Killer Instinct 2 is a fighting game developed by Rare, licensed by Nintendo and manufactured by Midway in 1996. A modified version of KI2 appeared on the Nintendo 64 as Killer Instinct: Gold, but a SNES version of KI2 was also developed and completed but never released. [Info from Wikipedia]
As noticed by Molasar:
On twitter in 2015 Tim Stamper shared a photo of his old gaming stuff with a KI2 SNES development cart pcb on it.
Cheetahmen 2 is a cancelled side-scrolling action game developed by Active Enterprises for the NES back in the early 1990’s.
History:
Cheetahmen 2 was going to be a sequal to the original cheetahmen that was released with Action 52 in 1991 on the NES and Genesis back in 1993. The game itself was never released for unkown reasons, perhaps due to poor sales of Action 52 and the backlash it recived from critics.
In the mid 1990’s the games cartriges were obtained legally from the warehouse and were sold to the public.
Nowadays the game has already been dumped onto the net and can be played using an emulator, while the cartriges, although rare, can be bought online.
Story:
The story of cheetahmen starts with an opening cut scene stating that Doctor Morbis (the Antagonist of the story) creates a new creature known as “Ape Man”. He then uses ape man to destroy the cheetahmen (Aries, Apollo, Hercules) and the player must stop Dr. Morbis.
“Full” Game and Level Design:
Most of the game has orignal levels – except for the last two levels, witch were imported from the orignal cheetahmen on the NES (the last two levels can only be played via moding the cheetahmen image file) . There are several new bosses and one new attack for the cheetahmen that is seen in this sequal but not seen in the orignal game.
Notes about Cheetahmen 2:
The Cheetahmen 2 cartridge reuses the NES Action 52 cartridge with just a gold with black lettering Cheetahmen 2 sticker.
The sounds, sprites, animations were reused from the orginal Cheetahmen on the NES.
Videos: You can view the entire game below:
Credit goes to cheaterdragon1 for correcting many mistakes in this article.
In 2001 legendary programmer Manfred Trenz (idea, design, program, graphics), Andreas Escher (design, graphics) and Tufan Uysal (sound effects & music) completed a sequel to the old Katakis C64 shooter for Game Boy Color. Contrary to the original game (an horizontal scrolling shooter) Katakis 3D adopted a forward-scrolling perspective akin to Star Fox or Iridion 3D thus the “3D” suffix.
Development took 5 months that sadly were unfruitful because the completed project couldn’t find a publisher interested to shipping it so from 2001 the game gather dust in a safe. Quite unfortunate cause it would have been very interesting to witness what Manfred Trenz amazing low level programming skills could have produced on the weak Game Boy Color hardware.
The guys from Think Retro had a short audio interview with our good friend Liam (you know, the one that records those awesome U64 video-articles), if you have some free time and if you would like to know how Liam started to do U64 videos, just download the mp3 and have fun!
Our friends at Games That Weren’t were able to find and share a couple of interesting protos, that were seen some years ago in the Playstation Museum: Robocop and Gen 13. You can download the proto at Games That Weren’t website, to “play” them in your favourite PSX emu. These are just very early protos so there is not much to see, but they are a nice piece of unseen gaming history. Let us know if you find something more in their codes!
The Robocop file is a simple tech demo where you can control Robocop walking around a single mostly wall-less warehouse. Pillars and boxes provide some sparse decoration and while it’s 3D nothing is ‘solid’, allowing you to walk through the walls and objects.
Gen 13; The Realtime Associate’s version is the most simple, but Playstation Museum caveat this by pointing out it was done in a single week, which makes it quite impressive. It’s a fully 3D rendering of the heroine of the game and you can walk her forwards and backwards from multiple camera angles.
Thanks to Unclejun for the help to convert these files in a playable form!
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