New Cancelled Games & Their Lost Media Added to the Archive

WWF Smackdown: Just Bring It [PS2 – Beta]

WWF SmackDown! Just Bring It is a professional wrestling fighting game developed by YUKE’s Future Media Creators and published by THQ for the PlayStation 2 in 2001. In the early screenshots from the beta version Lionheart noticed some differences:

Jericho, Angle and Jeff Hardy had different costumes in the final game, these models can still be used with a gameshark/codebreaker

The game had 3D announcers sitting at the announcers table, who would sometimes pop-up in a “picture in picture” view to talk about the match. Both of these features where cut out of the final game (Although you can see a picture of Tazz and Micheal Cole commentating on the back of the boxart).

You were able to attack the announcers during the match

In the final game there is only one ladder in ladder/tlc matches, while in the beta there were a lot.

There are no big ladders at all in the final game.

In the beta it was possible to do attacks with the ladder which were removed from the final game (Dropkicking the ladder into the face).

You can also notice an alternate start screen.

Thanks to Lionheart for the contribution!

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Unseen Changes: Super Mario Bros. 2 VS Doki Doki Panic

<< More Unseen Changes

[Article by Bowsersebemy]

Super Mario Bros. 2 (known as Doki Doki Panic in Japan) is little more than a port of a game that had no relation to the famous plumber at all. In the original version of the game, it actualy had an opening scene. Also different are character select and current level screens, they’re actualy put together to form the book from the opening scene. Also, instead of picking your character after each stage, the game uses a save file for the progress of each character individualy.

Other notable differences, is that different sounds were used for when picking up items or enemies, and hitting enemies. Also, the potion is a magic lamp, the eagle face at the end of each stage looks more like a tribal mask, and the characters don’t shrink when down to the last heart. The only other changes are graphics here and there, and differences in the endings.

Doki Doki Panic Intro 1

Super Mario Bros. 2 Intro 1

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Elite [SNES MD GB – Cancelled]

As we can read on Wikipedia, Elite is a space shooter / trading game written and developed by David Braben and Ian Bell, originally published by Acornsoft in 1984 for the BBC Micro and Acorn Electron computers. The game’s title derives from one of the player’s goals of raising their combat rating to the exalted heights of “Elite”. Elite was one of the first home computer games to use wireframe 3D graphics with hidden line removal. Another novelty was the inclusion of The Dark Wheel, a novella by Robert Holdstock which influenced new players with insight into the moral and legal codes to which they might aspire.

Despite being ported to virtually every home computer of that time, there is just one version available for a console and that’s Imagineer NES port, released only in Europe in 1991 ( the NES port is considered the best 8-bit version by the authors). However there were various attempts in early nineties to bring this milestone title to other Sega and Nintendo systems.

In fact Nintendo Magazine System issue 9 revealed how Hybrid Technology (developer of the Archimedes version) was developing the ultimate version of Elite using the Super FX chip. However , as Stern correctly noticed, the screenshots in the article were probably taken from the Amiga version. In the next issue ( #10 ) NMS unveiled ( this time for real ) the first official pics for Super Nintendo. Contrary to what they wrote in the previous issue, Elite for SNES wouldn’t utilize the SFX chip and despite that the game was said to have smooth framerate and Mode 6 ( SNES hi-res mode ). Super NES Elite had additions compared to the original title like a “planet buster” bomb and a more console-friendly interface that use icons ( like the NES version ) .

Those two article made clear how Hybrid Technology had yet to found a publisher for their project at the time so that’s likely the reason why it never come out.

Later on , in 1994, Hybrid Technology created two small tech demos as a pitch to port Elite to Genesis / Mega Drive and Game Boy however nothing came out from them. The two tech demos are available on Ian Bell ( Elite co-author ) ‘s website (backup at elitehomepage.org). You can watch two short videos about them below.

Article writteb by Celine, thanks to Steven for the contribution!

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Elite [Game Boy Tech Demo]

Elite [ Genesis/Mega Drive Tech Demo ]

Splinter Cell: Pandora Tomorrow [XBOX PS2 GC – Beta]

Tom Clancy’s Splinter Cell: Pandora Tomorrow (also know as Shadow Strike during its development) is a third-person stealth game in the Splinter Cell series, developed and published by Ubisoft Shanghai in 2004. Below you can see a video compiled by Silenceofthehills, with lots of early concept arts and beta screens. Text and video annotations in the video help explain the differences between the earlier planned renditions and the final version of various spots in each area.

As seen in the video, a fully missing level map is viewed under the first game‘s HUD. Since the first game had cut a level and used it as an extra in another version of the game, its quite possible that these shots are from a missing level. Its also possible that these are merely early renditions of a previous level, or even simply a test level considering the unaltered HUD.

Secondly, we can also see the previous incarnation of the PS2 and GameCube port before it had be delayed and taken under various graphical tweaks to ensure the artwork was nearer to par with the original versions of the game. This is also available in the GameInformer article scan as well, which also oddly contains a beta HUD akin to that of the online mode’s. This HUD was also apparently shared between all versions of the game.

Below is the direct quote on this from Gamespot itself, posted on February 4, 2004 by Justin Calvert.

“Ubisoft has today announced that while the Xbox, PC, GBA, and cell phone versions of Splinter Cell Pandora Tomorrow are still on track for release next month, the PS2 and GameCube versions will now launch at a later date. The only reason given for the delay is that the development team is committed to making sure that the other two console versions are as good as the Xbox version.”

Thanks to Silenceofthehills for the contribution!

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Monster Hunter Tri [Wii – Concept / Beta]

Monster Hunter 3 (Tri) is an action coop game that was developed by Capcom and released for the Wii in 2009 (Japan) and 2010 (USA and Europe). As we can read in Wikipedia, the game was originally planned to be a PlayStation 3 title, but due to high development costs for that console Capcom instead decided to develop it for the Wii. Thanks to Monster Hunter Wikia, we can see many concept artworks from the official Hunter Encyclopedia 3, that show early versions of the MH3 monsters and various unused enemies (that may be revived for a possible MH3G expansion).

Beta Royal Ludroth:

Final Royal Ludroth:

Beta Barioth:


Final Barioth:

Check the gallery below for more concepts!

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