New Cancelled Games & Their Lost Media Added to the Archive

Demon Hunter [GBA – Cancelled]

Demon Hunter is a cancelled action RPG in the vein of Diablo, that was in development for Game Boy Advance by Independent Arts Software in 2002. The team planned 8 huge areas to explore, each one divided into several procedurally generated sub-levels so you had a different layout every time you would play.

As we can read in an old preview by IGN:

“Even though the game is designed with an ending in mind, players can continue to dungeon-hack through the areas after the quests have been complete, fighting increasingly difficult enemies the more advanced the players’ abilities become.

Like in most RPGs, players level-up their character as they battle through the different areas, earning experience points with every death. The game also features a fog-of-war type element used in real-time strategy games, limiting the player’s visibility so that he cannot see hazards that are coming from far ahead or behind certain objects.”

At the time Demon Hunter still did not have a publisher, so we can assume they never found one and the project was quietly cancelled, forgotten by everyone.

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Star Wars Fighting Game (Studio Gigante) [Xbox – Cancelled]

Studio Gigante was a small team established in 2000 by several former developers of Midway’s popular Mortal Kombat fighting game series. They were able to sign a contract with Microsoft to develop an exclusive “Mortal Kombat Killer” titled Tao Feng: Fist of the Lotus. Unfortunately the game received mixed reviews and in 2005 the studio closed down, after releasing their second Xbox exclusive for THQ: WWE WrestleMania 21.

As we can read on an interview made by Polygon with Studio Gigante co-founder Josh Tsui, their team also pitched a (never released) Star Wars fighting game. They develop a tech demo with Darth Maul and Anakin Skywalker fighting each other:

“Gigante was ready to roll onto a proper Tao Feng sequel, and Microsoft wanted it – but the proposed deal gave the team pause, as it didn’t quite offer the resources desired to pull off the more elaborate design, which featured wildly destructible stages. Simultaneously, THQ swooped in with an offer to develop WWE Wrestlemania 21 – a richer contract that could not only help build up the studio further, but possibly also secure a lucrative annual franchise. After much agonizing, the studio principals opted for THQ’s deal, leaving Tao Feng 2 dead in the water.

“Our team was completely crestfallen by that,” says Tsui. “We made the best of it; it’s not like we didn’t work our hearts out,” says David Michicich, another Studio Gigante principal and longtime Tsui associate. “But that was my first experience where I’m working on something that I’m enjoying, but my heart wasn’t into it. We should have found a way to do both deals.” Michicich says exclusivity deals from both publishers prevented such a move.

Not only did the team lose its passion project, but the WWE deal backfired. An incomplete build of the game was accidentally pressed and released, leading to backlash and an eventual recall and revised release. Relations between Gigante and THQ had already soured prior to release, and the poor reaction was the final nail in the coffin.

The Xbox series was dead, and the studio was running out of money. Using a proprietary engine, Gigante prototyped potential Kill Bill and Star Wars fighting games and sought new projects, but decisions weren’t being made quickly enough. By July 2005, just three months after Wrestlemania 21 shipped, the studio closed its doors.”

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Sofa Kingdom (Angel Studios) [PC – Cancelled]

Sofa Kingdom is a cancelled arcade racing game that was in development by Angel Studios (the modern Rockstar San Diego) around 1998, planned to be published by Microsoft for PC.

This is another forgotten project that was never officially announced and only a series of concept art remain today to remember its existence. By looking at these, we can speculate it was going to be a city-based racing game, a concept that could have later been somehow reused into their cult-title Midtown Madness.

In Sofa Kingdom players would choose between a series of cartoon characters to race around the city on flying over-boards, using some kind of “grappling hook” to skidding by grabbing road signs, or as a whip-alike weapon. From concept art we can also notice how each of them carried around a pizza-bomb.. maybe they had to deliver it before time was over? We don’t have any idea, but for sure it looked like an original and fun concept.

In the end the game was canned and the team worked with Microsoft to release Midtown Madness in 1999. Angel Studios was then bought by Take-two in 2003 and renamed Rockstar San Diego. They then moved on to work on such popular titles as Red Dead Revolver, Midnight Club and Grand Theft Auto V.

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Forgotten Castle: The Awakening [PC – Cancelled]

Forgotten Castle is a cancelled action RPG in development by Twin Dolphin Games around 1992 – 1993, to be published on PC by Electronic Arts. The project was quite ambitious for its time: a fully 3D explorable fantasy world in early ‘90s was something amazing to see in screenshots (The Elder Scrolls II: Daggerfall was released 3 years later) and the game was previewed with high hype by many magazines. CDs were not much used for PC games and this would have been released on 9 disks, quite a massive size for ’90s games.

As we can red in Forgotten Castle’s preview from Edge (issue 1, 1993):

“Twin Dolphin’s Forgotten Castle could take the RPG action adventure into a new realm. Forgotten Castle is a PC showcase of spectacular quality. The Ferrari of fantasy roleplaying games. If you can imagine this detailed cityscape scaling and rotating smoothly around you, you’re about one tenth of the way to grasping the graphic flair on display. Twin Dolphin are working wonders on the PC.

There’s a huge playing area to discover with an enormous range of environments. Check out the falling water that flows into the gutter. It’s lovely. The dungeons are equally well presented with detailed graphics and unrivaled angles of perspective. Skeletons wait for you in there, too. Walk through the village and then turn and look in one of the windows for a realistic 3D interior. There’s complete freedom of movement, unlike The 7th Guest. And the scaling graphics leave you breathless.

There is a wealth of different environments including streets, caverns, crypts, and creepy dungeons. Everything takes place in real time, too, and there’s an ‘invisible’ interface to help out, without bogging down the screen in icons. You click on the mouse and something dies, basically.  Okay, there’s lots more to it than that but the feel of the whole thing is action-orientated. It’s designed to appeal to a wide range of players, and as such, might not meet the grey matter-testing requirements of diehard Dungeon Master and Ultima Underworld fans.

So what’s it all about then? The story unfolds like this. You’re a prince on an epic quest searching for your father, the last true king of the land of Alonia. Evil rules where justice once prevailed etc, etc, and you have to travel to the city of Hedburg to defeat the monsters and ‘foul Ruzakian hordes’ that have taken over the town.”

As you can imagine, Forgotten Castle was way too ambitious for a small team like Twin Dolphin. Clay Graham who worked on the project wrote on his blog:

“Twin Dolphin Games was creating a Virtual Reality game on the PC for EA Games. There was only one Oracle Tower down the street, and as a startup things were very different than the large glass covered offices of SOM. We were scrappy, and as the company’s “Virtual Architect” I was responsible for building all the spaces and experiences for their 3D Dungeon Adventure. “Forgotten Castle” was very innovative visually, but the company made a bad choice in their game engine and it failed completely.”

More details about Twin Dolphin’s failure to complete the game and their difficulties with the 3D engine were published on issue 164 of Compute! Magazine:

“The news hasn’t been good for what looked like a promising entry in the Ultima Underworld school of free-scrolling RPGs. Twin Dolphin Games’ Forgotten Castles, which looked dazzling at its unveiling at last summer’s CES, has run into the computer-game equivalent of the tuna net. The EA affiliate was to have delivered the game last November, but delays in finishing the 3-D engine and interface ultimately led to the withdrawal of the company’s main investor in late October. Matters were further complicated by the departure of the game’s chief engineer in early December, according to president Steve Ruszak. Twin Dolphin Games itself probably won’t last beyond the summer, but there are other fish in the sea, and Ruszak reckons Forgotten Castles – which is 60 to 70 percent complete – may yet surface. Both it and the 3D engine are for sale as a package, and he’s optimistic the company will find a buyer.”

As far as we know, no other publisher ever bought the IP or 3D engine from Twin Dolphin and the studio soon closed down for lack of money. Forgotten Castle was lost forever and as its name hinted, it was indeed forgot by everyone.

We can only hope former Twin Dolphin developers preserved files of their lost games, to share online in future. If you know someone who worked on this cancelled project, please let us know!

Thanks to pcloadletter for the contribution!

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FarCry [PSP – Cancelled]

A PSP FarCry game was in development around 2006 by Ubisoft Montreal, as found out thanks to a FTP leak and a developer’s resume. Unfortunately this PSP project was never officially announced by Ubisoft so we don’t have any detail on its gameplay. It seems it would have been a FarCry 2 conversion, but we can assume it would have been much different from the original PS3 and xbox 360 version.

farcry-psp-cancelled

If you know someone who worked at Ubisoft Montreal around 2006 and could help us to preserve more details about this lost game, please let us know!