New Cancelled Games & Their Lost Media Added to the Archive

ClayFighter [SNES – Beta / Unused Stuff]

ClayFighter is a fighting game developed by Visual Concepts and published by Interplay for the Super Nintendo in 1993, and later ported to Mega Drive/Genesis in 1994. In an old promo video, uploaded on Youtube by gamecubedude03, we can see some beta differences as a removed Super Move green meter. As noted by Falcovsleon20, Blue Suede Goo was originally named Elvis the Impersonator, Ickybod Clay was originally named Ghost Guy, Helga was originally named Val, and Tiny was originally named Crusher.

Also Nabz noticed that on back of the Box Art there is a picture with the Blob transforming into a Bomb and another screen in which an opponent is thrown into the slime river at the clowns stage. These special moves were removed from the final game. The unused Blob / bomb move can still be seen thanks to a game genie (6280-DD6F): Blob will turn into a bomb and after a couple of seconds, it will explode and hurt both himself and the opponent. Kind of a pointless move, which was probably why it was disabled in the first place.

Lucas also noted that Taffy was orginally named Taffy Man and his alt pallete is Green, The Blob was orginally named Blob, Blue Suede Goo outfit orginally is Blue, Ickybod Clay was named Icky Bod Clay after Ghost Guy and all the charatcers have his own intros

Beta Biographies

Bad Mr. Frosty
Likes: Pizza
Hates: Fire
Clay Type: O-
Sex: Clay
Married: No

Taffy Man
Likes: Glue
Hates: Perns
Clay Type: B
Sex: Clay
Married: Yes

Crusher
Likes: Color
Hates: Sega
Clay Type: R
Sex: Clay
Slogan: Win!

Blob
Likes: Hair
Hates: Port
Clay Type: X
Sex: Other
Moto: Ill

Ghost Guy
Likes: Wind
Hates: Day
Clay Type: M
Sex: ???
Moto: Float

Bonker
Likes: Xmen
Hates: Soap
Clay Type: Z
Sex: Clay
Slogan: Pie!

He also rumored these Biographies

Impersonator
Likes: Music
Hates: Drugs
Clay Type: J or O+
Sex: Clay
Rival: Val

Val
Likes: Opera
Hates: Food
Clay Type: AB
Sex: Clay
Rival: Elvis

Thanks to Lucas Araujo for the contribution!

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Recoil: Retrograd [X360 PS3 PC – Cancelled?]

Recoil: Retrograd is an action adventure based on time travels, that was in development by ZeitGuyz in 2006 / 2008 for the Xbox 360, Playstation 3 and PC. The studio was searching for a publisher interested in their project in 2008, but as the game is still unreleased, we can assume that they did not have any luck and Recoil had to be cancelled. In an interview by IGN, we can read some more info on the gameplay:

Now, gameplay — the player travels back in time, changes the past, returns to the future and experiences the consequences of his actions and sees the world change, dynamically and realtime. How the world evolves, is very much dependent on choices and actions in the past — so we rely on a lot of replay value for this game. What if I go back and do it differently — what then…? Beyond that, there’s a lot of interaction with machines, vehicles, crowds– and big, powerful steamy guns!

We can still hope that they could be able to find a publisher in the future.

Thanks to Userdante for the contribution!

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Prince of Persia: The Two Thrones [Beta]

Prince of Persia: The Two Thrones is an action-adventure game developed and published by Ubisoft Montreal. It was released in December 2005 for the Xbox, PC, PlayStation 2 and the GameCube. In the game the Prince develops a split personality, known as the Dark Prince, and this alter-ego constantly bickers with him in his mind about right and wrong. At times, the Prince physically transforms into the Dark Prince. [Info from Wikipedia]

As noticed by Zapages from the NeoGAF Forum, initially the Dark Prince had a different design than the one in the final version. Check the videos below for a comparison:

Video (Beta Dark Prince)

Video (Final Dark Prince)

Na0mi [PSP – Cancelled]

Na0mi is a cancelled hero-based RTS that was in development by Mad Monkey Studios for the PSP in 2004. The player would have played as a female cyber-hacker named Na0mi, in a war over control of information. Na0mi and the other heroes of the game were able to evolve their powers while progressing and absord new skills from the giant boss enemies. Multiplayer via the PSP’s wireless LAN system was planned too. The project was canned for unknown reasons and only few artworks remain to preserve its existence.

Thanks to Celine for the contribution!

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Spinny and Spike [GEN MD – Cancelled]

Spinny and Spike was a Genesis game, produced by Sega Technical Institute, that got cancelled relatively early on in development. It was unique in that it was one of the first games to be made up exclusively of boss battles, with no segue levels between them. Two characters (presumably named Spinny and Spike) were to fight through various nightmares.

This would have allowed for a great deal of creative flexibility and extremely varied characters.Two of the known enemies were Snake, a robotic snake with two stages of combat and a fake “natural” snakeskin that had to be blown away by the player, and Junkyard Dog, a vicious canine, the defeat of which required the player to abuse the occasional raising of its metallic head-plate.

Not much more is known about this game, apart from a wealth of old production artwork. However, there is a fair bit of interest surrounding it, and the story of its demise is of particular note.

The story goes that the game was originally conceived and planned by the trio of Steve Woita, Jason Plumb and Tom Payne (two programmers and an artist, respectively). It was soon given the go-ahead by Tom Kalinske (then-CEO and president of Sega of America), along with two other games, Comix Zone and Sonic Spinball. However, not long into its production, the three members of the team were reassigned to the Sonic Spinball project, which needed extra assistance in order to reach completion in time for the holiday rush.

Upon returning to Spinny and Spike, the three were rudely surprised by the apparent instigation of a completely new producer and lead artist, who had been hired to continue work on the game. The new team had sent it off in a completely different direction, and had not stayed faithful to the original design, according to Woita. Both he and Plumb decided to leave Sega in disgust, after receiving offers to work at Ocean of America.

While development of the game was meant to continue in the absence of these two key players, it was soon decided that its completion would be impossible without the input of Woita and Plumb; their code was too individual and unconventional, and its efficient use would have first required a complete rewrite. As this was too costly, Sega simply canned the project.

You can see many pieces of concept art, and read more about Spinny and Spike, in the Select Button Forum!

Article by Franklint

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