New Cancelled Games & Their Lost Media Added to the Archive

Demon Dinosaurs / Dino Racer [Genesis / Mega Drive – Cancelled?]

Demon Dinosaurs, also known as Dino Racer, was a bizarre racing game similar to Outrun in development by Codemasters around 1994 for the Sega Genesis / Mega Drive. Bizarre I said because it was set in prehistorik age and the racers were cave men and dinosaurs. It is unknown why the game was never released.

Thanks to Youloute for the Mega Force article. Scan from Mega Console issue 6 and Mega Force issue 29.

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Monster Knight [PS2 Concept – Cancelled]

Monster  Knight is a cancelled third person action-rpg developed by Insomniac that was supposed to be released for PS2. The game was never officially announced, but its design document, created in 1999 and which contained the concept arts that we can see below, was shown to IGN in august 2012.

From the few info available about it, Monster knight was probably a mix between Zelda and Pokemon: in fact, the player main’s objective was to explore a large world and capture the various creatures that he encountered.

However, in this game monsters could  be acquired also by negotiation or after pursuing and catching them, and they were used by the player not as fighters but as equipment or transport. Every creature had a particular class, growth pattern and personality.

For more information check  IGN article .

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Ordinary Joe (Rare Ltd) [Prototype – Xbox 360]

Ordinary Joe is a cancelled prototype for a new survival horror game, that was in early development for Xbox 360 at Rare LTD, designed by Chris Seavor. There are basically  no info about this project, apart from a short interview with Chris at  Rare FanDaBase:

As for projects finished or otherwise, well first there was Killer Instinct (called Brute Force for a time).. then Killer 2, Killer Gold, Twelve Tales, Bad Fur Day, Other Bad Day, Arc Angel, Getting Medieval, Urchin (really regret not pushing harder on this one), PD Core, and a small team prototype my last job as a designer called Ordinary Joe which despite the innocuous name was my take on the survival horror genre (nothing to do with Jo Dark) .

Also, in another interview at Eurogamer:

Chris Seavor: Yeah. We did some tech for it. It was all right. It was okay. But I knew at that point I was never going to get a team to finish this, so it was just a matter of time. I only worked on it for three or four months, and there were three of us in a corner with a big sign saying, keep out. I really enjoyed that period because we were just being really creative. Even though no-one else could give a s**t, we were being really creative and doing some really good stuff. It’s a pity no-one really seemed that bothered, certainly Microsoft, who were only interested in Banjo. That was fair enough I guess.

We hope that in the future someone that worked on this Ordinary Joe prototype could share some images or videos, to preserve the existence of the project.