New Cancelled Games & Their Lost Media Added to the Archive

Dinosaur Zoo (Dogfish) [PS2 – Cancelled]

Dogfish Entertainment was a rather obscure studio established in October 2000, created by former employees of Bullfrog Productions (Syndicate Wars, Dungeon Keeper 2, Dark Omen). The team worked on many different prototypes, trying to pitch their ideas to publishers. One of these concepts was for a park management game, kind of like a Jurassic Park Sim titled “Dinosaur Zoo“, which around 2001 was green-lighted by Sony as a first-party game, along with another game titled “Horrorville“.

Dinosaur-Zoo-Dogfish-PS2-Cancelled

A prototype and 3D engine were created for the game, but it was still in very early development when it was canned because Blue Tongue Entertainment and Vivendi Universal Games bought the official license to develop a “Jurassic Park Simulator”, later released as Jurassic Park: Operation Genesis for PS2, Xbox and PC. Dogfish though their original game would not be able to compete against the “real” dinosaur zoo IP.

In 2002 Sony decided to cut their collaboration with Dogfish and the company had to close down. Developers went to other companies in the Guildford area, such studios as Big Blue Box, Small Rockets and Lionhead. Every Dogfish prototype is now lost forever, with not much saved from oblivion.

Thanks to Mogens for the contribution!

Ochanoma Densetsu [SNES – Cancelled]

Ochanoma Densetsu (お茶の間伝説) is a cancelled RPG / board game hybrid that was in development for the Super Famicom (SNES) and would have been published by Information Global Service. There are basically no details about what the game was going to be like, but an advertisement announcing the game was published in an old IGS catalog.

Ochanoma-Densetsu-SNES-Super-Famicom-Cancelled

By looking at the two, tiny screenshots featured in this scan it seems it could have been a multiplayer board-RPG, somehow similar to the Dokapon series. Japanese translation says it supported multiplayer mode up to 4 players at the same time, using a SNES multitap.

Maybe one day we could find more images or information still hidden away in other forgotten japanese magazines. Fingers crossed!

Thanks to Celine for the contribution!

Demon Hunter [GBA – Cancelled]

Demon Hunter is a cancelled action RPG in the vein of Diablo, that was in development for Game Boy Advance by Independent Arts Software in 2002. The team planned 8 huge areas to explore, each one divided into several procedurally generated sub-levels so you had a different layout every time you would play.

As we can read in an old preview by IGN:

“Even though the game is designed with an ending in mind, players can continue to dungeon-hack through the areas after the quests have been complete, fighting increasingly difficult enemies the more advanced the players’ abilities become.

Like in most RPGs, players level-up their character as they battle through the different areas, earning experience points with every death. The game also features a fog-of-war type element used in real-time strategy games, limiting the player’s visibility so that he cannot see hazards that are coming from far ahead or behind certain objects.”

At the time Demon Hunter still did not have a publisher, so we can assume they never found one and the project was quietly cancelled, forgotten by everyone.

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Star Wars Fighting Game (Studio Gigante) [Xbox – Cancelled]

Studio Gigante was a small team established in 2000 by several former developers of Midway’s popular Mortal Kombat fighting game series. They were able to sign a contract with Microsoft to develop an exclusive “Mortal Kombat Killer” titled Tao Feng: Fist of the Lotus. Unfortunately the game received mixed reviews and in 2005 the studio closed down, after releasing their second Xbox exclusive for THQ: WWE WrestleMania 21.

As we can read on an interview made by Polygon with Studio Gigante co-founder Josh Tsui, their team also pitched a (never released) Star Wars fighting game. They develop a tech demo with Darth Maul and Anakin Skywalker fighting each other:

“Gigante was ready to roll onto a proper Tao Feng sequel, and Microsoft wanted it – but the proposed deal gave the team pause, as it didn’t quite offer the resources desired to pull off the more elaborate design, which featured wildly destructible stages. Simultaneously, THQ swooped in with an offer to develop WWE Wrestlemania 21 – a richer contract that could not only help build up the studio further, but possibly also secure a lucrative annual franchise. After much agonizing, the studio principals opted for THQ’s deal, leaving Tao Feng 2 dead in the water.

“Our team was completely crestfallen by that,” says Tsui. “We made the best of it; it’s not like we didn’t work our hearts out,” says David Michicich, another Studio Gigante principal and longtime Tsui associate. “But that was my first experience where I’m working on something that I’m enjoying, but my heart wasn’t into it. We should have found a way to do both deals.” Michicich says exclusivity deals from both publishers prevented such a move.

Not only did the team lose its passion project, but the WWE deal backfired. An incomplete build of the game was accidentally pressed and released, leading to backlash and an eventual recall and revised release. Relations between Gigante and THQ had already soured prior to release, and the poor reaction was the final nail in the coffin.

The Xbox series was dead, and the studio was running out of money. Using a proprietary engine, Gigante prototyped potential Kill Bill and Star Wars fighting games and sought new projects, but decisions weren’t being made quickly enough. By July 2005, just three months after Wrestlemania 21 shipped, the studio closed its doors.”

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Sofa Kingdom (Angel Studios) [PC – Cancelled]

Sofa Kingdom is a cancelled arcade racing game that was in development by Angel Studios (the modern Rockstar San Diego) around 1998, planned to be published by Microsoft for PC.

This is another forgotten project that was never officially announced and only a series of concept art remain today to remember its existence. By looking at these, we can speculate it was going to be a city-based racing game, a concept that could have later been somehow reused into their cult-title Midtown Madness.

In Sofa Kingdom players would choose between a series of cartoon characters to race around the city on flying over-boards, using some kind of “grappling hook” to skidding by grabbing road signs, or as a whip-alike weapon. From concept art we can also notice how each of them carried around a pizza-bomb.. maybe they had to deliver it before time was over? We don’t have any idea, but for sure it looked like an original and fun concept.

In the end the game was canned and the team worked with Microsoft to release Midtown Madness in 1999. Angel Studios was then bought by Take-two in 2003 and renamed Rockstar San Diego. They then moved on to work on such popular titles as Red Dead Revolver, Midnight Club and Grand Theft Auto V.

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