New Cancelled Games & Their Lost Media Added to the Archive

Hokuto No Ken: Legend Of The Final Hero [Cancelled / Proto – PS2]

Hokuto No Ken: Legend Of The Final Hero is a cancelled game that was in development, probably for the Playstation 2, by an italian software house called Dokroton. The project started in 2006 / 2007 but sadly it was abbandoned in 2008 for copyright problems. Hokuto No ken, also known as “Fist of the North Star” is a Japanese manga series written by Buronson and drawn by Tetsuo Hara that was serialized in Weekly Shōnen Jump from 1983 to 1988.

Only 2 videos of gameplay from an early prototype / alpha version of Hokuto No Ken: Legend Of The Final Hero still exists.

Thanks to Alessio for the contribution!

Videos:

Gears Of War: Exile (Kinect) [Cancelled – Xbox 360]

Gears of War: Exile is a cancelled game that was planned for the Xbox 360, to be played with the Kinect. Originally meant to be announced at E3 2011, although no such appearence was made that year. There is no information about GoW: Exile, although rumors speculate it would be on an on-rail Kinect game. Some test footage was shown, in which people used the Kinect to act out a scene from Gears 2 (does anyone have a video of this?).

A brief quote from Cliff:

“Let’s just bury the hatchet now, Gears of War: Exile was an unannounced game that I can’t give any details about that has since been cancelled.”

While there is no information about the game, the game’s logo has surfaced proving the game was indeed being developed.

Saints Row [Beta – Xbox 360]

Saints Row is an action-adventure open world video game developed by Volition Inc. and published by THQ. It is the first title in the Saints Row series. The development of the game began at around 2004 or 2005 and was originally named “Bling Bling” which in it’s sequel, it has a certain store with the exact same name. Thanks to a certain person down in the comments who said this, The game was originally for PS2 and PS2 only at the time it was in the making.

So in the video below, you can see many beta differences between the gameplay such as:

  • Saints wearing green
  • Beta Logo
  • Shop Hold-Ups
  • Beta Rim-Jobs

Post by The Monokariba (AKA Monokiba)

Videos:

(Will research more on Saints Row’s beta.)

Super Turrican [Beta – SNES]

As we can read on Wikipedia, Super Turrican was developed by Factor 5 and published by Seika for the Super Nintendo. Factor 5’s Super Turrican plays similarly to Mega Turrican and shares a similar visual style, but the game has a different set of levels and features a freeze beam in place of the original lightning whip. DEC noticed some reference about the beta version of Super Turrican on the Factor 5 web site (http://www.factor5.de/secrets_super_turrican.shtml) and several other web site relay this information when the already known version was planned to the Wii virtual console. Read more

Specs (Tim Schafer’s Kinect Adventure) [Xbox 360 – Prototype]

Over the last few years Double Fine has released some fantastic games. But it looks like one of the more interesting games did not see the light of day. The game, called “Specs” was going to be an interactive Kinect adventure that features a strange variation of the good / bad mechanic. Your two hands controlled you decisions. Your left hand controlled “hate” while your right hand controlled “love”.

It seems there were also other different emotions as well such as fear and trust. Holding your hand over objects in the environment would change the way the story progressed depending on what hand you used.

Sadly the game was only really a test of what the Kinect could do, and will probably never be released to the public. Information of this game was also very hard to come by, which is why I have only been able to fin d a limited number of pictures and a small amount of relevant information on Kotaku:

“Specs were to tell the story of a cursed, sentient artifact, which was the persona, that controller that gets passed on from character to character. In the video above, you’ll see an early prototype where only the emotions of love and hate were implemented followed by a later one where gestural input makes more emotional prompts available.”

Post by Liam

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