New Cancelled Games & Their Lost Media Added to the Archive

4th Battalion [PC – Cancelled]

4th Battalion is a cancelled Action RPG that was in development by russian studio GFI Russia (MiST land). The game was announced in August 2005 and it was planned as a prequel to Paradise Cracked / Access Code: PARADISE.  4th Battalion’s script started 20 years before the events of “Access Code” on-ridden civil war Mars. The game’s protagonist was meant to be a representative of the Earth and the only hope for restoring order on Mars. The main mission in 4th Battalion was to establish new stability on Mars. As we can read in an old press release:

  • Up-to-date graphics, using all the power of modern video chips.
  • The most realistic physics and dynamics.
  • Real lighting and spectacular special effects.
  • Huge and fully interactive world.
  • Complex and non-linear plot.
  • Advanced Dialogue System.
  • Ability to drive more than 30 kinds of vehicles, from light sand-buggy to heavy assault walking-tank.
  • Huge list of available weapons and equipment.
  • Unlimited possibilities to improve your character.
  • You will be able to fully modify and upgrade vehicles for any purpose.
  • Massive dynamic battles with thousands of units.
  • Ability to create your own army.

In the end the game was never released, maybe because they did not find a publisher interested in the project.

Thanks to Megalol for the contribution!

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San Francisco Rush Extreme Racing [GBC – Cancelled]

Announced in 1998, around the time of the Game Boy Color unveiling this cancelled conversion of San Francisco Rush looks quite excellent from the only image in our possession. Sadly this racing game was never released and the port for the little handheld of the  following episode, San Francisco Rush 2049, looked totally different and with a more conventional top-down perspective.

Image from Consolemania issue 78.

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Curlys Adventure [PC – Cancelled]

Curlys Adventure is a cancelled point and click adventure that was in development by Sylum, under the supervision of Epic MegaGames (now called Epic Games) in 1995. Sadly in 1997, Sylum parted with Epic and the project was canned. Only a couple of screenshots remain in the gallery below, to remember the project.

Thanks to Megalol for the contribution!

Check out Epic Mega Games’ website of Curly’s Adventure for more info and screen shots Here

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Aqua Prophecy [Playstation – Cancelled]

Aqua Prophecy is a cancelled action adventure game that was in development by ASCII for the Playstation. The project was shown at E3 1997, but sadly it was never finished for some reasons. More info about this game can be found on IGN in an old interview / chat with Rob Fleischer from Ascii:

Adam@PSXPower: Tell us about Aqua Prophecy.

Rob@ASCII: Aqua Prophecy is an underwater adventure where you are out to save the world. You must save the world from the prophecy of Nostradamus and you travel to various different underwater locals.

Dinosaur: “Like Tomb Raider, only all under water?”

Rob@ASCII: Kind of, Dino.

Spelunx: “Is it like Ecco for Genesis?”

Rob@ASCII: There is a lot of puzzle solving and not a lot of killing. You explore sunken pyramids, ships, planes.

Bizarro: “Have you been researching the Nostradamus prophecies for the game?”

Rob@ASCII: Yes, it is true to form.

As with another cancelled aquatic game, Aqua by Scavenger, Aqua Prophecy’s gameplay could have been similar to Everblue (PS2) / Endless Ocean (Wii) by Arika or the Aquanaut’s Holiday series by Artdink.

Thanks to Celine for the contribution! Scan from GameFan magazine #5-8 and EGM ’97 Show Guide To E3

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Video (E3 1997):

How I Spent My Summer Vacation [DS PC – Cancelled]

How I Spent My Summer Vacation is a cancelled “horror” action game that was in development by Santa Cruz Games for the Nintendo DS and PC. As we can read on Gamasutra, players would have took the role of a little girl named Joanne, armed with a chainsaw to take down zombies that invaded her summer place.

It’s like a survival horror game for kids,” said Neuse. “This is the one we usually show when we’re pitching new game ideas. I think it’s every developer’s dream to eventually be doing our own ideas. […]”

Sadly only a playable demo was created before “How I Spent My Summer Vacation” was canned, maybe because they did not find any publisher interested in the project. Some screens are archived in the gallery below, to preserve the existence of this lost game.

Thanks to Gerro for the contribution!

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