The Calling is a survival horror developed by Hudson Entertainment that was released for Wii in 2009. In the screens and the videos below, we can see how different were the HUDs, the cellphone and the first two locations of the game in the beta. Interestingly, the early builds depicted in these videos were probably created for internal testing and never meant to be shown to the public: they were leaked before the official presentation.
Kuma Soldier is a cancelled shooter in the famous Star Soldier series, planned for PC-FX (to not be confused with Super Star Soldier 3D also planned for PC-FX). As you can see from the short video below (taken from a promotional video made by NEC to promote the then brand-new system) the game provided a time attack mode, but it is unclear if it offered other gaming modes. CD Consoles magazine issue 5 cited how the game in early 1995 was only 20% complete. We can speculate that Hudson Soft cancelled Kuma Soldier when the PC-FX proved to be a failure in the japanese market.
As noticed by users of the Rising Stuff Forum, it seems that Hudson used some of the Kuma Soldier concepts to create Star Soldier R for WiiWare.
Fallout is a computer RPG produced by Tim Cain, developed and published by Interplay in 1997. The game has a post-apocalyptic setting in the mid-22nd century, featuring an alternate history which deviates some time after World War II, where technology, politics and culture followed a different course. [Info from Wikipedia]
A Fallout top-down shooter for the original PlayStation was in development at Interplay at one point. It was canceled after about 3-4 months of pre-production and early prototyping. The PlayStation port of another notable cRPG published by Interplay, Baldur’s Gate, was similarly canceled, although in a near complete state. As we can see, in the PlaystationMuseum, the game is in the Graveyard list.
Gore is a cancelled side scrolling action game planned to be released for Amiga/PC/ST in 1990, in development by DMA Design and published by Psignosis. The project was canned early in development when it became obvious that there wasn’t enough memory for all the graphics. Some images from this lost game were shared online by Mike Daily on his Flickr account, other scans and info are from Javalemmings and PsygnosisAmiga!
ThreeWave CTF is a modification made for Quake and Quake 2’s capture the flag multiplayer mode. It was very popular at its time, but only few players know that it was made not only for Quake. There is a Deathmatch Classic version of it, planned to be released in 2001, but it wasn’t. A beta was leaked in 2003 along with Half-Life 2, Counter-Strike: Source, Half-Life: Source, Counter-Strike: Condition Zero: Deleted Scenes and, partially, Team Fortress 2, and was sold by Russian company 7 Wolf as hidden part of Counter-Strike: Condition Zero: Deleted Scenes (not called Deleted Scenes then).
The leak includes 21 maps from Quake version of ThreeWave CTF, all in Deathmatch Classic style and it is fully playable. Along with flags, it includes grappling hook and 4 runes: haste, regeneration, resistance and strength. However, like most alpha and beta versions, it has bugs. It crashes on when a team is selected. This is fixable by replacing its client DLL with the one from Deathmatch Classic, but some HUD elements get removed. However, it doesn’t lose its playability.
This website uses cookies to improve your experience, by continuing to browse the site you are agreeing to the use of cookies. Find out more about cookies.Hide
Privacy & Cookies Policy
Privacy Overview
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.