New Cancelled Games & Their Lost Media Added to the Archive

Jack Nicklaus Cyber Golf [Jaguar CD – Cancelled]

Jack Nicklaus Cyber Golf (aka Jack Nicklaus Power Challenge Golf) is a cancelled sport game that was in development for the Jaguar CD by Atari and Hand Made Software in 1994. It seems that the game was canned in early stage, as no version more complete than what is seen in the video below (from viMasterJag channel) have been found, which is no more than a demo lacking animations, voice and gameplay.

As we can read at Cyberroach:

Jack Nicklaus Cyber Golf, a CD title, is a photo-realistic golf game for the Jaguar that utilizes over 9,000 images of Murfield Village Golf Course. This course is the first that Jack Nicklaus created and is the site of the annual Memorial Tournament. Well-known sports presenter David Livingston acts as a virtual commentator to teach the first-time player how to play the game or provide comments and suggestions for the more experienced players. Up to a foursome can play Jack Nicklaus Cyber Golf, and the CD is expected to ship late this spring.

Thanks to Adam for the contribution!

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Project Offset [X360 PS3 PC – Cancelled]

Project Offset is a cancelled fantasy action adventure that was in development by Offset Software, initially planned for the Xbox 360, Playstation 3 and PC. As we can read on Wikipedia, in February 2008, Intel acquired Offset Software and the game became a PC exclusive. After a couple of yers, Intel officially canceled the game in July 2010, citing “recent changes in our product roadmap” as the cause for the decision. The founders of Offset Software have moved to a new game development studio named Fractive LLC.

As we can read at Super Download, it seems that the changes in Intel’s product roadmap in the statement most likely refer to the company’s decision to cancel the high-end graphics chip product code name “Larabee” that was shut down as a commercial hardware product last December.

Some more info about Project Offset can still be found in the official website:

Q: Has the game gone back to the drawing board since you last saw it?

A: In some ways…Yes. We have a had a design scrub post Intel acquisition. The gameplay footage you have seen in the past was from a prototype. However we did not throw away all work or assets from that effort. We will share all we can as soon as possible and when ready. […]

Yes it has been a while, and yes this project and team started small and was then acquired by Intel. The tech and engine have been in development for some time, and post the acquisition did need some re-work to target Intel Architectures in the best way possible. We also took some time after completing the prototype of the game, which was created before acquisition, to look at the size of the team, our resources, the games out on shelf currently and our target hardware architectures, and did some re-working on design and gameplay mechanics. […]

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Savage Heroes [GEN MD – Cancelled]

Savage Heroes was a fighting game, produced by Electronic Arts, planned for the Genesis / Mega Drive, that was originally conceived as a hybrid between brawler Streets of Rage and 1-on-1 fighting game Street Fighter II. The game would have handled this fusion by utilising two similar, but different, control schemes: for the multiple-enemy-based combat, the controls would have mimicked Street Fighter II’s control scheme, but been more efficient and general to allow for quick disposal of multiple opponents.

During boss fights, however, the controls tightened up so as to increase precision, and the view changed to a smaller arena, resembling a typical 1-on-1 fighter game. The game included two-player support, and also would have contained an exclusively 1-on-1 mode to provide a more traditional experience if players required it.

The game’s original designer, Scott Berfield, outlined, in an interview with Sega-16, some of the reasons he believes the game was eventually canned. As well as the project being too ambitious and advanced for the Genesis (and better-suited to a more powerful console), the developer responsible for creating the prototype game was not of a high quality and, as a result, enthusiasm and, therefore, sales forecasts, decreased. EA finally pulled the plug, sending the Savage Heroes finances over to a different game (Shaq-Fu).

This game is interesting not only because of its unique style, but also because of its setting. Savage Heroes would have been set on another world, populated entirely by intelligent, humanoid animals. A crime-fighting team of four heroes would match wits with the crime lord Teeg, a Bengal Tiger. Of the four protagonists, different ones would be controlled by the player at different places in the game. The four members of the team were:

  • Bruno, a bear and kung-fu master, the group’s leader
  • Lucy, a wolf and kick-boxer
  • Reno, a rhinoceros and brawler
  • Leon, a lion and karate expert, who was very street-smart.

In order to make the game properly, the Savage Heroes team planned to use stop-motion animation in order to get the characters to look as lifelike as possible, and about a dozen 12-16” figures are, according to Berfield, probably still sitting in storage at EA. These figures were made by a Texas special effects business exclusively for the game.

Berfield also notes that the levels in the game were planned to be entirely seamless: each one led directly into the next one, separated by a level result screen superimposed over the transition sequence. Berfield says that he is very interested in eventually getting Savage Heroes finished, because he still has a personal connection to the created characters. You can find pictures of the characters, and other production material at Sega16.

Article By Franklint

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Super Burn Out [Jaguar – Beta]

Super Burnout is a superbike racing game developed by Shen Technologies SARL and published for the Jaguar by Atari Corporation / Virtual Xpérience in 1995. Before the game was finished, it was simply called Burn Out and this beta version is in the hand of some collector. As we can read from the video uploaded on Youtube by viMasterJag:

I’ve noticed only a few differences between this & the commercial version. One being the title screen is clearly different. The setup options are slightly different and the beta is missing one of the game modes from the final release.

Thanks to Adam for the contribution!

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Tekken (Rave War) [Arcade – Beta]

Tekken is the first of a series of fighting games with the same name, but originally in the beta it was going to be titled “Rave War” as seen in a scan from EGM issue 65. The game was developed by Namco and released at arcades in late 1994 and on the PlayStation in 1995. In another scan with concept arts taken from the Tekken Chronicle book, you can see very old / different versions of several Tekken characters. LeeChaolan was originally a silver haired brute, Nina looks like an Elf, and Kazuya looked a lot beefier than he does now.

Thanks to Celine for the EGM scan!

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