New Cancelled Games & Their Lost Media Added to the Archive

Avatar Sports [Xbox 360 – Prototype]

Avatar Sports was a sports game in development at Rare Ltd. in 2007 / 2008 before Kinect development started. It used an unpublished motion controller that can be compared to the Wii Remote. Little is known about this title apart from the use of Microsoft’s Avatars and the inclusion of tennis. Development was halted when the motion controller was abandoned and first Kinect/Natal prototypes emerged. Rare then started to create their Kinect Sports, released in november 2010.

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LA Noire [Beta / Cut Content – PS3 / Xbox 360]

LA Noire is a third person action / investigation game developed by Team Bondi and published by Rockstar in 2011. In an interview with Brendan McNamara, we can read that the game was going to have a desk where you would have to deal with burglaries and fraud – the desk was known as Bunko and Burglary. The entire desk had about eleven cases, all of which were cut due to the fact that the cases couldn’t fit on entire blue ray disk. Quoting McNamara from another article:

“We had a Bunko and Burglary desk – bunko is fraud and burglary is just people robbing houses and stuff – we had eleven full cases for that, which we wrote and did the design for to a certain extent – we even did the art for them too, but it just got to a point where we were never going to fit it on one Blu-ray,”

Evidence of the Burglary desk can be found in the game, such as at the beginning of the homicide desk, where the captain of homicide greets Cole Phelps after he earned a promotion from burglary. It’s also implied during the case Manifest Destiny that Harold Caldwell was Cole’s partner for that desk. Dialog implies that Harold Caldwell knows Cole Phelps – again implying that burglary was going too planned for LA Noire.

Finally, there was also a type of Mini-game (that was also cut) where the player could have made a captain angry. The player and assigned partner would have to complete certain crimes (car chases, shootings, etc) in order to get another case from the captain. Quoting the article

 “There was a kind of system where if you failed a case your captain would scream at you and you’d go out and do hot car chases or smaller robberies and muggings and all that kind of stuff in the world”

“You’d have to do enough of them to get to a point where you get offered another case, but as I said that got cut because I thought it was too much of a distraction.”

If there is any concept art from the cut desk, please share it here so we can add it to the article!

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GB Rally 2 Advance [GBA – Cancelled]

GB Rally 2 Advance is a cancelled racing game that was in development by Raylight Studios for the GameBoy Advance. Only an early demo without sound was created, thanks to their Blue Roses Engine for GBA. It’s curious that despite the 2 in the title, there wasn’t actually a GB Rally 1 available commercially because it went unreleased on the GameBoy Color. Same fate shared by the sequel.

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My Amazing Story [Xbox 360 – Cancelled]

My Amazing Story (AKA Bean Stalker) was a family-oriented project developed by Planet Moon Studios. Originally started as a Wii prototype in 2007, Microsoft Game Studios soon approached the developer with a publishing contract for a Xbox 360 retail release.

The title went through different art styles and had various gameplay changes. In later stages of the project Planet Moon Studios prototyped early Kinect playability concepts and even pitched a proposal for a graphical overhaul of the Xbox Live Avatars at Microsofts’ request.

The project was halted in early 2009 when Microsoft Game Studios changed their focus to lifestyle Kinect games and established franchises. Planet Moon Studios were closed down in late 2010.

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Banjo Kazooie – Analisi Stop ’n’ Swop 2

Banjo Kazooie – analysis Stop’n’Swop 2: After eight years since Banjo-Tooie for Nintendo 64, and three by the release of the spin-off for the Game Boy Advance named Banjo-Pilot, in November 2008, the bear and the bird return on a new adventure on the Xbox 360, following the acquisition of Rare by Microsoft. The game features several references to the Stop ‘N’ Swop, as well as the Stop ‘N’ Swop functioning.

The full article is only in Italian, sorry!

Banjo Kazooie – analisi Stop’n’Swop 2: Dopo otto anni dall’uscita di Banjo-Tooie su Nintendo 64, e tre dal rilascio dello spin-off Banjo-Pilot su GameBoy Advance, nel novembre 2008 l’orso e l’uccello tornano in una nuova avventura su Xbox 360, in seguito all’acquisto della Rare da parte di Microsoft. Il gioco presenta vari riferimenti allo Stop ‘N’ Swop, oltre che lo Stop ‘N’ Swop funzionante. [A cura di Alexander Powell]