Justice for Hire is a cancelled action adventure / survival horror game that was in development by Big Ape Productions, planned to be published by Midway for the original Playstation. BAP was a small studio based in Novato (CA), that worked on such games as Herc’s Adventures, Gauntlet: Dark Legacy, The Simpsons Wrestling and Celebrity Deathmatch. Sometime in late ’90s – early ’00s they got hired by Midway to develop Justice for Hire, but the project was never officially announced and there are no details about how it would have been played.
Only a few screenshots are saved in the gallery below, to remember the existence of this lost game. Justice for Hire featured pre-rendered backgrounds and was set in a modern-day city, exploring worn-down apartments and basements. We can speculate the game could have been similar to Resident Evil or Fear Effect.
In 2003 Big Ape Productions closed down, after most of their projects did not sell as expected by publishers. We tried many times to get in contact with former BAP developers, but with no luck. If you know someone who worked on Justice for Hire and could help us to preserve more details about the game, please let us know!
Shining Legend is a cancelled action RPG that was in development by Blueside for Nintendo DS. While the title could reminds you of SEGA’s Shining series, this project was not officially related to it. Blueside is mostly known for their work on the Kingdom Under Fire series and it’s composed by former Phantagram developers. The team initially announced this game as “Princess And Knight” in 2008 before vanishing for a couple of years and then resurrecting under the new title “Shining Legend”.
The game’s funny premise was a nice change in comparison with the usual epic RPGs:
“You’re a handsome, cunning prince studying abroad. You return to your home kingdom and find that not only has your father, the king, disappeared, but he’s left the kingdom in enormous debt. As creditors come knocking at your door, you discover that the neighboring kingdom’s seven princesses have run away after a little misunderstanding with their father and they’re now your traveling companions as you work to pay off the money your country owes. You have 800 days to pay this debt and win the heart of one of the beautiful princesses that accompanies you on your journey.”
Gameplay was also an interesting mix of RPG, hack & slash (with dozens of enemies on screen) and dating sim:
“Players have two main objectives during the course of the game: pay back their father’s debt and win the heart of a princess. Most of the player’s time will be spent fighting monsters and developing relationships with the different girls. “
“The prince, named Luchs […] will travel around the continent and complete up to 400 different quests to earn money. During these travels, he can actually be joined in battle by a princess, which gives Luchs access to different special abilities or team attacks. These attacks vary depending on the girl Luchs is courting. A princess may walk out of battle if the prince isn’t really winning her over. “
“Monsters in Shining Legend are both 2D and 3D affairs, which gives the visuals a very nice look. Most of the characters and lower-level creatures are just 2D sprites, but when Luchs faces off with a boss character, that monster will be a 3D model.”
Multiple story paths and endings were planned depending on how you would resolve the game’s quests, how many days you would need to pay off your debt and by choosing different relationships. More details about the seven princesses were posted online by Sword Machine in 2010:
Erika (19), who is the rightful heir to the Kingdom of Junon, and has trained rigorously for the position. She is also a childhood friends of Luchs. (She is the one in with the blue winged dress.)
Pofosh (18), who outwardly only cares about extravagant parties and traveling in her golden wagon, but inwardly feels very empty. (She is the one in the revealing pink party dress.)
Nana (16), who is obsessed with searching for ruins and relics, then keeping them in her room. Her collection is so large, she apparently lends some of her relics to museums. (She is the one in the short red dress holding the rabbit.)
Elara (16), who dislikes magic, and thinks the world would be a better place through the spreading of alchemy. She sometimes forces people to participate in her strange experiments. (She is the one in the green dress with glasses.)
Thimu (16), who was adopted from the fallen Kingdom of Sosan, and dreams of becoming a great pirate after reading about the legendary “Bloody Rose.” (She is the one with the long pirate jacket.)
Arphen (16), who is a half-elf, and obsessed with the lost elven civilization, hoping to rebuild their kingdom some day. (She is the tanned half-elf with light blue hair.)
Lorna (12), is the youngest of the princesses, and very shy. She enjoys sketching, and has the ability to predict the future through her drawings. (She is the blonde one with the sketchbook.)
While Shining Legend was never released on the Nintendo DS, in the following years Blueside reused their lost concept to create a somehow similar game for iOS, titled “Princess Pajama”. It’s a much more casual game, it only has 1 princess, game mechanics were simplified and character design was heavily revised.
It’s interesting to notice that Blueside was also the team behind a cancelled hentai dating sim titled “Shining Lore”, with was later changed into a MMORPG with the same name for Xbox and PC (which was also canned in the end). We can assume the “Shining” part of the name for the cancelled DS game was taken from their previous unreleased projects.
Hurikàn is a cancelled action adventure in development by Electronic Arts in 2006, planned to be released for Xbox 360 and PS3. The project was never officially announced by EA and we found out about its existence thanks to concept art leaked online in 2010.
As far as we know Hurikàn was in development by an internal team at EA, and it was one of many pitches for new projects conceived in those years. Other unreleased ideas were Gun Head, a Road Rash reboot and a game based on Oliver Twist.
Hurikàn was set in a weather-beaten island, where a mysterious company was working on top-secret researches. Something went wrong during the experiments (maybe a hurricane hit the island?) and their research center was attacked by robots gone haywire, ocean monsters and… even the weather? Artificially intelligent and remote-controlled machines played a prominent role in the game: some of them could help players and NPCs (for example by saving survivors), while others could be aggressive. We imagine this could have been something like a mix between Jurassic Park and Vanquish.
Unfortunately we don’t know anything else about it and the project was quietly canned in early development. From the few images we preserved in the gallery below, we can just say that Hurikàn could have been quite the cool adventure.
If you know someone who worked on this lost game, please let us know.
Ready 2 Rumble Boxing was a fighting game developed by Midway San Diego and published in 1999 initially for the Dreamcast. In 1998 the same team conceived another similar 3D fighting game, set in old-school sci-fi / fantasy settings.
This cancelled project was titled “X-Fighters” and would have featured such characters as a mad scientist, space-cop girls and warriors from alien planets. Only a few renders of these characters are saved in this page, to preserve the existence of this lost game.
By looking at these models and by reading its title, we can speculate X-Fighters would have been an arcade fighting game, with over-the-top battles between weird characters. Imagine a mix between Power Stone and Star Gladiator. Unfortunately the game was never announced by Midway and there are basically no more details about it.
Midway was one of the most prolific developers on the Dreamcast, with such arcade classics as NBA Showtime, Hydro Thunder, Gauntlet Legends and San Francisco Rush 2049. We can assume X-Fighters would have been another fun title to play with friends on our beloved Dreamcast. In the end the project was never fully developed after their initial pitch. Midway decided to make the team work on a different kind of fighting game, and the result was Ready to Rumble.
If you know someone who worked on this lost project, please let us know!
In the ‘90s Rare was one of the favorite developers for Nintendo fans, publishing such cult classic titles as Donkey Kong Country, Battletoads, GoldenEye 007 and Banjo-Kazooie. When the company was acquired by Microsoft in 2002 many things changed. In 2010 Scott Henson became the new Rare studio manager and for a few of years they mostly worked on Kinect Sports, Kinect pitches and Xbox Live Avatars for Xbox 360. Unfortunately many of their original ideas for new gamesnever seen the light of day.
“The new studio will be structured in a different way to most, however, and work more along the film production model in which teams scale up and down regularly according to the needs of projects being created.
Among the duties to be undertaken in Fazeley will be testing for Natal products – something which requires more space than traditional Xbox 360 games – while the decision is also part of a bid to stem the relentless increase of development costs over the years.
The process, which is similar in some ways to outsourcing, is labelled “insourcing” by Betteridge, and he cites past successes such as Xbox Live Avatars and the Sky link-up design as projects that were completed in this way.”
“They set up an off-shoot studio in Fazeley. It was where the graphics went. Quite a few people didn’t want to make the move because it’s the centre of Birmingham as opposed to Twycross, which is a bit of a wrench. But I thought, I’m all right, I’ll go for that. So I did that for nearly a year. And I went back to doing graphics again. “
One of Rare’s lost “casual” projects conceived at the Fazeley Studios was some kind of “The Wonderful 101” meets “Monster Hunter” multiplayer adventure, in which players could work together to hunt down huge bosses. You would use you own Avatar as the playable character, dressed-up as superheroes or fantasy knights depending on the settings of the mission. This would have been a “casual” game, but with many epic battles and interesting ideas to hunt down bosses, such as your friends blocking a huge robot while you would try to turn off the switch on its back.
Only some concept art from this lost project is currently preserved on Unseen64, to remember its existence. As far as we know this was never implemented into a playable prototype and could only have been one of the many undeveloped pitches proposed by the Rare team during their “Casual Gaming Years”.
If you know someone who worked at Rare’s Fazeley Studios, please let us know. We’d love to save more memories about their cancelled ideas.
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