3D Laser Blaster is a cancelled game that was in development for the Panasonic 3DO. When 3DO system was first announced, goggles for stereoscopic 3D were shown as a prototype. 3D Laser Blaster (a shooter?) was the game planned to be the pack-in for this peripheral. However neither glasses or game were ever commercialised.
Below you can see images about the 3D glasses prototype for 3DO and game taken from EGM VideoGame Preview 1993.
Zidane Football Generation is a soccer game developed for the Playstation 2 by Trecision. Like Scooty Racers, it was cancelled after the developer filed for voluntary liquidation in 2003.
If you know someone who worked on this game and could help us to preserve some more info / images / videos, please let us know!
Rayman 3: Hoodlum Havoc is a platform game developed by Ubisoft and released for the Nintendo GameCube, PlayStation 2, Xbox and PC in 2003. A Rayman 3 beta demo was leaked online sometime ago, with some differences as character models, voices and controls. I did not play the final version of Rayman 3, so if you can notice some more differences in the development screens or the beta videos below, please let us know!
inSANE is a cancelled survival horror game that was development from 2010 by Volition in collaboration with film director Guillermo del Toro and to be published by THQ for PlayStation 3, Xbox 360 and PC. The game was intended to be the first installment of a planned trilogy of Insane games, but in August 2012 THQ announced the cancellation of Insane with the intellectual property rights transferring to del Toro. It’s currently unknown if del Toro will try to find some other developer and publisher to continue the development of this project.
As we can read on Wikipedia, the development of The Legend of Zelda: Skyward Sword started between the production cycles of the two The Legend of Zelda games for the Nintendo DS. While the implementation of the graphics was not advanced enough to present actual footage at the E3 2009 trade show, the story of the game was almost completed, and a single piece of concept art was revealed to a select group of journalists.[28] The image was released to the public a few days later, and showed a near-adult Link with a shield in his left hand, a mysterious female figure standing at his back.
As the game was shown to the public in late-development, there are just a few screens and videos with beta elements, but hidden in the final game’s code there are still some beta and unused models.
there is one Map called “DEMO” which is simple a Square with two textures
an older version of that temple you go into at the beginning of the game (StageF402Bef and StageF402Bef _s)
There was no shield-meter in the beta
Karane has animations for when she’s being blown by the Gust Bellows. You can’t use items indoors, and she’s only outdoors before you obtain that item.
These red Chuchus are not in the game or area. The normal Chuchus that burn your shield are orange. This one is a dark red.
Even though this was only a Demo area, it’s still an area that was never in the game that wasn’t used. Most of the demo areas were used except this one.
An old version of the map from Skyward Sword that never appeared.
Skyview Temple use to be called ‘Sky Temple’.
An unchanged beta loftwing inside the game, during the begining cutscenes, you will be able to see it for a few seconds.
Thanks a lot to gabrielwoj, manki, antidote, Zoinkity and Errorjack for the contributions! For more info, check the U64 Forum or TCRF
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