New Cancelled Games & Their Lost Media Added to the Archive

Marble Man: Marble Madness 2 [Arcade – Cancelled]

As we can read on Wikipedia, Marble Madness is an arcade video game designed by Mark Cerny, and published by Atari Games in 1984. It is a platform game in which the player must guide an onscreen marble through six courses, populated with obstacles and enemies, within a time limit. The player controls the marble by using a trackball.

An arcade sequel titled Marble Man: Marble Madness II was planned for release in 1991, though Cerny was not involved in the development. Development was led by Bob Flanagan who designed the game based on what he felt made Marble Madness a success in the home console market.

Because the market’s demographic was a younger audience, Flanagan wanted to make the sequel more accessible and introduced a superhero-type main character. Marble Man expanded on the gameplay of the original game by featuring new abilities for the marble such as invisibility and flight, included pinball minigames between sets of levels, and allowed up to three players to traverse isometric courses.

Flanagan intended to address the short length of the first game and, with the help of Mike Hally, developed seventeen courses. Atari created prototypes for location testing, but the game did not fare well against more popular titles at the time such as Street Fighter II.

Atari assumed the track balls accounted for the poor reception and commissioned a second model with joystick controls. Because the new models were met with the same poor reception, production was halted and the focus shifted to Guardians of the ‘Hood, a two-dimensional beat ’em up game. Marble Madness 2 was never officially released, but the few proto machines are in the hands of various collectors.

Thanks to kieranmay and Celine for the contributions!

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God of War 2 [PS2 – Beta]

God of War 2 is an action adventure developed by SCE Studios Santa Monica and published in 2007 by Sony for the PlayStation 2. In the final game it’s possible to unlock a bonus video in which to take a look at some removed levels, as the Colosseum, an Aquaduct, the Rhode’s Marketplace, Atlantis and The Tomb, plus some test / debug levels as the one in the river. An unused move was also found in the game’s code.

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The Protector [PS3 – Cancelled]

In 2006, Eurocom and Sony Computer Entertainment started to work on their PS3 exclusive “The Protector”. Although even voice recordings had started in 2007, the project was cancelled in early 2008. As the game was never officially announced, game details are still unknown. After this lost project, in 2008 / 2009 Eurocom  developed and released Quantum of Solace (PlayStation 2), Ice Age: Dawn of the Dinosaurs (PS3, Xbox 360, Wii, PS2, PC), G-Force (PS3, Xbox 360, Wii, PS2, PC) and Dead Space: Extraction (Wii).

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Opposite Lock (Wreckin Crew) [PSX Saturn – Beta]

Update: thanks to GalacticeMage, we found out that Opposite Lock was an early beta version of Wreckin Crew! The graphic style remained the same, but the screenshot in the gallery below is probably from a target render (also the HUD is different). Check the video from the final game for a comparison.

Opposite Lock is a cancelled racing game that was in development by QUICKDRAW DEVELOPMENT / Telstar for the Playstation, Saturn and PC. Celine found a screenshot of this project in PlayMag magazine issue #4: it seems that Opposite Lock was going to be an arcade with colorful graphic and stylized vehicles based on real-life cars (as Chevrolet and Ford). It’s currently unkown why the game was canned.

Here’s the original press release:

Based around a blisteringly fast game engine, Opposite Lock is an arcade style, 3D hot rod racing game that also includes combat and stunt driving aspects. With most driving games nowadays concentrating on showing off the polygon engine rather than presenting a fast and furious racing game, Opposite Lock sets out to redress this balance by putting the FUN back into the genre. Modern racing games tend towards the simulation end of the driving spectrum and ignore the qualities that made Hard Driving, Power Drift and Mario Kart so popular. Opposite Lock offers you the chance to drive a whole host of stylised and customised vehicles from 1957 Chevrolets to Ford pickups, each with their own individual attack moves. There are stunt tracks, cup competitions and head to head modes,  not to mention a demolition derby competition and a complete action replay and video editing suite to play back and save your favourite moments.

– Multi-player option that allows up to 32 players on a network.
In-game pickups and upgrades, including weapons, nitros and repair kits.

– Over 100 different road side objects which interact with the players car. Hit a tyre stack and the tyres bounce all over the track!

– Full screen VGA and SVGA modes ensure that you are in the thick of the action at all times.

Thanks to Celine for the contribution!

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Reel Fishing: Life & Nature [DS – Cancelled]

Reel Fishing: Life & Nature is a cancelled fishing simulation that was developed by Marvelous for the DS. Controls aside, the game was probably going to be identical to the released PSP version. Here is the official fact sheet of RF:

Reel Fishing: Life and Nature is a return to nature fishing! Whether you’re a seasoned veteran or have yet to cast your first line, Reel Fishing: Life and Nature will make it possible to experience fishing as it was meant to be…as it should be…in mother nature. Learn basic and advance fishing techniques from the Fishing Master. Experience a magnificent 3-Dimensional fishing adventure with beautiful environments, life-like fish and soothing environmental sounds!

  • A wide range of fishing locales from wide-open lakes to dense, lush green forest!
  • Fish in real time with varying weather conditions and daylight patterns.
  • 25 fresh water fish in detailed 3D!
  • Over 100 different pieces of tackle!
  • A one-of-a-kind fishing simulation, unparalleled to any other!
  • Multi-player Ad Hoc Mode with customizable settings!

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