Robert Seddon & Glitterberri have finished their interesting translation project and now we are able to read in english all the unused japanese text that was found in FF7 International. Here’s an example: “Another piece of unused dialogue from Mt. Corel; in the English files the dialogue on this map is all from Barret’s flashback with Dyne. GlitterBerri’s translation below shows a bit of extra character development on the journey through the mountains.
Barret: Hey, Cloud……
Cloud: What is it? Your voice sounds strange.
Barret: ……..jeez… It’s nothing.
Tifa: whisper whisper…… (Something’s weird about Barret…)
[…]
Yuffie: Hey, I have to go to the bathroom! I hope there’s one nearby…
Presumably this scene would have foreshadowed Barret’s reception in Corel Village; maybe Square decided it was superfluous.”
You can read more about the “Hot Blooded Detective Joe” project and all the unused text @ BerriBlue Blog & The Face Of The Moon Blog. Props to them for the find and the translation! :)
If you are curious about the Detective Joe reference, it’s linked to the original FF7 plot, as we can read in an old IGN article: “Nomura recalled the creation of the game’s plot, which was originally written by Hironobu Sakaguchi, now of Mistwalker. Nomura, who claims to still have a copy of the plot, noted how “completely different” it is from the final version. “I think he wanted to do something like a detective story? There was a character called Hot Blooded Detective Joe.” The Midgar city was already in place at this point. The early part of the story that was written by Sakaguchi involved Detective Joe chasing after the main characters, who then blow up the city. Obviously, the story changed some once Nomura and Kitase got involved.”
Thanks to Gamesindustry.biz we got the news about the cancellations of 2 big Playstation 3 games, Eight Days and The Getaway 3. The reasons for this are “due to the redistribution of resources and budget” as the company said. On Wikipedia we read that “Eight Days was to be a PlayStation 3 game from Sony’s London Studio. It was shown for the first time at Sony’s E3 2006 press conference. It was a hybrid of a third-person shooter and driving action that shares similarities with the PlayStation Portable game, Pursuit Force” and “the Getaway 3 was to be the third installment of Sony’s sandbox games series”. We’ll add these 2 games in our archive later, while we start to wonder if the PS3 will be the best console for the unseen gaming in this generation. Searching the anwswer, we can start to look at these videos:
My Super Mario World: beta Hack Project is going well, here is some new stuff I had just put together. Based off of old screenshots, I have made a Ghost Castle level to show you what it may have looked like in the actual beta game. The ground was made by a person named Someguy. By the way, the SMB3 breakable bricks are not beta, they are inserted into the game with hacking, though they were seen in screenshots of the beta. It is only assumable a spin junp could break them. Here’s a screen comparison (at the top the beta hack, below the original beta screen):
In the infinite web of the internet, sometimes we can find interesting memorial about lost gaming stuff, like this page from the developer of the GB version of Mr.Do, where we can read some fun facts about the game: “Mr.Do! was given a very limited release in Europe – in its unfinished form! [..] The game was meant to have a link-up cable option, where two players had to battle it out on a much bigger map. This was never completed due to problems with the development kit I was using (this ‘menu option’ has been removed). Also the baddie intelligence was never finished – they don’t ‘search’ the playfield correctly or ‘stumble’ beneath falling apples as they should. There was also supposed to be two modes of display – an authentic ‘full-screen’ version (with tiny graphics – see the pause mode below) and the scrolling, high detailed one that appears in the ‘end product.”
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