New Cancelled Games & Their Lost Media Added to the Archive

Streets of Rage Reboot [Cancelled – Xbox 360 / PS3]

Streets of Rage is a remake / reboot of the original Sega Genesis / Arcade brawler that was in development for Xbox 360, Playstation 3 and PC by Grin, the same team behind titles such as Terminator Salvation, Wanted and the cancelled Wanted 2 and Final Fantasy Fortress.

Nothing much is known about this game, apart that is was a download-only title. The project was halted because of Grin’s financial difficulties that eventually bankrupted the company. In the gallery below we can see some concept arts and screens from an early build.

It seems that another reboot of Streets of Rage was also in development by Ruffian Games (the team behind Crackdown 2), but there are not many more info about this unseen project, apart from a beta / tech demo video preserved below thanks to Huff Allium!

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High School Heroes [Cancelled – Xbox 360 / PS3 / PC]

High School Heroes is an unreleased beat’em up / Action Adventure that was in development from 2010 to 2011 by Freedom Factory Studios for the Xbox 360, Playstation 3 and PC. The game would have had 3 main playable characters, each of them with their own superheroic skills and abilities. Players would have been able to explore the levels to lead a rebellion in planet Tyrannia, in 6 different main missions, each one with its own setting. High School Heroes looked promising, but even if a playable prototype was finished, they did not find a publisher interested in the project so they had to cancel it, at least for now.

Only some screens and concept arts are archived below, to preserve the existence of this lost game.

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The Mask: From Zero to Hero [GBC – Cancelled]

Based on the 1994 comedy film starring Jim Carrey, this cancelled Game Boy Color version of The Mask puts the player in the role of the unlikely hero Stanley Ipkiss, who can use an ancient magical relic to transform from his normal wallflower self into the The Mask, an aggressively charismatic character with comedic super powers. As we can learn from Edge issue 92 the game was developed by english Pocket Studios and was to be published by DreamCatcher Interactive however it was never released for unknown reasons.

If you know more about it please let us known!

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Kid Icarus Uprising [Beta – 3DS]

Kid Icarus Uprising is an action game developed by Project Sora and published by Nintendo on its 3DS system in 2012. It marked the first entry in the Kid Icarus series in over 20 years; with the last being Kid Icarus: Of Myths and Monsters on the Game Boy.

In the great gulf of time between Uprising & its portable predecessor, the rumour mill was rife with talk of more possible installments. Take, for example, this scan from a 90’s video game magazine, which suggested an SNES game was in the works:

kid icarus snes

In 2008, Factor 5, Inc. developed a prototype for a new Wii Kid Icarus, as per Nintendo’s request. Ultimately, however, their dreams of developing a full title were shot down when the publisher chose not to proceed, before the studio later went out of business in December that year.

As Factor 5 fell, Kid Icarus: Uprising began to take shape at Nintendo’s Kyoto HQ in late 2008. An early prototype was devised by Masahiro Sakurai and a small team of handpicked for the task. Originally, Sakurai had set out to create a Star Fox game for Wii, but ran into issues with the limited manuverability of controlling vehicles, which was preventing him from moulding the experience he had envisioned. He was aspiring to develop a gameplay system in which the player could turn instantly on a dime to return fire, or dodge projectiles. By turning his creation into a Kid Icarus game, the director overcame these difficulties, as he explained to Official Nintendo Magazine in June 2010:

“…the problem with Starfox was that-and you’ll see this when you see the trailer for Kid Icarus – is that the game design incorporates a lot of different views. For example, flying and shooting sideways or turning around and shooting behind and I felt that there were some restrictions with Starfox in this regard. With Pit, there is a certain amount of flexibility that is allowed and makes a better fit for this gameplay.”

As Sakurai elaborated on in his Iwata Asks interview on the subject of Uprising, when development began, it was being prototyped and demoed on PC; as well as Wii at one stage:

Iwata:

Yes. Development did last a long time.
Sakurai:

At first we didn’t have the Nintendo 3DS development kit, so we started making it on a PC. Oh, and for a while we were using a Wii to make it! (laughs)

The interview also disclosed two previously unseen prototypes from early in the game’s life cycle:

At E3 2010, Kid Icarus: Uprising had its premiere, debuting as the first ever Nintendo 3DS game to be shown to the world. Upon analysis, we can observe a number of differences between it and the final build:

The above video documents the title in an evidently early state with incomplete, lower quality graphics than the released game. At the time the trailer was created, Troy Lund was originally slated to portray the protagonist, Pit, in the English language dub. Eventually, he was replaced by Anthony Del Rio, who plays the character in the English voiceover of the final game. This trailer demonstrates Lund’s version of the character, prior to his recasting.

We can glean also that this build contained a different aiming reticule. Whereas the release build adopted a circular design, which changes based upon the power of your shot, the one seen here is more static and simplistic.

kid icarus urpsing beta

Beta

kid icarus uprising final

Final 

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Knights of the Old Republic 1 Beta Restoration Update

ZM90 is back with a update for his latest project, the KotOR 1 Restoration! If you don’t know the KotOR 1 Restoration is a project that aims to bring most of KotOR’s beta content back into the game. Here are a couple of new (well new to U64) teasers.

There you have it folks. From ZM90’s estimation the project is 50% complete and no release date has been given.