New Cancelled Games & Their Lost Media Added to the Archive

XGirl [Xbox – Cancelled]

XGirl is a cancelled “girlfriend simulation” game that was in development by Angel Studios (the modern Rockstar San Diego) around 2000, planned to be published by Microsoft as a launch game for their original Xbox. You can imagine it somehow like Seaman or Hey You, Pikachu! but with a “girlfriend” as the main character to interact with. As far as we know XGirl did not use voice-commands and it was more like a traditional pet / life simulation, such as the Creatures or Tamagotchi series.

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While the project was never officially announced, details about its existence were found online on resumes of former Angel Studios / Rockstar San Diego developers.

Carlos Pedroza, who worked as Lead Artist at Angel Studios, listed the game on his website. Michael Limber, who worked as Chief Creative Officer at Angel Studios, wrote on his old website:

“Interactive test application for Microsoft for the launch of the XBox. Kind of an interactive girlfriend project, XGirl had natural engaging facial animations and reacted to various controller inputs.”

We tried many times to get in contact with former Angel Studios developers to preserve more information about XGirl, unfortunately we never got any reply. In Japan Microsoft did release a somewhat similar game to xGirl on the original Xbox, titled “N.U.D.E.@ Natural Ultimate Digital Experiment”, developed by Red Entertainment.

We can assume the concept behind a “virtual girlfriend” could have been too controversial for the american market in 2001, so Microsoft and Angel Studios canned the project. Angel Studios was then bought by Take-two in 2003 and renamed Rockstar San Diego. They then moved on to work on such popular titles as Red Dead Revolver, Midnight Club and Grand Theft Auto V.

Gravity Zero Racing [Nintendo DS – Cancelled]

Gravity Zero Racing also known as Zero-G, is a cancelled futuristic racing game that was to be published by Midas Interactive: it was basically an F-Zero clone for Nintendo DS. The game was planned to be released sometime in 2008 (there’s even a product page on Amazon UK), but in the end it just vanished without any official statement. Some details about this lost project were published in the old Midas website:

“Get ready to step into the futuristic world of high octane Zero-G racing. Compete as an elite Zero-G pilot racing against fearless rivals from across the stratosphere. Losing is no longer an option; only winners will survive!

Every second counts as you take control of one of the most technologically advanced racing craft in the galaxy. Capable of reaching break neck speeds, you’ll need lightning reactions as you negotiate a myriad of hazardous race tracks packed with obstacles, mines, tunnels and insane G-force drops. Engage in ferocious dog fights in a race to the finish line, unleashing an arsenal of weaponry including EMP mines, and rockets. This is much more than just racing!

Once you have beaten the best you can take on the rest in the awesome Wi-Fi multiplayer mode. Challenge your friends or link up with players from across the globe to find out who will rein champion of the world. This is racing like you’ve never seen before!

  • Five game modes available including Practice, Quick race, Time Trial, Tournament and Multiplayer modes.

  • The huge Tournament Mode features 7 levels each with 3 unique tracks.

  • Arsenal of lethal weaponry at your disposal including EMP mines and rockets

  • Wi-Fi multiplayer mode brings true global online racing to the DS.

  • Advanced racing physics incorporating the intuitive Nintendo DS control system.

  • Hugely popular racing genre with mass market all-age appeal.”

If you know someone who worked on Gravity Zero Racing and could share what happened to this project please let us know!

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TinTin [PS2 – Prototype]

Appeal is rather obscure studio formed in 1995 by Yves Grolet, Franck Sauer and Yann Robert, mostly known for their cult-following adventure game Outcast (1999) and its remake (2017). During their lifespan Appeal pitched and prototyped many different games that never seen the light of day: one of these was a “The Adventures of Tintin” tie-in for Playstation 2, based on the popular Belgian comic.

As we can read on Franck Sauer’s website:

“After the Outcast II debacle (see the related article here), we were offered a share buy-back option by our publisher (Infogrames) in exchange of a new pre-production contract around a Tintin game. As we had to keep our studio alive, we bought back the shares at a nominal price and got the contract started.

We had developed some nice technology for the Outcast II game and, although it was still far from being complete, we had enough to prototype a Tintin game.

The budget was tight and the timing was short, so we tried to reuse a number of resources from the Outcast II prototype and build on top of that. The game was to be fully 3D exploration with some action scenes and mini-games.

In the end, Infogrames did not manage to sign a license deal with Moulinsart (The company that holds the Tintin rights), and we finally got bankrupt the same year and closed the studio.”

Props to Franck for preserving and sharing these files from the lost game!

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Insane Warrior (Core Design) [Playstation – Cancelled]

Insane Warrior is a cancelled game by Core Design, that was planned to be developed for the original Playstation. Assembler Games Forum user Decapicitated found a few screenshots from this lost project in the online portfolio of a former Core Design developer who worked on it. As we can read from Decapicitated’s posts:

“Insane Warrior was developed by Core Design and was unfortunately cancelled. It wasn’t exactly a playable game, more or less a tech demo. Part of the team which developed the game went onto developing Ninja: Shadow Of Darkness which was released September 1998. The game itself looked very similar in terms of the camera style, it was identical to Ninja. I also believe some of the ideas of this game were implemented into Ninja therefore, it could be quite possible to just call it an early tech demo of Ninja.”

“Yeah, it’s definitely a PSX exclusive. It was nothing more than a tech demo which was developed after Tomb Raider, but before Ninja as the team working on this was pushed on to making Ninja in 1997 to be released for 1998. This game got canned or the engine was probably re-used for Ninja. The game is very similar as I said before and these are the only screenshots in existence, I got these off a website which belonged to one of the devs a VERY long time ago; the website is now defunct”

At the moment there are no other details about this cancelled game. If you know someone who worked at Core Design between the original Tomb Raider and Ninja, please let us know!

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Outworld 2375 AD [Mega Drive / Genesis – Cancelled]

Outworld 2375 AD is a cancelled Sega Mega Drive / Genesis racing game that was in development around 1993. A single screenshot was published in Sega Visions magazine (Issue 15), where they wrote it was being developed as one of the games with Heartbeat Personal Trainer support.

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“Outworld 2375 AD enters you in a thrilling outer-space race for your freedom”

As we can read on Sega Retro, the Heartbeat Personal Trainer is a rare variation of the Sega Mega Drive, released in 1993:

“[…] came bundled with exercise software and motion sensors which are only compatible with this unit. A sensor can be connected to the unit which monitors the user’s heartbeat, which in turn controls the speed of an on-screen Kangaroo (Joey), the aim being to keep your heartbeat at a certain rate by exercising. Other sensors can detect movement, and past exercise history can be saved and compared with others […] Though not a requirement, the unit was designed to be used in conjunction with exercise equipment, e.g. treadmills, exercise bikes, etc.”

Using the Heartbeat Personal Trainer features they could implement motion controls and let people to exercise while playing. We can assume in Outworld 2375 AD you could have been able to run on your treadmill or exercise bike to move your vehicle in the game.

A trademark for “OUT WORLD 2375 AD” was filed in 1993 and abandoned in 1995:

“video game programs sold in the form of cartridges and cassettes. Games and playthings; gymnastic and sporting articles not included in other classes; decorations for Christmas trees.”

A collector on Nintendo Age also found some promotional reversal films with more images from this lost game. By reading the same topic, it seems another collector may own a Outworld 2375 AD prototype, so we can hope to see more from it in the future.

Thanks to Youloute for the contribution!

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