In this old video from Earthworm Jim 2 there are some differences from the final version: the health display’s different, there’s some extra animations in the flying segment, the door segment’s layout has changed completely and there’s the unused green tentacle enemy (which looks incredibly well animated- maybe that’s why it was cut). You can check more info and screens about the beta version of EJ2 in our archive page
Al Carlson has made us notice that The Roots, a cancelled XBOX action RPG, was released for the Nokia N-Gage. Obviusly the Ngage version looks different from the XBOX one and probably even the gameplay is a bit different, but we wonder if it could have the same storyline as the unreleased game. You can check the Ngage version of The Roots at these links:
Thanks again to Al for this information! It’s interesting to notice that another cancelled game, Johnny Whatever for the PS2, was somehow released for the Gizmondo . Even if they are some of the more unknow portable gaming consoles, the Ngage and the Gizmondo have some love for lost games.
U64 Podcast: Episodio 1.4 – Sonic Xtreme 3° parte [32:37]Eccoci finalmente all’ultimo episodio della podcast dedicato alla leggenda di Sonic Xtreme, per concludere la discussione sul progetto e mettere un po’ di ordine alle tante informazioni di cui abbiamo parlato nelle scorse puntate. Una mezzoretta in compagnia dello staff ormai stanco e poco sveglio, per ascoltare la triste storia del team impiegato per 16 ore al giorno nel tentativo di finire Xtreme, la richiesta dell’engine 3D di Nights, il rifiuto di Naka, la malattia di Coffin, la fiducia di Sega Of America, la cancellazione definitiva del progetto Sonic Saturn, i collegamenti con il cartone animato, la sostituzione con Sonic 3D Blast, i misteriosi livelli bonus di Sonic 3D Poll, le palle di Sonic, le lezioni di economia aziendale del sig. Bakka, la filosofia giapponese dello sviluppo videoludico, Sonic e la lotta contro il tempo, l’eredità del progetto Xtreme, il rilascio online del prototipo giocabile, le crudeli lotte fra i Sonic fans, la rinascita di Xtreme nel Project S, l’utopica questione delle beta rilasciate su WiiWare e le aggiunte a Pokemon Snap, le rivelazioni segrete di un Nintendaro fallito e il cambio di personalità di un giovane Segafan. Un degno finale per una podcast con poco ordine. >> U64 Episodio 1.4 – Download Versione in MP3
Marshall Leslie has recently played the incomplete release of Corn Buster, but there is very little information available about the game, and few people know of its existence. Marshall has sent a mail to Engine Software to ask if someone who was involved in the development of Corn Buster would have been willing to provide more information concerning the game’s development history, any planned elements for the game, and the reason for its cancellation. Ruud van de Moosdijk, current VP of Development at Engine Software who had an integral part in the development of Corn Buster, was nice enough to answer some of the questions! [Interview by Marshall Leslie] Read the rest of this entry »
Corn Buster is an unreleased Super Nintendo game developed by Engine Software. The game is the story of a dragon named Globey, who sets out to defeat the person who’s stolen all the cornflakes in the world. The gameplay is an interesting mix of an Arkanoid-Style ball-and-paddle game and a vertical scrolling shooter. The game quietly began development around 1994, and was canceled soon after interest in the Super Nintendo waned in light of the release of Sony’s Playstation. Some time ago, Engine Software released a ROM of the game for free download on their website. The download page has since been removed, but the ROM is still easily obtainable. The game was 70-80% completed before it was canceled.
Thanks a lot to Marshall Leslie for all these information and screens! If you are a collector, you can buy an official cart of Corn Buster for SNES thanks to Piko Interactive.
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