New Cancelled Games & Their Lost Media Added to the Archive

Ragnarok Online 2: Gate Of The World [Cancelled – PC)

ragnarok online 2 the gate of the world cancelled

Ragnarok Online II: The Gate Of The World was the sequel of the popular MMORPG Ragnarok Online, in development by Gravity and Team Mercury. After entering a closed beta testing phase in 2006 and continuing through 2010 in Korean open beta testing, the game was reworked multiple times due to its poor initial reception. The game itself was created with the Unreal Engine 2.5, giving the game an nice Anime-looking graphic. The Gate Of The World was planned for have 3 different races: Norman (Humans) Ellr (Sort of Super deformed style character) and the Dimago (Sort of Pale Humans who featured a stylish combat style).

Ragnarok Online 2 featured even a changeable job system, making player to be able to change job in any town. The jobs available in the Beta(s) were: Novice, Swordsman, Thief, Clown, Soldier and Magician. Gate Of The World was scrapped for create Ragnarok Online II: The Legend Of The Second, who ironically closed in Korea in 2011 because there were not enough players.

Article by Deifor

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Driver 5 [Cancelled – Xbox 360, PS3, Wii]

Driver 5 is a cancelled racing game which was, for a short period of time, in the works at Sumo Digital, the developer of the Sonic & All-Stars Racing games. It would have been published by Ubisoft and released around early 2011 on Xbox 360, PS3 and Wii.

In January 2010, Ubisoft released a financial forecast for their next fiscal year, detailing a number of their scheduled releases. Among these were some vague plans to release an untitled fifth entry to the Driver series, although no other information was provided at the time. Behind the scenes, it was around this point that Driver 5 (a working title) was in pre-production at Sumo Digital, who had been contracted externally. Previously, Sumo had partnered with Ubisoft to produce Driver ’76 on the PSP, who they worked on alongside Ubisoft Reflections.

Concept art for Driver 5.

Concept art for Driver 5.

Christian Bravery of design studio, Lighting Lights, was brought on board to draft concept art for the Driver 5 project.

“It was interesting to be involved at the beginning and the end of this project and something I’d love to do more often.”

The lifespan of Sumo Digital’s Driver 5 was brief, as it never moved past pre-production. It was cancelled when Ubisoft elected not to partner with Sumo Digital on it, instead giving the project to Ubisoft Reflections. Reflections would then go on to create Driver: San Francisco.

By the looks of it, this original vision for the game would have incorporated destructible environments of some sort. The concepts show Tanner’s surroundings crumbling around him as he races away from his pursuers. Perhaps this was a small stepping stone towards Sonic & All Stars Racing: Transformed, which incorporated a similar concept of tracks that would dynamically change and fall apart as the race progressed.

Farstar / Starship Fantasy [PSX – Cancelled]

Farstar is a cancelled Playstation space combat simulator which Teknocrest, an american software house, was working on in 1994 on Taito’s behalf. Just like Brimstone and Lufia for Genesis / Megadrive, however, the project got never completed. Fortunately, the programmer that was developing it preserved a video of the game:

Here’s some footage of a Playstation game called “Farstar” that I was working on back in 1994, I think Taito was planning to release it as “Starship Fantasy” or something like that, it was even listed in Famitsu as coming soon for a time.

It was supposed to be a mix of Wing Commander/Star Trek/Starflight. At least, that’s what I was trying to make. It was pretty ambitious for its time…maybe too ambitious.

Anyway as you can see it’s pretty shitty and was cancelled. I guess I just wasn’t a very good programmer back then…

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Distrust (Danganronpa) [Beta – PSP / PSvita]

Danganronpa Beta Distrust PSP

Danganronpa is among the best hidden gaming gems for the PS Vita. Originally released exclusively in Japan as two PSP games in 2010 (Danganronpa: Trigger Happy Havoc) and 2012 (Danganronpa 2: Goodbye Despair), it was thanks to the release of the PS Vita collection with both episodes in USA and Europe, that western gamers were finally able to enjoy this bizarre visual novel. However, before it gained its final name that we know today, “Danganronpa”, the project was first in development for the PSP under another title; Distrust.

Danganronpa-Beta-Distrust-PSP-00002The story behind the development of Distrust is more complex than you might think. Despite Spike Chunsoft releasing many images from the beta version of the game, they did not explain why the project was so heavily changed. Nor did they elaborate on why some features from the original Distrust project were reused not only for Danganronpa, but also for another popular visual novel.

Danganronpa was originally published in late 2010 by Spike, just a year after they released 999: Nine Hours, Nine Persons, Nine Doors for the Nintendo DS, developed by Chunsoft. 999 was released in English in 2010, where it soon became a cult hit among american visual novel fans, thanks to its gloomy and mysterious plot. Unfortunately, in Japan, it was not quite as well received. When it was first shown, Distrust received better feedback from Japanese gamers; but it seems that in its early days of development, the game shared many more similarities with 999. Read more

Clockwerk [Cancelled – Wii, PS3, Xbox 360]

Clockwerk is a cancelled puzzle platformer game, which was in development at Next Level Games; the creators of the Super Mario Strikers games, as well as the unreleased Super Mario Spikers. The title was planned to be worked on for multiple unspecified home console platforms during mid-late 2011 (believed to be Wii, Xbox 360 and PS3) , but was never produced.

Two Grumpy Old Men Who Just Want To Retire

The project began towards the start of 2011 and was being worked on in tandem with Next Level’s other main undertaking at the time, which was Captain America: Super Soldier for the Xbox 360 and PS3.

Clockwerk Next Level Games Concept Poster

A poster created for the pitch of Clockwerk.

It was conceived as the story of two old men, Otto & Herman, who work as Hausmeisters (caretakers) in a magical floating clock tower suspended in the clouds called ‘The World Clock’, that governs the flow of time throughout the universe. On their final day before retirement, a faction of evil gremlins attack the tower, dismantling its innards and disrupting the behaviour of time. In order for the grumpy twosome to finally retire, they must defeat the invaders and repair its inner workings. Read more