New Cancelled Games & Their Lost Media Added to the Archive

Breath of Fire 3 [Beta Concept – Playstation]

Breath of Fire 3 (III) is a RPG developed by Capcom Production Studio 3 and published in September 1997 (Japan) for the PlayStation. The project went through a lengthy development phase with numerous delays, mostly due to several writing and design changes mid-progress.

Character artist Tatsuya Yoshikawa went through numerous preliminary beta designs for each character, only settling on a finalized set of drawings after many character sprites and portraits were already completed. As a result, some character’s in-game appearances differ from official promotional material, such as child Ryu having a different hairstyle and wardrobe than his final design. [Info from Wikipedia]

In EGM #83 (from June 1996) there was a small article about the initial development of Breath of Fire 3, in which they shown some of the earliest character designs for Ryu and Nina, with a style more similar to Breath of Fire 2’s one.

Early Beta Concept Art:


Final Design:


More concept arts can be found in the Breath of Fire III Memorial Book and other Capcom’s official Art books. Some of these can be seen in the Dragon Tear gallery!

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The cancelled Titan A.E. game is almost restored

Based on the animated film with the same name, Titan AE for the playstation and PC was in development in 1999 by Blitz Games, but it was never released. Only a 1-level demo was somehow leaked online, but thanks to John Doom we can now play some more beta levels that were still hidden in there!

  • Tau14 (the original demo level)
  • Trade
  • Vigo 1st Prime
  • Drej Ship
  • Derelic ship

To activate these lost levels, you can download John Doom’s patch. Check the video description for more info.

Q:What is “A.E.FULLGAME_v1.ppf” ?

A:It’s a specific patch file for the psx demo disc “Titan A.E. Demo [U] [SLUS-90082]”

Q:So how can I patch the demo?

A:You need the program “PPF-O-MATIC” and a BIN image of “Titan A.E. Demo [U] [SLUS-90082]”. You guessed it! (I hope…): select the demo image in “ISO File” and “A.E.FULLGAME_v1.ppf” in “Patch”. Ok, now press on Apply and… GG! the demo is patched and now you can play 5 levels!

Mudkicker [PS1, PC, Saturn – Cancelled]

Mudkicker is a cancelled off-road racing game that was in development in 1995 / 1996 by Scavenger for Playstation and PC (with a rumored Sega Saturn conversion, but it was denied by a former developer). The project was meant to be published by GT Interactive, along with Amok, Scorcher and Into the Shadows, but only the first 2 titles were finished. In January 1997, before Scavenger could complete and deliver the remaining two titles, GT sent Scavenger a letter setting forth notice of “material breaches of the Agreement by Scavenger” and purporting to terminate the development of those games. Because of these problems with their publisher and lack of money, Scavenger had to close down. Mudkicker was never finished and vanished forever with the closure of the studio.

Thanks to Rod_Wod and Celine for the magazine scans!

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Bloodlust I.K.3 [Arcade PSX – Cancelled]

Bloodlust (aka International Karate 3) is a cancelled 2D fighting game that was in development in 1995 / 1996 by Atari for the Arcades and Playstation. The original International Karate was a 1985 title released for the ZX Spectrum, MSX, Commodore 64, Amstrad CPC and Atari 8-bit family of computers, with a sequel called International Karate + released a year later. It seems that a Bloodlust prototype is in the hands of some collectors, but only few screenshots are preserved in the gallery below.

The arcade version was based on 64MB PC hardware (Cyrix Media GX PC), while the PSX conversion was going to have some graphical limitations. 16 playable characters were planned, that were inspired by RARE’s Killer Instinct.

Thanks to Celine and Ross Sillifant for the contribution! Scans from EDGE magazine #55

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Cabbage [N64 DD – Cancelled]

Cabbage is an unfinished pet breeding/raising game, originally intended for release on the Nintendo 64 Disk Drive. It was being developed by Shigesato Itoi (responsible for the Earthbound series) and Tsunekazu Ishihara (producer of the Pokémon series), as well as Shigeru Miyamoto himself. Unfortunately, the game never reached completion for various reasons.

In Cabbage, players were given the task of raising a creature (exactly what type of creature was never revealed). They were able (amongst other tasks) to buy it things, and feed it. The game concept was very unique in a number of ways. For example, it would have utilized the N64DD’s internal clock in order to keep the virtual world functioning even while the console was turned off. This meant that a player could potentially leave the house for a few hours, and find that his or her creature had evolved and changed considerably in his or her absence.

To enable more portability, and constant monitoring of the Cabbage creature, the game would also have been linkable to the Game Boy via a special converter. The creature could be downloaded to the Game Boy, where it could remain with (and be nurtured by) the player throughout the day, before being transferred back to the home console whenever the player chose. Creatures would also have been able to visit other owners’ virtual worlds. Itoi mentioned that he was looking for an “explosive” idea for the game, something that would have been different to what everyone had expected.

Additionally, it was planned that extra game sets would be released, that would contain different toys and gameplay elements for Cabbage to interact with (including swings, slides and ponds), as well as additional “events” for Cabbage to explore. Miyamoto has even said that players would have been able to copy their creature’s toys onto blank disks to share with friends. However, he has provided conflicting information as to whether these expansions would have taken the form of N64DD disks, or Game Boy cartridges.

Although Cabbage was meant to be playable at Space World 2000, no demo ever surfaced. Miyamoto claims that Itoi and Ishihara got too busy to work on the project, and so it was dropped. He also says that many elements of the would-be Cabbage eventually made it into other titles, such as Nintendogs. Cabbage also seems to possess many similarities with the published Animal Crossing (which was, in turn, an updated version of Animal Forest for the N64). Perhaps, following the low popularity of the N64DD, Cabbage had to be converted to a less-ambitious title. Hopefully Cabbage will, in some form, eventually see the light of day.

Thanks to Robert Seddon and Celine for the scans!

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