Roadsters 98 is a prototype racing game by Genetic Fantasia, with a gameplay similar to Micro Machines, that seems to have been cancelled in early development. A playable demo exists, thanks to a scene leaked ROM from the old GameBoy Color days. While there is a game called Roadsters released in Europe and USA in 2000, it is completely different from Roadster 98. The release group got access to some beta software which is normal but in this case they probably thought they’d do a nice pre-store but the final game never appeared – unless this is an insanely rare special release no one knows about.
We can speculate that Genetic Fantasia worked on Roadsters GameBoy Color for Titus, but something went wrong and the publisher decided to release a different game.
Banjo-Tooie, for Nintendo 64, is a game that really needs no introduction. The sequel to the landmark platformer Banjo-Kazooie, Tooie achieved huge popularity in its own right for its immersive gameplay, huge worlds and charming characters. The game, set two years after the events of Banjo-Kazooie, didn’t receive the same amount of media interest as its predecessor because, as a sequel, it was not seen as being as revolutionary or new as Kazooie. From what we can tell (from the limited screenshots made available), a few cosmetic changes were present in the game before publication:
1) the warp pads, instead of spirals, were adorned with large “B-T” logos
2) Humba Wumba used Mumbo tokens instead of Glowbos
3) her talking head sprite wore a mask of some kind under her eyes
4) she wore a red dress
5) the large bottle of “Jolly’s Juice” was once titled “Dud Beer”
As far as the press is concerned, these are the only BETA clues available.
However, Banjo-Tooie also contains perhaps the most infamous hidden development content of any video game: Bottles’ Revenge. This was planned to be a multiplayer component of the game, in which the second player used “Devil Bottles” to take control of enemies and attempt to hurt and/or kill player one (who controlled Banjo and Kazooie as usual).
However, Rare states that it ran out of time to debug the mode, and it now remains accessible only by using a cheating device such as a GameShark. Although Devil Bottles was originally planned to be capable of possessing bosses, Rare has said that only Old King Coal was programmed for this when Bottles’ Revenge was dropped, and Old King Coal is not controllable in the version that is present in the retail game.
Further delving into the game’s code has discovered a few other sections of the game that were abandoned, but remain in the cartridge and accessible, again, through the use of a cheating device. The first of these is a large ceiling object, and the second consists of three doorways which, based on their position in Banjo-Kazooie’s memory, were probably intended to form part of Witchy World. There is one other unused area, but it is very small and contains no visible object. The first two rooms are viewable in the video below (from Runehero124’s YT Channel):
As we can read on Wikipedia, Vanguard Princess is a Japanese indie 2D fighting game for Windows PC, developed by a single programmer / illustrator called Tomoaki Sugeno and a supposedly ex-Capcom employee. As posted by Megalol in our U64 Forum, Tomoaki Sugeno has shared a lot of beta materials, canceled characters concepts, stages and old sprites in his blog!
Infamous 2 is an action sandbox game developed by Sucker Punch Productions and released for the Playstation 3 in 2011. In a article at Gameinformer website we can read that the new design of the main character, which was not very well received by fans, was scrapped in favour of the old look which Cole had in the first Infamous.
Masters Tournament Augusta was a golf game developed by T&E Soft and planned PC-FX. After witnessing the PC-FX failure in the japanese market T&E Soft decided to cancel the game. Only a single image was found in CD Consoles issue 5.
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