Thanks to Chris Covell on the Assembler Forum, we finally have some more informations about the assumed BS-X remake of Zelda 2. As we can read on Wikipedia, the Satellaview (also know as BS-X) was a satellite modem add-on for Nintendo’s Super Famicom system, released in Japan in 1995. The system required a subscription to the St. GIGA satellite radio station, and during a limited time (between 4:00 and 7:00 PM), users could download games and receive news about the gaming world (as well as see some ads), and save it on a memory card that plugged into the Satellaview.
Finally: a video from the M2 version of D2!
We can’t thanks enough Games That Weren’t for the wonderful work that they are doing in archiving media from the various M2 unseen: this time in their Youtube Channel we can take a look at the M2 version of D2 in motion!
In the description they say: “In-game footage of an early alpha version (more a tech demo) of D2 for 3DO M2. Shown are some effects, debugging stuff, and a walk around the small part of the castle that did exist back then. Tape-recorded in late 1996, no collision or gameplay elements were implemented at that time. All credits go to GammaDev for capturing and providing the video.”
Nuova U64 Podcast: episodio 1.2 – Sonic Xtreme (1° Parte)
The Unseen 64 Podcast is only in Italian, sorry!
U64 Podcast: episodio 1.2 – Sonic Xtreme 1° Parte [27:33] Nell’aria c’era ormai il timore che lo staff italiano di U64 avesse deciso di smetterla di registrare quelle inutili podcast, respinto dalla vergogna o eliminato dallo staff inglese che sta ormai prendendo il sopravvento numerico.. ma invece, dopo un lungo travaglio, siamo di nuovo pronti a renderci ridicoli parlando per ore di giochi beta come se fosse un argomento filosofico! Dopo mesi di astinenza, finalmente gli ascoltatori abituali della tragica Podcast di Unseen 64 potranno tornare perdere tempo con un nuovo episodio, dedicato al più grande unseen di casa SEGA: Sonic X-Treme. Bakka, Yota, SegaMaster e monokoma vi terranno compagnia in questa prima mezzora di discussione incasinata, cominciando da un riassunto sullo loro vite private, il rinnovamento del sito, i problemi di pronuncia di X-Treme, le basi del progetto, i primi concept per Mega Drive, la rivalità fra SoJ e SoA, il passaggio su 32X, i titoli perduti di Sonic, l’attacco delle formiche volanti e la nascita del Saturn, fra strani screpitii e problemi tecnici vari. Buon ascolto! >> U64 Episodio 1.2 – Download Versione in MP3
World Reborn [GBA Version] leaked!
Probably it’s an old news for some of you, but if you still did not know, the Neopong team has shared with the public a ROM of their cancelled GBA / DS game, a shmup named World Reborn. As we can read at the WD Forum “My partners and I have finally completely given up on the ability to get this game out in some form or fashion (DS/Wii remake, Cellphone version, etc…), so rather than let it never see the light of day or be played by anyone, we’ve decided to just make it freely available for download. So here it is, 4 (or 5?) years after completion, World Reborn:
www.neopong.com/download/worldreborn.bin [4MB]
[…] you’ll need the ability to play GBA ROM files. Various ways you can do that… I’d recommend grabbing VisualBoy Advance (just Google search for it), it plays well in there.”
You can read more about the project at the Neopong website, with some interesting informations like the Design Document, Game Spreadsheet and the Stat Balancing Sheet. We are happy to see that some developers have decided to freely share their work that could have been lost, props to them! If you are a fan of the shoot ’em up genre, you should try this cancelled-one. Here’s a video if you want to take a look before the download:
Werewolf: the Apocalypse & bad luck with games
Over at Laughing Hyena‘s Live Journal page, we can read a couple of interesting posts about the unreleased Werewolf: The Apocalypse games: “Back at Gencon 1995, White Wolf announced a licensing agreement with Capcom to make a game based on Werewolf: the Apocalypse. The game’s finished date was set for 1996 and would be playable for the Playstation and Sega Saturn consoles at the time.” […] “According to Gamespot, Capcom stopped working on the project when they realized it had too many genre elements and just didn’t seem to fit together. This doesn’t make a lot of sense to me, as Capcom also created Resident Evil during this time. A game in which Capcom itself had to create a genre name for it. But then again, White Wolf also stopped making RPG books for Street Fighter as well. Either the books didn’t sell well, or there might have been some in-fighting as for the direction the W:tA game was going to take.“
The second Werewolf game was in development for the PC: “The game I did know about and actually waited for, was DreamForge Intertainment’s Werewolf: the Apocalypse – The Heart of Gaia for the PC, which was going to use the Unreal engine from Epic Games.” […] “Because ASC became bankrupt, Dreamforge couldn’t find a proper game publisher after that and had to close up as well. The game was finished close to it’s release date and that means a copy of the unpublished game exists some where.“
You can read more about these in here:
The only two Werewolf videogames that were in development never got a release, so we wonder if it’s just a coincidence or there’s some sort of curse around it. If you want to take a look at some screens and a video from the Werewolf: The Apocalypse game by Capcom, you can check our archive page. We still miss a page for the Werewolf PC game, maybe we’ll add it later.