screen of Mario 64 Beta there was a strange item inside a Big Boo:
It was difficult to understand what it was, but the mystery behind this item was cleared a bit with the find of the same exact 3D model still in the game: thanks to Toad’s Tool 64, we can change the ID of some items to show up an unused small Key, the same one that was inside Boo in that old image! Dudaw12 has made a video with the ghost key that we can see in his YT channel:
Now the question is: what kind of use had this small key? Why we had to take it from Big Boo in the Mario 64 beta? Could it had some kind of use in the ghost mansion? Probably we’ll never know..
Martin Konrad has found more beta stuff in his collection of old gaming magazines: in these scans we can see more screens from an early version of Sonic Triple Trouble/Chaos 2 for the GameGear. Martin says that “There is some kind of 3D bonus levels which is not used in the final game and a couple of scenes with Nack/Fang which were removed.”
“Another scan shows a level in the first world, but the level layout is different from the final version”. You can check all these beta-screens and more in our Sonic Triple Trouble / Chaos 2 beta archive. Thanks a lot to Martin Konrad for the contribution!
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