Bug Blasters: The Exterminators is a cancelled on-rails shooter, made by Stargate, that was supposed to come out in 1995. Aside from being one of the most shameful rip-off of Ghostbusters ever created, there is nothing too interesting about this game: it is just a long sequence of FMVs in which you have to aim and shoot… bugs. A complete version of Bug Blasters was commercialy released in 2001 by Good Deal Games.
Split Realities is a cancelled 2D side scrolling action game that was in development by Funcom for the Playstation and Saturn. The game looked a lot like Flashback and it’s possible that the gameplay would have been similar to Delphine Software’s title. Split Realities was canned for some development issues, but its core concept, setting and characters were reused to build “The Longest Journey”, a Point and Click adventure released by Funcom in 1999 for PC.
As we can read in an interview with Funcom’s Ragnar Tornquist on Adventure Gamers:
How did you come up with the concept for TLJ? Were you guys just writing down ideas when someone suddenly cried out “Eureka!” ?
If I remember correctly, I think it was “Geronimo!”. Okay, that’s not really how it happened. The core idea of TLJ—two worlds, one of magic, one of science, and a Guardian to keep watch of the Balance between them—was actually the setting for a platform game (of all things) that Funcom was developing at that time, called Split Realities. I wasn’t involved with that project at all, but when for various reasons the game was canned, the lead artist, Didrik Tollefsen, wanted to take the core concept and build a new game around it. Which is where I entered into the picture. We sat down for quite a while, played around with the setting and the characters and the story, and the end result of that process was the beginning of The Longest Journey. There are only little bits and pieces left of the original idea, but that’s the nature of any good game design; it grows and changes with the people working on it. At this point, it’s difficult to say who came up with what, but it’s really been a cooperative process between me and the lead artist, with constant input from the whole team. So, no, it was never “Eureka!” It was more of an organic process.
Celine and Rod_Wod were able to find few Split Realities screens in CD Consoles magazine issue #11 and other old magazines.
As we can read in Wikipedia, OutRun 2 is a racing game released by Sega in 2003. Developing the game precipitated some changes for its developers, Sega-AM2, who had historically written their games using Unix systems. Writing for an Xbox-based system meant they had to adapt to the Microsoft Windows kernel. In Seganaomi’s Youtube Channel we can see a video from a beta version of the game, with some minor differences:
Outrun 2: Arcade beta test version running on my Sega Universal driving cab, powered by Chihiro hardware, the beta has a different intro & more interestingly you can continue when the timer runs out aswell as loads more views available including “birds eye view” as you can see not all the music made it into this test version, enjoy !
The Legend of Zelda: Ocarina of Time URA Expansion is based from The Legend of Zelda: Ocarina of Time for the Nintendo 64. Nintendo promised a great tale of adventure, new dungeons, new side quest and much more but it was never delivered due to the failure of the 64DD. A group of hackers lead by ZethN64 have joined together, creating their own version of URA (known around the community as The URA Project) with their ideas and input from the community on the direction to take this project. Their goal? To make it one of the best expansions to follow in the footsteps of Ocarina of Time. One of the main changes is that our Hero and his fairy partner Navi has been replaced by the Hero of Light and a new fairy called Raze who will feature a chime instead of Navi’s voice and colours.
They plan to make the environment in URA to feel more alive and real, breathing more of an atmosphere to the game. NPC’s moving around instead of standing still, new changes in storyline, a restoration of the “blade beam attack” and other cool prerelease/beta elements while creating new ones.
The team members include: ZethN64 (team leader), Sakura, SanguinettiMods, Naxylldritt, Arcaith, Dominic Ninmark(the composer), spinout, Shadowfire (the main beta tester) Branden, Satoshi and the guys from Hard4Games as the secondary testers. Other non official team members, are helping them with hacking and advancing in knowledge in the N64. BIG SPECIAL thanks goes to Twili, Fkualol, flotonic, JSA, Xdaniel, Deathbasket and cooliscool for the tools they have written and anyone else who contributed to this project.
Here is a list of some of the features being implemented in the game. * A brand new plot with new dialogue to envelop the player * A new protagonist * A new fairy partner named Raze, with a new personality * Completely new dungeons * A new overworld * New NPCs, enemies and bosses * New minigames and revamped old ones * Changes to the OoT game engine where appropriate, to add new functionality * Restored beta content * New attacks * New items * New MP3 quality music * Ura only save files and enhanced file select screen * New side quests * Time of day system, with time sensitive events * Restored beta animations / new animations * New Warp Songs to learn * A+B Reversed interface/controls
All work posted is considered work in progress and is subject to change for better and more refinement. Below you can check out both released trailers of the URA Project, that represents one year’s worth of work. The project is currently at 50% completed! As always, U64 wishes them good luck! To find out more information visit their new website: URA Project Official Website
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