New Cancelled Games & Their Lost Media Added to the Archive

Terraria: Otherworld [PC / PS4 / Xbox One – Cancelled]

In 2011 Re-Logic (an indie software house founded by Andrew Spinks) released Terraria, a 2D sandbox adventure set in a world made by blocks and biomes. The game let players to freely explore theirs worlds, dig tunnels, build buildings, crafting objects and fighting enemies.. basically it was Minecraft in 2D!

In 2015 Re-Logic and Engine Software announced they were working on a spin-off called Terraria: Otherworld, set in an alternate reality of the same universe. From the trailer we can see gameplay was similar to the original Terraria, but with new mechanics and a different graphic-style.

The game would have new items, dresses, furnitures, places and enemies, such as the Crystal Archer. Terraria: Otherworld’s developers tried to keep players’ freedom intact following a non-linear story. They retook the theme of fighting against the Corruption, but it would have been stronger than in the main game and could even corrupt other biomes such as dirt and snow. Players would have been able to build special towers to purify the lands, but these towers could be attacked by dangerous creatures and buildings had to be protected.

Their plan was to introduce more RPG and Tower Defense elements into the game, allowing players to build a defense system based on turrets and automatic weapons. They also wanted to add a level-up system for weapons, a quests system and new NPC telling the world lore.

Terraria: Otherworld was in development for 3 years before being cancelled. At first Re-Logic wanted to publish the game in 2016, but it was postponed and in 2017 Engine Software abandoned the project for unknown reasons.

Development was taken by Pipeworks, an internal team of Digital Bros Entertainment, but in 2018 Terraria: Otherworld was officially cancelled with an announce by Re-Logic. Apparently the team had a “clear vision for this game”, but they were not able to implement it into a fun game.

Article by Gin

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Naughty Dog’s Lost Sci-Fi Game (Savage Starlight?) [PS3 – Cancelled]

Today Naughty Dog is mostly loved for their modern-world adventures, such as the Uncharted and The Last of Us Series, but during the PS2 generation they were mostly known for their Fantasy Sci-Fi series: Jak and Daxter. It’s easy to see how they would have considered another futuristic project when they moved development to the Playstation 3 and while a Jack & Daxter 4 was pitched, they also planned a different, more mature Sci-Fi adventure

This cancelled untitled Sci-Fi game was revealed by them in their “Naughty Dog’s 30th Anniversaryart book (you can buy it on Amazon UK, Amazon USA or Amazon IT) with a few details

“We explored the idea of doing a science fiction game following the Jak and Daxter franchise, complete with androids, robots, and futuristic weapons. The sci-fi game was going to be centered around a city that had been built up around a giant hole in the ground. No one knew exactly what created the hole, but the adventure would have the player exploring the depths.”

In the end Naughty Dog worked on Uncharted instead and it became such a huge success to shape up their following projects and sequels. There are some rumors about a possible resurrection of their Sci-Fi concept, thanks to an interview by Gamecrate with Naughty Dog game director Bruce Straley:

“Yeah, I’m not gonna drop hints to what it is, because who knows, it might actually happen. There’s one image in there that’s still in the back of my mind that I’d like to make a game out of. There’s one image. I’m just letting you know that it’s very possible. There’s still a story, there’s some great game ideas, there’s a lot of really cool stuff in the thing, like I think it’d be really cool to see if Naughty Dog could do this game. I don’t think anybody else could do this game like Naughty Dog could do this game. It’s one image.”

Some people relate this lost Sci-Fi pitch with another Sci-Fi story titled “Savage Starlight”, a fictional comic book series that Naughty Dog put into The Last of Us as collectible items. While the name “Savage Starlight” is mostly used by fans to indicate ND’s future, possible science-fiction game, it seems the plot of the comics is quite different from what is know of their cancelled PS3 project

“Set in the year 2186, the plot of Savage Starlight centers around Dr. Daniela Star’s adventures in space. She discovers a method of traveling faster than light via a jump drive, and soon finds that a group of hostile extraterrestrial known as the Travelers are threatening mankind. “

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Crimson Skies 3 [Xbox 360 – Cancelled]

The first Crimson Skies is an arcade flight video game developed by Zipper Interactive and published for PC in 2000 by Microsoft Game Studios. In 2003 Microsoft published a sequel titled “Crimson Skies: High Road to Revenge“, developed by FASA Studio for the original Xbox. Both games still have a cult-following, thanks to their fun gameplay and interesting “dieselpunk” story-settings (an alternate history of the 1930s), with a good single-player campaign, plus online and offline multiplayer

A third chapter in the series was in development by Fasa Studio around 2003 / 2004 and planned to be released for Xbox 360. Probably Microsoft wanted to offer one of their “hardcore” IPs for their new console, but in the end the project was never completed. There are currently no screenshot, videos or images preserved

Crimson Skies 3 would have expanded its gameplay by offering on-foot missions and we can speculate that FASA tried to create a much more ambitious project, making it a full open world flying game. High Road to Revenge already had many levels structured similarly to the open-world missions of GTA, where you could fly around and choose different missions located throughout the game map. We can assume in Crimson Skies 3 we could have explored cities with our character and then freely flying around the world using our planes to resolve missions and fight against enemy aircrafts

Unfortunately the game was soon cancelled and the team was moved to work on Shadowrun, the 2007 multiplayer game released for Xbox 360 and PC. Many other FASA games were canned in the mid ‘00s, such as Cesium, Mechwarrior Prime and Shadowrun: The Awakening. The company was then shut down by Microsoft on September 2007.

We tried many times to get in contact with people who worked at FASA on Crimson Skies 3 but without luck. If you know someone who worked on this lost project, please let us know.

Project Dropship [Xbox 360, PS3, PC – Cancelled]

If you are a long-time fan of Square you may have read about this lost game before. Project Dropship was a canceled videogame developed by Square Enix Los Angeles and it would have been their first game. It was going to be a frantic but strategic shooter with a top down view and a strong coop multiplayer component.

It was 2008: Square Enix decided to open a new studio to test new technologies and develop digital-only, small-budget videogames. Their LA team was composed by around 10 or 20 developers and the director was Fumiaki Shiraishi, already know for his work on Crystal Chronicles: my Life as a King and Final Fantasy XI Online. In an interview with Gamasutra Shiraishi talked about their idea for the studio:

“We do like to have one full-size project if possible, and then have the downloadables on the side. We’re still in the process of trying to figure out what the first title will be. Right now we’re still in the very early phase of testing out gameplay stuff and testing out the technology. The scope of the game, and how it’s going to be sold, is going to come a little bit later.”

Even Dave Hoffman, Director of Business Development, declared to Siliconera that they were not ready to announce anything and for 3 years the Square LA studio didn’t release any videogame or announcement

2011 was a difficult year for Square Enix: in March they reported a loss in their last fiscal year, in part due to canceled videogames. Nothing was ever announced for their Los Angeles Studio until it was suddenly closed. Square Enix didn’t announce any reason for the closure, but  thanks to Siliconera, Final Fantasy Universe and some leaked screenshots we know that the studio was working on a project titled “Dropship

Dropship was in development for PC, PS3 and Xbox 360 using Gamebryo, a 3D Engine created by Numerical Design Limited and later licensed by Square Enix in 2009. In the game you had to fight against large groups of enemies to proceed in the area, while using shields and rocks to plan attack or defense strategies. By looking at the video and screenshots leaked online it’s clear that Dropship had a strong focus on its coop mode, with up to 4 players at the same time.

The game was set in a sci-fi-western world, featuring snowy, rocky areas and abandoned factories. You could use guns or lasers and choose between different characters, such as an old man dressed as a cowboy with a pirate hat and a girl with pink hair and goggles. Main enemies in the game were some kind of aliens, strange animals and monsters: we can notice a flying white fish and a huge creature similar to a snake

Dropship was probably cancelled in March 2011 even if it was in an advanced state of development. After the closure of the studio Shiraishi worked for other software houses and today he is Director of Game Development at GungHo Online Entertainment America.

Article by Gin

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Unseen64 Survived 2018, but for how long? What can we do in 2019?

2019 is coming soon and as every year we’d like to review what we did the last year and make some plans for the new one.

As most of you known we work on Unseen64 in our own free time, after a long day of our day-jobs. We take away this extra time from our sleep, friends and family just to search info on lost games, write articles, read Unseen64 related emails, reply to messages on social networks, resolve technical issues on the site, save media and contact developers.

Here are some of the lost games we archived on Unseen64 in 2018:

You only see a few articles published on the site every month, but to keep it alive we invest dozens of hours of work every week. 95% of the needed work is done by monokoma and in the last few years it became harder and harder to find more people who can help the site steadily. Most contributors just write one or two articles, before vanishing forever.

While we still love remembering obscure, forgotten lost games, in 2018 it became clear to us that our work for Unseen64 is getting harder and harder, while most people are not interested in a website of this kind. It’s hard to keep the interest high, especially to support our work on Patreon:

  • We still have hundreds of lost games for console and PC to write about, but most of them are obscure projects by small studios. There are no more popular projects like “Resident Evil 1.5” or “Sonic Xtreme” to uncover or it’s almost impossible to gather information about them.
  • Even for those obscure and little cancelled games, it became harder to receive more details and write good articles. Some years ago we could contact 5 developers who worked on a lost game and we would get at least 2 or 3 answers. Now we contact 10 or 20 developers and 99% of the time we never get any answer. Internet has became a fearsome place, where news could deform and spread uncontrollably on social networks. Developers seem scared to talk about their old jobs, because they don’t want to get in trouble.
  • Without being able to get in contact with developers, we cannot even save more screenshots or footage from many lost games we are researching. With no exclusive images or videos, we cannot even keep up with Patreon higher tier bonuses. This means people who donate to get bonuses are not happy (and we understand their disappointment).
  • Without details and without good footage, we cannot create interesting video articles. The fact that monokoma is Italian and cannot record voice-over himself in english makes it even harder. In 2018 we got in contact with 4 different people who accepted to record voice-over for our videos, but in the end they never did. It’s clear it’s not possible to keep making interesting video articles when we can’t get information or even record the audio.
  • From what we see, most people are not interested in supporting an old website in the age of Youtubers. With no interesting video content, people don’t support Unseen64 on Patreon and we are not shared on major websites anymore. Many years ago those same websites would write news for many of the lost games we wrote in our site in 2018. Today if you don’t make a good video about it, you are not picked up by those websites.

Is everything failing? Not yet.

Thanks to people like you who still read articles on our website and support us on Patreon we did not lose faith in our project yet.

We are still trying to keep Unseen64 alive by doing as much as we can, instead than closing it down.

  • We keep remembering those obscure lost games on Unseen64, even if most people don’t care about them.
  • We keep trying to get in contact with developers, and write as much as we can about a game when we don’t get any answer from who worked on it.
  • If support on Patreon decreases we will search other methods to raise funds (as publishing short books using the same content we publish on the site).
  • We will try to lower expenses for the site (for example by choosing a less powerful server), so that we could still keep it online even with less donations.

Patreon is essential for the survival of a niche project like Unseen64, a website 99% managed by a single italian guy in this age of Youtube and gaming videos in english.

shantae playstation 1 pc cancelled 32 bit game

By focusing on short text-articles about obscure lost games, do we have any chance of keeping up with the time and cost needed to keep Unseen64 online?

We are not sure.

So we have some questions for you:

  • What do you think about the current state of Unseen64?
  • Do you have any suggestions which could help us with our researches?
  • Are you interested in small, obscure lost games forgotten by everyone else?
  • If you currently support us on Patreon for higher tiers, would you still donate if we cannot secure exclusive screenshots or videos every month?
  • Should we just remove Patreon tiers and let people to donate only as much as they want, without any major bonus?
  • Is there something you’d like to see on Unseen64 in 2019?

In the meantime, we are really grateful for your kind words and your help: without our Patrons, Unseen64 would already be dead. You prompt us to keep up doing this, even during the hardest times.

Big gaming networks such as IGN or Kotaku have the resources to own powerful servers and to pay a team to work full-time on their websites, keeping them online and publishing daily updates.

We don’t have their resources, but we have you: a community of gamers interested in preserving the unseen history of video games.

We’d like to thank all of you (in alphabetical order) who are currently helping U64 on Patreon:

Alex Schaeffer, Alex Wawro, Alexandy1, allan paxton, Alpha 3, Anatoly, Anders “Captain N” Iversen, Andy S, Ben Salvidrim, Benjamin Swan, Brandon, Bransfield, Brice Onken, Cameron Banga, Christopher Cornwell, chubigans, Cody and David Studios, Coldi, Conrad A Fursa, Daniel, DidYouKnowGaming, Emiliano Rosales, Emily Bowman, Fabrizio Pedrazzini, Faisal AlKubaisi, Gabe Canada, Goffredo, Guilherme Killingsworth, Hannes, Henry Branch, Itay Brenner, Jake Baldino, James Jackson, James P Branam-Lefkove, James Steel, Jessi Williams, Joe Brookes, Joe Tangco, joef0x, Jonathan Pena, Josh Mann, Julian Lord, Kaleb Ratcliff, Lachlan Pini, Levente Tóth, Liam Robertson, Lou, Marcos Tadeu, Mark J. Lang, MARTAZIA A BROWN, Martin GP (KAISER77), Marty Thao, Matthew Gyure, Matthew Zarzyczny, Mauro Labate, Mcsahon, Nick Robinson, Niels Thomassen, Olivier Cahagne, Patrick Enriquez, Paul, Paul Stedman, Pedro, Peter Lewis, PtoPOnline, Rich Uncle Skeleton, Riptide, Robert Dyson, Rylan Taylor, Sebastian Haley, Shalyn Miyake, Shane Gill, swagDaddyMcPimp, Taylor H, That Black Guy, The Outpost Show, The Video Game History Foundation, TheFlameCrow, TheUnbeholden, Thibaut Renaux, Thomas Muste Jr, Thomas.nunn7, Tony, tydaze, Vitor Takayanagi de Oliveira and everyone else! (did we forget someone?)