Warriors is a cancelled beat ’em up (?) that was in development by Atreid Concept (a French company founded by Nicolas Gaume) for the original Playstation. As we can read from Wikipedia, in late 1994 Atreid Concept became part of Mindscape (as Mindscape Bordeaux) and later Nicolas Gaume bought Mindscape Bordeaux back in 1996, and renamed the company Kalisto Entertainment. It’s possible that Warriors was in development in that chaotic time and the project could have been canned during the various changes of companies.
Atreid Concept did release a 2D fighting game titled “Savage Warriors” for PC in 1995, but Warriors for the PSX should have been a 3D beat ’em up, at least from what we can read and see in the few concept arts / target renders found by Celine in an article from CD Consoles magazine #2.
If you know someone that worked for Atreid / Kalisto during those years and that could have some more info about Warriors PSX, please let us know!
Is it snowing outside? Are you waiting for xmas presents? Well, the Unseen 64 Staff is going in vacation, too (even our server was tired and died a couple of times in these last few days, sorry for down-time!). From tomorrow, 20th of December, this site will be in “Winter Break Mode 2010”, we are going to relax somewhere around the world and dream about beta games while we are playing near the fireplace or skiing down the mountains.
Don’t worry! We’ll be back the 7 of January 2011 with all the updates and news from the unseen videogames’ world. In the meantime, there are still lots of things to do while we are away:
– Interact: Join the U64 Forum to discuss about unseen games with other geeks! We’ll post some updates and unseen-news in the forum while the site will be in winter break mode.
– Share: Do you have a website or a blog? Spread the unseen! Add www.unseen64.net to your blogroll or in your links page, write a post about lost games, talk about U64 with your friends, and share your beta-geekness. If more people know about this site, we could have more contributions and the archive can grow with more screens, videos, and info!
– Donate you love: Your best gift for this xmas? Another year of unseen games preservation! Donate a bit of your love to U64, to help us to pay for the server that will keep up the site for the next year. Every cent is really appreciated and sent towards the site. You know, we are an indipendent community and we work on this for free just because we are super geeks! But it costs a lot to pay the server to archive all these unseen games.
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Thanks to everyone that supports U64 with love. See you all very soon!
In early ’98 japanese publisher Nihon Flex announced that it was funding the development of the third game in the Lufia series (known as Biography of Estpolis in Japan ). Lufia 3: Ruins Chaser took place 300 years after Lufia 1. Neverland Company intention was to conclude the popular SNES story line and at the same time begin a new one. There were six main characters and the graphics was said to be isometric 2D similar to past Neverland Company work, Energy Breaker.
At Spring Tokyo Game Show ’98 , held at Makuhari Messe in Tokyo from March 21 to 22, Flex unveiled Lufia 3 for the first time giving out a 12 pages booklet, and a video with it, with preliminary artworks and details. The title was reported to be 20% completed. Natsume , the american publisher, confirmed at E3 ’98 that the game was scheduled for the second quarter of 1999 for Playstation.
However in July ’98 Nihon Flex declared bankruptcy thus forcing the project to be put on hold. In mid 1999 the development was resumed but on the more modest Game Boy Color and completely changing the previous work, the game dropped the III and was subtitled “The Legend Returns”.
Below you can see the original Lufia 3 artworks, the video bundled with the booklet at Spring TGS ’98 and a music video with a song shared by composer Yukio Nakajima thanks to Forfeit Island and SinReVi. Also japanese site RPG Data Library was a good source of information.
Released in 1998, it had been scheduled is planning specifications set of “Lufia III”. Released from Japan flex company had been planned, but now on sale canceled due to the company’s bankruptcy. This exhibit will be the complete set of game specifications at that stage. ※ total 320 sheets, it will print out basically A4.
Scenarios related (plot, dungeon maps) 109 sheets – Battle screen specification layout 43 sheets – Eight field map specification layout – Five world map specification layout Camp specification layout 30 sheets · Balloon specification layout nine Movie picture 27 sheets Conte Capsule Monster rough design 13 sheets Party character combat pattern, 40 sheets monster material Image board 22 sheets Image board 14 sheets (B4 size) Not included in the material to a floppy disk of the scenario data is lost ※.
If you read this article, Lufia, or it was supposed III become what game is in response to the Lufia II. In addition, you can understand, but was scheduled to use how hard that PlayStation. To save the state was bad, torn envelopes you put a document, a stain, but there is a folding trace etc., There is no problem to read the article. In addition, there is a folding mark at the center in all of the image board of B4 size, There is a tear marks on the part of the character rough image.
Schwarzenberg is a cancelled third person shooter that was in development by Radon Labs in 2005, for the Xbox 360, Playstation 3 and PC. The game was set in World War II when the Third Reich was collapsing: Schwarzenberg was the name of a Nazi stronghold, a storage of plundered treasure beyond imagination and secret weapon projects. After the project was announced, it soon vanished without traces: maybe Radon Labs did not find a publisher interested in the game.
Worms Battle Rally is a cancelled racing / battle game similar to Mario Kart, that was in development by Team 17 in 2003 / 2004, probably planned for the Playstation 2, Xbox and GameCube. We can speculate that the gameplay was going to be similar to MK’s battle mode, at least from what we can see from the few screenshots preserved below, thanks to www.dream17.info.
Production on WBR was halted as part of the developer/publisher deal which resulted in Worms Forts: Under Siege.
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