As we can read from Wikipedia, The King of Fighters ’99: Millennium Battle is a 1999 head-to-head fighting game by SNK released for the Neo Geo arcade and home platform. The King of Fighters ’99 initially meant to remove Kyo Kusanagi and Iori Yagami from the series due to the introduction of the new lead character, K’. However, due to negative fan response in location tests, they decided to readd them.
The SNK staff wanted to create a Robo Army Team. However, this idea was abandoned but they later made it a tribute in The King of Fighters 2000 by introducing Rocky, a character from Robo Army as a striker for Maxima. The character from Whip was originally meant to star in The King of Fighters ’96, but due Leona’s introduction in that game, the staff decided to wait until K0F ’99.
Developers also found troubles with the large number of young characters appearing in the game; as such the staff also designed older character such as Maxima and Vannesa to balance the game. In contrast to this Bao was added to the game in order to reduce the average age from the Psycho Soldiers Teams. Bao had many different design before its final one, as you can see in the gallery below.
Here’s the final Bao sprite to compare it with its early designs:
The original Rayman is a 2D platform game developed and published by Ubisoft on September 1995 for the PlayStation and Jaguar. Early in its development, Rayman was planned for the Super Nintendo and the game featured a 2 players coop mode and different graphics. It seems that Ubisoft decided to move the project to the new CD-Rom consoles and they hired animators from a cartoon company which has considerably improved the graphics. [Info from Wikipedia]
TYKUN found some images from the unreleased Super Nintendo version in french magazine Pix’N’Love #13. In the article we can read:
Long before the Jaguar and PlayStation versions, Michel Ancel and his team were working on Rayman for the SNES. Even if it was in advanced development, the game was stopped in favor of the CD support. As exclusives, here are a few pictures from this aborted version
The original story was going to be about an eleven-year-old boy named Jimmy. Jimmy takes advantage of the realms that he discovers within his computer to create a fantasy world called Hereitscool.
Thanks to Adamis and TYKUN for the contributions! A few more details on the cancelled SNES version of Rayman can be found in Pix ‘n Love book “L’Histoire de Rayman” (french only) by Michaël Guarné, you can buy it from Amazon FR, Amazon USA, Amazon UK or Amazon IT.
aMaze was among the first known titles to be announced for the NUON DVD game system but like most of the games announced for it, aMaze never saw the light of day. The premise was based upon those old marble balance board games where you tried to get a small ball to the goal, avoiding the many holes along the way. It also was notable at the time as the game employed real-time raytracing to draw objects such as the ball. The official description goes as follows:
aMaze is based on the classic board game that challenges you to tilt the board in order to roll a steel ball through a nerve-racking maze of trap holes. Simple in theme yet elegant in graphic nature, aMaze is best described as an overall experience that is highly addictive, yet surprisingly relaxing. From the outset, aMaze was designed to be attractive to all types of gamers – from hard core to mainstream. aMaze is an engaging game for everyone.
Some screenshots and a couple of videos can be found at NUON-Dome.
Red Dead Redemption is a Western open world action adventure, developed by Rockstar San Diego and published by Rockstar Games for the Xbox 360 and PlayStation 3 in May 2010. A trailer of the project was sent to a select number of people at a Sony conference in 2005, promoting the release of the PlayStation 3 system. The trailer was a tech demo of RAGE set in a western setting referred to as Old West Project and a direct sequel to Red Dead Revolver. [Info from Wikipedia]
In this tech demo video we can see like an early version of Armadillo, and the character it shows looks nothing at all like the John Marston we have now, most notable difference is the character in that video has blonde hair.
The comments in the Youtube page point out some more differences:
Looks like the town is an earlier rendition of Armadillo, with buildings similar to the ones in the MacFarlane Ranch. And the duster is an early rendition of the duster outfit that can be unlocked in RDR.
I’d say you are right, it sure does share great similarity to Armadillo building wise. Interesting to see the layout differences of some of the buildings. If you look closely at around 0:11 also, you can see what appears to be animals (possibly horses?) moving around the fenced building to the top-left. I’m guessing that was the original idea of the fenced horse area in Armadillo next to the Salon in the final game. I always find it amazing, watching this video.
The Big One is a cancelled action adventure / open world sandbox game that was in development by Melbourne House for the Playstation 2 in 2004 / 2005. After releasing Transformers on the PS2, the same team got started working on Transformers 2, but after only a few months this sequel was canned: Atari was starting to go through its financial troubles, and as a result they sold the Transformers license back to Hasbro to gain some money.
As we can read on Wiki News, Bruno Bonnell, then-head of Infogrames/Atari, had an a idea for a game that involved natural disasters and aliens having weapons that could cause earthquakes. The project was given to Melbourne House to make, that started to brainstorm different game designs and gameplay around natural disasters, while the art team went ahead and built ‘look-and-feel’ concept arts for destructed environments. This new game was going to be based on the great Transformers 3D engine, so the coders started updating it where necessary.
After some thoughs, they decided that the game would have followed a number of different characters in the aftermath of “The Big One”, the biggest earthquake to hit San Francisco. Similar to Raw Danger / Disaster Report 2, players would have been able to do different tasks depending on the character (one of which was a firefighter, as seen in the video below) and then the available area would open up and allow to freely explore the city (in a “Prince of Persia Sands of Time” style. to climb in and out of broken buildings) and to help more people (or leave them to die).
Melbourne House had an idea for a “karma system” based on the good / bad actions of the players and their interactions with the NPCs, but they did not have enough time to finish its design before the cancellation. The Big One would have included physics puzzles (for example you had to use crates and rocks to stabilise a tettering bus before rescuing the driver) and heavy use of fire, water and destruction-related effects (smoke, debris, etc).
The game had potential, but sadly only an early prototype was done and the apartment level seen in the video below was just a tech / art demo that had gameplay forced on it for demonstration purpose. When Atari’s Eden studio was working on Test Drive Unlimited for the Xbox 360 launch, Atari decided that to offset the risk of the launch title, they would have Melbourne House port TDU to PS2 and PSP, instead than to keep working on a tricky project as The Big One. TBO was cancelled and TDU PS2/PSP was the last game from Melbourne House before they were bought out by Krome Studios in 2006.
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