[Edit: it seems that this was just an item-swap, nothing beta at all] Here is a video of an unused object found in Zelda: Phantom Hourglass, more precisely in the Sea King’s Temple: a golden frog.
[Edit: it seems that this was just an item-swap, nothing beta at all] Here is a video of an unused object found in Zelda: Phantom Hourglass, more precisely in the Sea King’s Temple: a golden frog.
We have added some new beta images in these galleries: D2 [M2], Dawn Of Darkness [PSX/Saturn], Rayman 2 [2D Version], Waterworld [Saturn], Attack [N64], Donkey Kong Fun With Music [NES], Dead Ahead [N64], Half Life, Super Mario Bros 3, Super Mario Sunshine, Eternal Darkness [N64], Mystical Ninja Goemon [N64] & Lobo [SNES/Genesis]
During the developement of Halo 3, Bungie came up with different Halo 3 logos and posted a few of them in their website. Thanks to HBO for archiving the updates! [Image informations written by Frank O’Connor, former Bungie employee]
Thanks to some hack-magic-stuff, Usernamehere on the X-Cult forum, has found the Mario Galaxy E3 2007 demo level hidden in the code of the final game. As he says in the topic: “There’s some other left overs in Galaxy, including Mario’s Sunshine model and a file titled demomario, for the most part it’s just Mario but with different fists.” It’s an interesting find and we wonder if there could still be some unknow areas hidden in there. Here’s a look at the beta-demo found in the code:
You can recognize the same level in this old Mario Galaxy screen:
You can check more beta-screens and infos about the beta version of Galaxy in our archive page.
Video:
Kid Fenris has recenlty scanned Softbank’s Lunar I and II artbook, where we can see some of the original concept for the characters that were meant to be in the second game. As KidF says in his site: “Lunar II […] abandoned most of the original Lunar’s characters in the process. That wasn’t always the plan. GameArts’ original ideas for Lunar II: Eternal Blue called for the main cast from Lunar: The Silver Star to return, older and perhaps as supporting characters. That’s what some early concept illustrations from Softbank’s Lunar I and II artbook shows, anyway.”
“Alex, the hero, was a kid with a harp and a fur hat in the first game. For the second, he became a lumberjack and grew one hell of a mullet, while his passive love interest, Luna, started wearing makeup.” You can read more infos and see more scans at www.kidfenris.com. Props to Kid Fenris for this find!