Monster Hunter 3 (Tri) is an action coop game that was developed by Capcom and released for the Wii in 2009 (Japan) and 2010 (USA and Europe). As we can read in Wikipedia, the game was originally planned to be a PlayStation 3 title, but due to high development costs for that console Capcom instead decided to develop it for the Wii. Thanks to Monster Hunter Wikia, we can see many concept artworks from the official Hunter Encyclopedia 3, that show early versions of the MH3 monsters and various unused enemies (that may be revived for a possible MH3G expansion).
Pokémon Emerald is an updated version of Pokemon Ruby and Sapphire, that was released in Japan in September 2004 and in America and Europe in 2005. Even if the game is just an “add-on” to Ruby and Sapphire, it’s possible to find some beta and unused content still hidden in its code. As noted by Bulbapedia:
There’s an unused map header into the ROM called “SPECIAL AREA”.It was probably used for the battle frontier back then.
All the music tracks found in FireRed and LeafGreen are present in Emerald too, but only few of them are used for special events.
Also, from an early Pokèmon Emerald screenshot by IGN you can clearly see that ROUTE 109 had glitched up tiles!)
In the ROM LucaPM found an unused Prof.B irch sprite, that was probably used for the beta intro sequence. HEX Offset : 557AF0 (varies between ROMS)
Unused sprite:
Final sprite:
Things to notice between the unused and the final sprite:
Different stance (of course)
Less outlined sprite
Shorter shirt
Different,bigger belt
Different designed and coloured pants
Different right leg
Slightly different haircut
As noted by Zero7, it’s possible that he was suppose to have his hands in his pockets, go into the now final sprite for throwing out the pokemon, then either stay in the final sprite or back to the unused sprite for the rest of the intro.
IMSA World Championship is a cancelled racing game that was in development by Studio 3DO for the unreleased 3DO / Panasonic / Matsushita M2 console. When 3DO sold their M2 hardware to Panasonic, IMSA was slowly postponed and then canned. The game had a great graphic engine for its time and it was one of the best “tech demos” to show the power of the M2. This project could have been lost forever, but on July 26th 2010 NikeX has released a playable beta version of IMSA Racing in the 3DO Zero Forums.
In the 3DOZ Forum we can also read more info about the game from one of its developers:
A while later, I started working on IMSA World Championship racing, which was 3DO’s main internally developed M2 game. The director of the game was Ed Rotberg, an industry veteran who was responsible for such classic arcade games as Battlezone and Star Wars Arcade. The lead programmer was Chuck Sommerville, who wrote the original Snakebyte (you know, that game where you drive a snake around and try not to crash into your own tail) as well as the cult favorite Chip’s Challenge. […]
The physics and driving engine for IMSA were licensed from the company that made the arcade game Hard Drivin’. The graphics engine was something called “Mercury” that an external developer had written and then sold back to 3DO, at which point it became our official graphics engine which we encouraged other developers to use. […]
Also, NikeX wrote a review of the IMSA beta, that you can read in here.
It’s 1996, IMSA game is shown to the people. No pixels, but texture correction. Something you don’t see on Playstation 1 or Sega Saturn. And, in this quality, not on N64. In fact, you’ve never seen so solid, vivid-plastic car models, when the camera comes close: The tires are round and they turn in the correct direction. Constant 30 frames per second, even with 10 cars on the track. My jaw tumbled when I saw the realtime presentation of the cars, tires, gears or rear spoilers. Great illuminating effects, readable words on car and parts. Even in the race itself. In 1996, 97 you would have thought: Am I watching a FMV?
Huge props to NikeX for sharing this lost game with the community! Thanks to Celine for the magazine scans!
Crash Bash is a party game developed by Eurocom and published by Sony for the PlayStation in 2000. Mucus linked us to a couple of videos from a beta version of the game, in which we can see a different Keg Kaboom level, from the Winter Jampack 2000 PSone demo disc. Also, the first trailer for Crash Bash has some beta elements in it!
As we all know, Earthbound 64 / Mother 3 for the Nintendo 64 DD is one of the most interesting games that were never released. It was an huge and ambitious project, that somehow was resurrected and ported (with many cuts) to the Gameboy Advance, with a long and troubled development cycle. OKeijiDragon has worked on a video documentary that tells the sad story behind Earthbound 64.
Part 1 of this documentart briefly details the conceptual stages of EarthBound 64 and it’s N64 unveiling at the Nintendo SpaceWorld 1996, with the early characters, objects and ideas. It also goes over the significance of music composer Shogo Sakai, who, according to Itoi, was an extremely valuable asset to the project. Last but not least is the last major unveiling of the game at Space World ’99.
This website uses cookies to improve your experience, by continuing to browse the site you are agreeing to the use of cookies. Find out more about cookies.Hide
Privacy & Cookies Policy
Privacy Overview
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.