Grand Champion’s Rally is a cancelled racing game that was in development by Aques. In mid nineties Squaresoft, known for its mastodontic RPGs, created Aques (Advanced QUality of Entertainment and Sports ), a label under which release game based on thoughts and sports. At the japanese PS Expo in late 1996 they announced the first three titles for the Aques brand: a baseball game named Super Live Stadium, a mahjong simulation and a racing game known as Grand Champions Rally, the latter of which would never been released for unknown reasons.
At the time a single screenshot (below) of the rally game was shown in various western magazines like for example Edge 40 and Player One 70. Article about Aques from EGM issue 90.
Magic Carpet is a shooter / action game developed by Bullfrog Productions and designed by Peter Molyneux, released in may 1994 for PC, Playstation and Saturn. As we can read on Wikipedia, in the game player plays a wizard (on a magic carpet) flying over water, mountains, and other terrain while destroying monsters and rival wizards.
Pcloadletter found an old beta screenshot of Magic Carpet in Edge magazine issue 1 (october 1993) with different hud and 3rd person view. The final game can only be played in first person view so we never seen the main character on the playing screen before (thanks to Aybe for the confirmation!). Also, it seems that the game was planned for the 3DO too..
Left 4 Dead 2 was built from the ground up and used material and ideas (used & unused) from the original left 4 dead. Left 4 dead 2 remained the same over the course of its development with few to no changes made until the games release. In a nut shell, most of the concepts that weren’t incorporated into the original Left 4 Dead has been incorporated into Left 4 Dead 2. >> Read the full article!
LMNO (also known as The Escape Artist) is a cancelled action adventure that was in development for the Xbox 360 and Playstation 3 from 2005 to 2010 by Electronic Arts Los Angeles, with the help of Steven Spielberg. As we can read in Wikipedia, the partnership with Spielberg, first announced in 2005, was to produce an action game with an aim to evoke emotion, described as “a mix of first-person parkour movement with adventure/RPG objectives and escape-focused gameplay, all based around the player’s relationship with an alien-looking character named Eve”.
The team never released many information about the game, but after it was officially cancelled in october 2010, 1UP wrote an interesting article about LMNO, in which we can read some previously unknown facts on the project and see a target-render video:
When EA signed its deal with Spielberg in 2005, some of the specifics were intentionally left unclear. The deal committed him to create three franchises for EA, but initially, LMNO was the only one locked in, and there was no team in place to make it. Project two, “PQRS,” went on to become Boom Blox, while project three hasn’t been mentioned publicly since the deal was announced.
EA’s answer was to hire designer Doug Church and build a small team around him in their Los Angeles studio. Through 2007, they put together a group of 25-30 people who worked under Young’s EA Blueprint group — a quiet experimental label designed to build new intellectual property while outsourcing much of its production (such as some of LMNO’s level design that went to Arkane in France late in the project’s life) — to prototype ideas. […]
On the surface, it was a first-person action/adventure PS3/360/PC game set in modern times. Players would split their time between light role-playing objectives like talking to characters to uncover information, and action sequences featuring a lot of what the team referred to as “escape gameplay” where the player would run from approaching helicopters and FBI-style agents too overwhelming to fight face-to-face. […]
The developers did a lot of prototyping with Eve to make for a strong connection between her and Lincoln. Part of that came visually — Eve’s design was deliberately exaggerated, with large eyes and lanky fingers, to help the animators express her emotions, and she was designed to be sympathetic and sensitive rather than a sex symbol. Part of that came with her abilities — she could team up with Lincoln for cooperative attacks, or project things into his vision because she had the power to tap into his mind, so things like storm clouds would appear when she was in trouble. […]
In 2008 EA laid off most of the LMNO team, and the project evolved from a characters-driven adventure into a more traditional action game (now called The Escape Artist), somewhat similar to Uncharted. It seems that the original LMNO concept was too abitous and even after the change in its design, EA decided that it was not worth the risk to continue with the development, after so many years of work and money already spent on it. Instead “in November 2009 EA acquired popular social game developer Playfish, and on the same day laid off approximately 1,500 employees in other EA studios“.
Left 4 Dead 2 was built from the ground up and used material and ideas from the development of the original Left 4 Dead. Left 4 D ead 2 remained largely the same over the course of its development with very few changes made until the game’s release. In a nut shell, most of the concepts that weren’t incorporated into the original Left 4 Dead were incorporated into Left 4 Dead 2.
Disclaimer: What is documented in this analysis is quoted from left4dead.wikia.com. Most of the images are from IGN.com and the beta & leftover item images are from www.Left4dead.wikia.com
[Article by DCodes 7, corrections by Nate Edwards]
The Survivors:
The survivors changed (somewhat) over the course of Left 4 Dead 2’s development, but didn’t change as much as the survivors from Left 4 Dead 1 had. Left 4 Dead 2’s survivors changed solely in terms of color scheme and back-story.
For example, the developers changed coach’s shirt from a yellow & turquoise color scheme in the beta to a purple & yellow color scheme in the final.
Rochelle also received a color change as well. In the beta her shirt was a bright orange T-Shirt, whereas in the final version, her shirt was a pink Depeche Mode T-shirt.
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