New Cancelled Games & Their Lost Media Added to the Archive

Savage Heroes [GEN MD – Cancelled]

Savage Heroes was a fighting game, produced by Electronic Arts, planned for the Genesis / Mega Drive, that was originally conceived as a hybrid between brawler Streets of Rage and 1-on-1 fighting game Street Fighter II. The game would have handled this fusion by utilising two similar, but different, control schemes: for the multiple-enemy-based combat, the controls would have mimicked Street Fighter II’s control scheme, but been more efficient and general to allow for quick disposal of multiple opponents.

During boss fights, however, the controls tightened up so as to increase precision, and the view changed to a smaller arena, resembling a typical 1-on-1 fighter game. The game included two-player support, and also would have contained an exclusively 1-on-1 mode to provide a more traditional experience if players required it.

The game’s original designer, Scott Berfield, outlined, in an interview with Sega-16, some of the reasons he believes the game was eventually canned. As well as the project being too ambitious and advanced for the Genesis (and better-suited to a more powerful console), the developer responsible for creating the prototype game was not of a high quality and, as a result, enthusiasm and, therefore, sales forecasts, decreased. EA finally pulled the plug, sending the Savage Heroes finances over to a different game (Shaq-Fu).

This game is interesting not only because of its unique style, but also because of its setting. Savage Heroes would have been set on another world, populated entirely by intelligent, humanoid animals. A crime-fighting team of four heroes would match wits with the crime lord Teeg, a Bengal Tiger. Of the four protagonists, different ones would be controlled by the player at different places in the game. The four members of the team were:

  • Bruno, a bear and kung-fu master, the group’s leader
  • Lucy, a wolf and kick-boxer
  • Reno, a rhinoceros and brawler
  • Leon, a lion and karate expert, who was very street-smart.

In order to make the game properly, the Savage Heroes team planned to use stop-motion animation in order to get the characters to look as lifelike as possible, and about a dozen 12-16” figures are, according to Berfield, probably still sitting in storage at EA. These figures were made by a Texas special effects business exclusively for the game.

Berfield also notes that the levels in the game were planned to be entirely seamless: each one led directly into the next one, separated by a level result screen superimposed over the transition sequence. Berfield says that he is very interested in eventually getting Savage Heroes finished, because he still has a personal connection to the created characters. You can find pictures of the characters, and other production material at Sega16.

Article By Franklint

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Super Burn Out [Jaguar – Beta]

Super Burnout is a superbike racing game developed by Shen Technologies SARL and published for the Jaguar by Atari Corporation / Virtual Xpérience in 1995. Before the game was finished, it was simply called Burn Out and this beta version is in the hand of some collector. As we can read from the video uploaded on Youtube by viMasterJag:

I’ve noticed only a few differences between this & the commercial version. One being the title screen is clearly different. The setup options are slightly different and the beta is missing one of the game modes from the final release.

Thanks to Adam for the contribution!

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Tekken (Rave War) [Arcade – Beta]

Tekken is the first of a series of fighting games with the same name, but originally in the beta it was going to be titled “Rave War” as seen in a scan from EGM issue 65. The game was developed by Namco and released at arcades in late 1994 and on the PlayStation in 1995. In another scan with concept arts taken from the Tekken Chronicle book, you can see very old / different versions of several Tekken characters. LeeChaolan was originally a silver haired brute, Nina looks like an Elf, and Kazuya looked a lot beefier than he does now.

Thanks to Celine for the EGM scan!

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[Project] Knights of the Old Republic 1 Beta Restoration

ZM90‘s new big “beta remake” project is a Star Wars: Knights of the Old Republic 1 Restoration (K1R). KotOR is a Star Wars RPG developed by BioWare and published in 2003 for the Xbox and PC, but some stuff were removed from the game before the final version. What this project basically does is to add most of the beta content back to the game. Things that he plans on restoring include the cut swoop races, the Tatoinee Temple, the E3 demo area (to use it as an optional tutorial area), as well as any other beta content that still fits with the story. We say good luck to him and wish him the best on this new project. Check out a couple of videos from the project below.

Tarzan [SNES – Cancelled]

In 1992 / 1994 Manley & Associates were working on a Tarzan platform game for the Super Nintendo, that would have been published by Gametek. The project was later cancelled, as we can read from Clayton Kauzlaric‘s blog:

The project was pretty close to content complete when it was canned. We had stumbled along for a good five months without any real design, apart from what the artists and programmers cobbled together on the fly. The game’s cancellation may have been related to the way good ol’ Tarzan methodically slaughters his way through the endangered species list over the course of the game. The fact that doing so wasn’t even fun just sealed the deal.

Rod_Wod found many screens from the game in some old magazines and Celine was able to find another image in Console Plus issue #34

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