New Cancelled Games & Their Lost Media Added to the Archive

Ultima IX (9) [PC – Beta]

Ultima IX (9) is a RPG in the Ultima series, developed by Origin Systems and released for PC in 1999. Ultima 8 was released in 1994 and in those 5 years between the 2 titles, the “Ultima IX project” had a long and troubled development. As we can read on Wikipedia, there have been at least 4 distinct beta versions of Ultima IX, with different storyline and technological implementation.

The first version was already conceived by Ultima creator Richard Garriott when Origin began to work on Ultima VII, but this early concept was soon canned. The second version was developed between 1995-1997, following the feedback received by fans of the series.

By late 1995 or early 1996, the first beta screenshots of Ultima IX appeared in gaming magazines: it had a 3D graphic engine in which the camera appeared locked into an overhead view that approximated the isometric point of view of Ultima VIII, but could be rotated about its vertical axis and zoomed in or out. The game was planned to have a party system with multiple characters and pre-rendered cutscenes.

With the unexpected success of the beta phase of Ultima Online in 1996, Origin moved most of the Ultima IX team to work on that game. By the time work was resumed on Ultima IX in late 1997, corporate interest in Ultima IX had greatly diminished, many of the original team members had left Origin, and the 3D engine was already becoming out of date.

The third version of the game was developed between 1997 and 1998. The Ultima IX team experimented with different camera angles in a new 3D engine and decided that a third-person over-the-shoulder perspective, would have been more immersive. The game would no longer have a party of companions for the Avatar and would once again be a single-character game.  In early 1998, several designers of Ultima IX left Origin.

In early 1999, Electronic Arts set Origin a deadline so that the game HAD to be shipped for Christmas. However, Ultimaa IX was still notoriously bug-ridden and it was impossible to implement the scale of the world and the big story in the given time. Trying to rescue what they could, they shrinked Britannia considerably, rewrote the plot to make it much more simple. In the final version of Ultima IX: Ascension, some elements of the previous  beta storyline were kept, presumably to make use of the existing (and expensive) pre-rendered cinematics, but most of them were either heavily edited or used in a dramatically different context than originally intended.

In the gallery below you can see many screens from Ultima IX 1995 / 1997 beta version, so much different from the final 1999 version that it could be considered as a cancelled game of its own. You can find more info at Ultima Wiki!

Unused maps and models in Ultima IX: Ascension were found still hidden in the game’s code, as we can read from Hacki’s Ultima Page and Ultima Wiki:

  • Useable Halberds
  • Gremlins
  • Red Moongates
  • A Keyring
  • Asylum
  • Cove
  • Several islands
  • Britain Catacombs
  • Several dungeons

Thanks to Celine for the contribution! Scans from Edge magazine #41

Images:

Here’s a video from the final version of Ultima IX:

Angel [Saturn – Cancelled]

Angel is a cancelled platform / action game that was in development by Scavenger for the Sega Saturn. Sadly there are just few info and a couple of screenshots about this lost project, found by Rod_Wod in an old magazine. It seems that players would have took the role of an angelic girl (?), to explore a gothic tower and other demonic areas to stop the devil from ruling the world… or something like that. A demo was shown at E3 1996, but we dont know if it was a playable one or just a video. In late 1996 / early 1997, Scavenger had to close down for economic problems and all the games that were in development in their studio were canned.

If you know someone that worked on this game and could help us to preserve more screenshots, please let us know!

Images:

2 e 3 Ottobre 2010: Video Games History a Monza (Italy)

This article is only in Italian, sorry!

Questo weekend, sabato 2 e domenica 3 ottobre 201o si terrà il Video Games History a Monza, esposizione videoludica (con ingresso gratuito!) organizzata dai ragazzi di Games Collection. Fra retrogames, tornei multiplayer per le ultime console, video storici e pubblicità d’epoca (ocio però!), incontri fra nerd e discussioni filosofiche, un’area-museo dedicata a tutti gli amanti di unseen games: alcuni prototipi e beta provenienti dalle raccolte private dei maggiori collezionisti italiani.

Anche quest’anno parte dello staff di Unseen 64 sarà presente all’evento, per infastidire i collezionisti cercando di recuperare video dei loro prototipi, perdersi per ore a parlare della beta di Zelda 64, esplodere a ripetizione nel torneo di Bomberman Live e tentare di presentare un breve documentario sui migliori videogames cancellati dal NES all’Xbox 360. Ce la faranno i nostri eroi?

Per accordi sul meeting dello staff e dei lettori di U64, potete lasciare un messaggio di commento a questo post oppure mandarci una email a [email protected]

Per maggiori informazioni sull’evento date un’occhiata alla pagina dedicata al VGH 2010 su Games Collection.

Il VGH 2010 si svolgerà presso l’URBAN CENTER di MONZA, Via Filippo Turati 8 (a due passi dalla stazione dei treni) nei giorni di sabato 2 ottobre dalle ore 10.00 alle 19.00 e domenica 3 ottobre della ore 9.30 alle 18.00. Ecco il luogo dell’evento su Google Maps.

Sabato 2 ottobre:

  • ore 10.00 apertura evento e Negozi videogames, Action Figures e fumetti.
  • ore 11.00 e seguenti inizio tornei Fifa 11 1 vs 1 e Multiplayer. In più tornei vari con i ragazzi di Arcade Extreme e Jagfest
  • ore 12.00 visite guidate al Museo
  • ore 15.00 conferenza sul tema: “Gli albori dell’ideazione e produzione di videogiochi in Italia”
  • ore 18.00 premiazione tornei
  • ore 19.30 AFTER-PARTY con bitmusic, chiptune e VJ Visualoop

Domenica 3 ottobre:

  • ore 9.30 apertura evento e Negozi videogames, Action Figures e fumetti.
  • ore 11.00 e seguenti inizio tornei Street Fighter IV e tornei vari (in fase di decisione)*
  • ore 12.00 inizio Primo Campionato Italiano di Pong
  • ore 14.45 conferenza sul tema: “La preservazione del passato videoludico e i suoi protagonisti”
  • ore 15.30 presentazione dei pezzi più rari e particolari esposti
  • ore 17.30 premiazioni tornei
  • ore 18.00 chiusura e ringraziamenti

INGRESSO GRATUITO!

Ecco alcuni video fatti durante il Video Games History degli scorsi anni:

Advent Rising [XBOX PC – Beta / Unused]

Advent Rising is a science fiction action adventure developed by GlyphX Games and published by Majesco for Xbox and PC in 2005. As we can read on Wikipedia, Advent Rising was the first in a planned trilogy which also saw the development of Advent Rising PSP, a side story that took place at the same time as the first game. However, the first game’s retail performance fell short of expectations. By the end of 2005, Majesco Entertainment had completely revised its business plan and canceled plans for future Advent Rising games. Advent Rising was an ambitious project, but even the only released chapter was cut and changed before the final version.

Greg was able to find a lot of unused content in Advent Rising that is still accessible through the PC version’s console. This includes content that was promised in trailers, E3 demos, and the like, but cut for various reasons. Much of the content still exists in partially usable form once you spawn it into the game. Read more

[New Staffer] Franklint joins the U64 Staff!

newstaffers.jpg

The U64 army is still growing and more beta-lovers would like to share their time and will to improve this little archive of games that we’ll never be able to play.  You know, with more people in the U64 Staff, it’s possible to preserve more unseen games.. or at least trying to. Today we are happy to welcome Franklint in the U64 Staff! He already helped us a lot with his articles for beta Banjo Tooie, Spyral Saga, Spinny and Spike, Savage Heroes and many more..  now he’s officially one of us :) Good luck Franklint!