New Cancelled Games & Their Lost Media Added to the Archive

Switchblade 2 [NES – Cancelled]

Switchblade 2 is side-scrolling action title originally developed by Core Design and published by Gremlin Interactive for Amiga in 1991. A Famicom / NES port of the game, created by Kemco, was slated for release in november 1992. The player controlled a soldier, nicknamed “Switchblade”,  who had to save planet F-S5 from an alien invasion. As in similar action titles, he was able to double jump, use blades, guns, and collect power-ups for the latter. More weapons and upgrades could also be bought in the store.

It’s unknown why Kemco never released their version of Switchblade 2 or if it had any major difference compared to the original Amiga version, graphics aside.

Sources:

Images:

10th Planet (Bethesda) [PC – Cancelled]

10th Planet was an ambitious space combat simulator in development as a co-venture between Bethesda Softworks (you know, the studio that published The Elder Scrolls series) and Centropolis Production, two names that in the mid / late ’90 meant an high value game and lots of hype. Centropolis is a film production company founded in 1985 by Roland Emmerich, behind such popular movies as Stargate and Independence Day.

Another small company named “XL Translab” was hired to create high quality cinematics for the game’s intro and the story that was handled by the same Hollywood team that produced ID4. Here’s a short teaser from the game’s auto demo:

Somewhere beyond the orbit of Pluto, a planet full of aliens is waiting. In a centuries long orbit, this 10th planet is heading toward earth. Only your brilliant strategies and expert piloting can destroy the alien invaders. Based upon the Xngine, which provides a true 3D environment for real time space combat.

10th Planet was in development at least since 1995 and Bethesda acquired XL Translab in December 1997, possibly because they were impressed by the FMV they created for the game. The project was briefly shown in Next Generation magazine on February 1997, were they called it “the coolest space combat sim since TIE Fighter“. Bethesda planned to recreate space battles against large sci-fi armies and huge alien ships, similar to the ones seen in Independence Day, but unfortunately something went wrong and 10th Planet had to be cancelled.

A former Bethesda developer remember that the cinematics created by XL Translab were beautiful for their time, but costed a lot of money and made the real time game on the Xngine to look ugly in comparison :

yeah I remember sitting in the Bethesda theatre and seeing what you produced. It looked great if we were going to produce a new TV show but unfortunately it probably killed the product. How on earth were we ‘the game artists’ supposed to recreate the world you were selling. Too much time and money was wasted on this trailer.

At the moment we don’t know how much of the game was completed before the cancellation, if you worked on this lost project, please let us know!

Thanks to Sam Jones for the contribution!

Images:

Videos:

Turok [Game.com – Cancelled]

The original Turok was a quite popular N64 FPS in late ‘90 but the series did not have much luck in the last few years and after the 2008 reboot by Propaganda Games, Disney Interactive Studios cancelled a planned Turok sequel. Many years before another Turok game was already cancelled for the ill-faited Game.com portable console by Tiger Electronics. As far as we know Tiger had an internal studios dedicated to develop titles for the Game.com and Turok was probably one of them. This version of the game remains unknown by most gamers as it was only named in a few release lists and most magazines at the time did not have any images. It seems that Tiger often shown mock ups for games that they wanted to make for the console, as it happened with the canned conversions of Metal Gear Solid and Castlevania: Symphony of the Night, so we don’t know how much of Turok was really in development for their portable before to be abandoned. At the moment the only “screenshot” available for Turok Game.com was found in Gamepro issue 111 from December 1997, but it seems that some footage from was also shown in an old episode of Cybernet TV gaming show.

Thanks to Jinroh for the contribution!

Images:

turok game.com cancelled

We are ready for another year of unseen games, thank you!

While we keep working on the Unseen64 website as much as we can, plus taking extra time to write articles and organize interviews for the Unseen64 book (that we hope to be able to release in mid / late 2016), another year passed. 2015 was an important year for U64 as we were able to remain an independent website by getting enough support from Patreon to fully pay the server for a couple of years and also rise enough donations to create a Preservation Fund to be able to save enough money for future needs.

This means that we can work on the site without having to sell ads space to spammy or useless advertisers that want to buy links or banners from us, we can have resources to be sure that the Unseen64 book will be as good as we want it to be and if there could be some technical problems with the site in the future, we should have enough funds to fix everything! This is why we are really happy :)

fallout-pixel-thumbs-up

As we wrote in the past big gaming networks such as IGN or Kotaku have the resources to own powerful servers and to pay a team to work full-time on their websites, keeping their sites online and publishing daily updates. We don’t have their resources, but we think we have something better: we have you, a community of gamers that know why it’s important to remember beta and cancelled games, even those little, unfinished and bad-looking lost games that no one else would ever care to commemorate. For us, every unseen game should have a chance to be archived.

In 2016 we will keep to add new games to the archive every week, while publishing daily updates in our Twitter account. There are many ways to help Unseen64 and thanks to all the other gamers, youtubers and websites that also work to preserve beta, unreleased and unused gaming documents, we can save as many unseen games as possible.

unseen64-patreon-2016

Unseen64 is still online thanks to all those awesome people that shared one-off donations and pledges on Patreon: together, we can do it!

We’d like to thank all of you (in random order) that are helping U64 with your donations and support:

Daan Koopman, joef0x, Louis Noguera, Mark J. Lang, Thomas Whitehead, allan paxton, David Galindo, Frans Aymes, robert Smith, Emiliano Rosales, alejandro muñoz, Kristian Binder, Paul Benson, Faisal AlKubaisi, Aarón Moleón Acosta, Quade Zaban, Julian Lord, Paul Cunningham, Rav, Justin Moor, Daniel Gulyas, Shane Gill, Ash the dragon, Ryan Jessee, Conrad A Fursa, Lukas Steinman, Christopher J Canberg, Chris Rosenthal, Edd Hannay, Reuben M, Shaun Moore, Anders Moberg, Will Richardson, HellaSkella-X, Corentin, Andrew Eleneski, KiddoCabbusses, Nick Greene, Alex MacIntyre, Thomas, Liam Robertson, Henry Branch, Matthew, Coldi, Otto Nordling, Pug Hoof Gaming, Joe Brookes, Austin Murphy, James Jackson, Andrew Crawford, Aaron Sharratt, James Champane, Dan Berends, Jonathan Pena, Eduardo Raposo, Tiago Pereira dos Santos, Jacob Walker, Jonathan Cooper, Paul Stedman, Viraj, Jrg McJrg, Noru-Da T, David Seijas, Toadsanime, Mhee123, Brice Onken, Aaron Morley, Dylan Durmeier, Alex Stutzman, Guilherme Killingsworth, Pablo Bueno Navarro, Paul Robinson, Levi Wyatt, Josh Mann, Brice Dirden, Rhys, Kerry-Lee Copsey, Dan Thomas, Daniel Hannen, Adrian, Ben Cowling, Alex Wawro, Niels Thomassen, netsabes, Lou, Matthew Gyure, PtoPOnline, Jesus Tovar, Jacob, Brandon, Lisa, Akspa, Martin, Elmo Bluegeek, Irvin, Raphael Pinheiro, James Steel, Tony, Alex Kupse, Anders Captain N Iversen, No Reward, Tommy Wimmer, Goffredo and everyone else! (did we forget someone?)

 We <3 you

unseen64 thank you

Legions of Fear (La Toile du Diable) [Cancelled – PS2, PC]

La Toile du Diable (“Devil Canvas” in english) was a PC tech demo created by Delphine Software (DSI) in 2002 in order to show to publishers the technical and gameplay features of a planned PC / PS2 adventure game called Legions of Fear. According to ex-delphine employee Paul Cuisset, Sony was interested in the project, but they wanted Delphine to finish Moto Racer Traffic first (which, ironically, got cancelled too). Unfortunately, Delphine was already going bankrupt at the time, and consequently Legions of Fear was quietly dropped shortly after.

The game was supposed to be set during the first World War, with the main characters being a sister (Helena) and her brother. The story began when the heroine got lost and entered the mysterious Wildcastle Manor. Inside the mansion she discovered that the deceased Anton Wildcastle had apparently promised Helena’s soul to his “masters”.

As seen from the videos below, Legions of Fear was a mix between a survival horror and a point & click adventure: during the action sequences we directly controlled the protagonist and fought enemies in pre-rendered backgrounds. When indoors in order to find clues it was necessary to interact with the environments by using a mouse or – in in case of the Ps2 version – the controller buttons.

Thanks to Thierry Levastre, La Toile du Diable’s lead animator, for the contribution!

Images:

Videos: