New Cancelled Games & Their Lost Media Added to the Archive

Pitfall: Return to the Jungle [Edge of Reality] — PS2 (Original Pitch)

Pitfall: The Lost Expedition is one of the most unknown 3D platformers of all time. The game featured robust gameplay mechanics, a fantastic storyline, and an amalgamation of Metroidvania elements all installed into the game. However, did you know that way before the game was even made, the folks at Edge of Reality had an entirely different vision in mind?

According to Richard Ham, the original concept of the game would have played more like the Uncharted series; Pitfall Harry would fight against dinosaurs and huge creatures, along with an emphasis on using guns more than fists and kicks. Unfortunately, this concept was denied by Activision, as they wanted a robust platformer that would stand tall face to face with other prominent mascots like Jak & Daxter, Mario, and Crash Bandicoot. Activision, basically, wanted to have their own Mario killer. A cartoonish take on the Pitfall series as opposed to Pitfall 3D on the PS1.

There isn’t much information about this original concept apart from a document made by Richard Ham and a video of the legend himself mentioning RTTJ in a few lines. (More details from the document will be available in a separate article!)

 

Director Richard Ham talks about the original concept in a few lines starting at 9:32

Dead to Rights: Retribution [Beta – PS3/Xbox 360]

Dead to Rights: Retribution is a third-person shooter developed by Volatile Games and published by Namco in 2010. This is the 4th and last game in the DTR franchise originally created by Namco Hometek. Below is a trailer that shows several changes prior to the game’s release.

  • Different running animation
  • Different walking animation
  • Captain Innesse looks different here
  • The guy Jack beats to a pulp in the final release looks different here
  • Slightly different combat animation
  • Temple Tower is different from the outside
  • Tseng shoots Triads instead of Police Officers in the trailer

Dead to Rights: Reckoning [PSP – Beta]

After the release of Dead to Rights 2, work on a spin-off entry titled Dead to Rights: Reckoning began. According to programmer Kim Randell, this entry started life as 100 Bullets by Acclaim before being cancelled, and some of its assets were used to make DTR Reckoning. The very early screenshots of Dead to Rights: Reckoning led many to believe this entry was just going to be a direct port of Dead to Rights 2, but in the end, it wasn’t. Fun fact: Dead to Rights: Reckoning was Namco Hometek’s last-ditch effort to utilize assets from the cancelled Dead to Rights 2: Hell to Pay. The original sequel of Dead to Rights.

Credit: GTW

Below, you can see a collection of images showing the early build of Dead to Rights Reckoning:

Beat Down: Fists of Vengeance [Beta] — PS2 & Xbox

Beat Down: Fists of Vengeance was Cavia and Capcom’s attempt to revolutionize the beat’em up genre and win over the American market. It took heavy influence from crime and mafia films, and it’s evident throughout the game’s environments and narrative. However, Cavia and Capcom ultimately failed to deliver what they envisioned.

The game began development in late 2003 and was released in 2005 for the Xbox and PS2. Before its final release, a few changes were spotted in early builds. Here are the differences:

IGN videos and E3 2005 Previews:

  • Enemies have a different HUD on top (purple)
  • Enemies didn’t have a HUD originally
  • Destructible environment was removed
  • The Money icon position is in a different spot
  • Dirt effect when slaming enemies to the ground
  • Excessive blood effect during intense fights
  • The camera angle when throwing the enemy off the walkway in the Train Station area (seen at 1:53) doesn’t change.
  • Different clothing and hair text in shop.
  • The Buy sign is different
  • Brighter lights for cities in early builds
  • Pressing the circle or B button to pull off the special attack didn’t deplete your health
  • The notoriety symbol uses Raven’s Jacket instead of the Skull

Tatsuya Minami Interview:

  • Different interrogation text color
  • The text showing “recruit your enemy” is in a different position
  • Name texts are different for both the player and the enemy

Beat Down Trailer

  • Raven’s VA is different
  • Call screen is different
  • Different texts across the game altogether
  • The wanted meter uses a policeman’s face in this trailer and the word “caution” near it. The final build uses a police badge instead
  • Different logo of the game
  • Again, the special attack doesn’t deplete your health
  • Breakable environment

Images of early builds, along with three concept arts

YouTube video documenting the commercial and critical performance of the game

Stranglehold (Original Pitch with SEGA)

Stranglehold is a fantastic third-person shooter developed by Tiger Hill Entertainment and published by Midway Games in 2007. However, before Midway partnered with John-Woo to make his masterpiece, the idea actually originated in 2003 when SEGA and John-Woo joined forces for a potential three games. The first game was called Sinner. Players would have to assume the role of an assassin who, after being murdered during a contract, is sent to hell. If they’re able to escape the 18 levels of what the lead character determines is Buddhist hell, they’ll have a chance to avenge your death back on Earth and return to the woman you love.

The second game was called Burglar. The player will play as the estranged son of a world-class thief whose father is ironically killed in his own home by a common burglar. With no experience but a number of tools left behind by their father, the player will turn to thievery and set out to avenge their father’s death.

And lastly, Stranglehold. The original pitch was slightly different from the final product. The game would have revolved around two men on opposite sides of the law whose lives become intertwined when the son of a cop is murdered, and the blame is laid on an innocent gang leader. Little is known about this pitch other than a magazine overview.

Unfortunately, SEGA and Tiger Hill Entertainment’s partnership didn’t last long, and all three projects were cancelled.