New Cancelled Games & Their Lost Media Added to the Archive

Gex [3DO PSX SAT – Beta / Unused Stuff]

Gex is a 2D platformer game, developed and published by Crystal Dynamics in march 1995 for the Panasonic 3DO and later for the Sega Saturn and PlayStation. Thanks to Gexthegecko we found out that in the final game it’s possible to reach an unused shooting level: it involves taking a certain route in Planet X (check the videos below). There’s also a test levels that include unused sprites from the 3DO version.

Beyond this, there are loads of concept artworks to unlock in the special ending (after the credits roll). It seems that the original plot never involved television and in the early prototype Gex was set in our world instead of its very own fantasy oriented one. There’s also an article with one of the game’s developers, which exposes even more pre-production goodness:

The game was about Gecko X, a Hollywood stuntman (stunt Gecko). The studio he worked for was in financial trouble and helping it fail were the enemies Karl Chameleon and his henchmen like Guido Gila. Each level would be themed around a Hollywood action movie genre. For example the Western. The level intro would show stock footage of old Hollywood western movies (for some reason marketing thought this was the greatest idea ever) and then the level would have Gex going through it doing “stunts”. The better he did the more money the ‘Movie’ made and therefore the better the studio did. One level was designed using that theme and it was just awful. […]

They wanted a 32bit game that would be the next Sonic but they were not willing to put the resources into it that would be required to do it. They had come from a 16 bit world and still thought they only needed a 16bit size team. […]

By June we had decided to get rid of Mode 2 and make each world have only one art set so for example the Horror world dropped the Haunted House art set and became just the graveyard. Done by that time were the graveyard art set, cartoon and sci-fi and almost no enemies. It was around that time that Silicon Knights (creators of Legacy of Kain) were asked to do some enemies for Gex. They cranked out about 26 enemies in about 1 month. Also Steve Suhy was hired and was asked to do many of the enemies.[…]

Since it was now June and the project was not even 50% finished, the company decided to cut the sci-fi levels since none had been done and since they didn’t like the art. That brought the game down to five worlds and they hoped would get the game done by Sept in time for Christmas. […]

Evan had programmed a shooter for his Senior project at Stanford (he was finishing his degree at Stanford and working on this nightmare project and competing in National gymnastics) and we decided to stick that shooter in the game as a bonus. […]

Gex 4 was in early development for the PS2, but it was soon cancelled and only few artworks remain to preserve its existence.

Thanks to Gexthegecko for the contribution!

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Tarantula [PSX Saturn PC – Cancelled]

Tarantula is a cancelled action game that was in development by Scavenger (Team Mescal) in 1996 / 1997 for the Playstation, Saturn and PC. The concept of the game was somehow similar to the released Spider (PSX) and Deadly Creatures (Wii), in which the player would had take the role of a spider to explore natural areas and human houses, fighting against other insects and animals.

As noted at  Sega Collection, Tarantula was shown at E3 1996, along with other Scavenger’s games that seem to have been vanished too: Angel, Aqua, Into The Shadow, Mudkicker and Spearhead. Sadly the studio was closed down in 1997 / 1998 for economic problems.

As we can read at MobyGames:

Scavenger, Inc., with offices in Boston, California, Denmark, England, Sweden, was a short-lived interactive entertainment company specializing in the development of video games […] The President of the company in 1996 was Daniel Small. In April of that year, Scavenger and GT Interactive Software Corp. entered into a publishing agreement for several titles.

Problems occurred between the two companies concerning GT Interactive’s failure to pay according to contract, and a lawsuit resulted. Debt forced Scavenger to close its doors in approximately 1997. Even though Scavenger was awarded $1.9 million in the Supreme Court settlement (Feb. 2000), it was not enough to resurrect the company.

Thanks to Celine and Rod_Wod for the contribution!

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Resonance of Fate (End of Eternity) [PS3 X360 – Beta]

Resonance of Fate (End of Eternity in Japan) is a j-rpg developed by Tri-ace and published by Sega in 2010. The game was released on January 2010 in Japan and on March 2010 in North America and Europe.Directing was handled by Takayuki Suguro, who has previously worked on tri-Ace game Valkyrie Profile 2: Silmeria . Below we can see some screens from a beta version of the game: Read more

Banjo Kazooie: Grunty’s Revenge [GBA – Beta]

Banjo Kazooie: Grunty’s Revenge is the third instalment in the Banjo-Kazooie series, and the second in chronological order (in terms of the point of the beginning and end of the game – in fact, as time travel plays a significant part in the plot, most of the action takes place decades before Banjo-Kazooie). Developed by Rareware and published by THQ, it was the first Rare game released after being purchased by Microsoft from Nintendo. [info from Wikipedia]

Banjo Kazooie: Grunty’s Revenge was originally announced at E3 2001. Initially, it was conceived to be a “What If?” story, taking place in an alternate timeline where Grunty’s sisters do not come to rescue her and thus Banjo-Tooie does not happen, with Grunty’s Revenge taking place instead. This idea was dropped some time before the game was released, and it was instead placed as a side-story in the Banjo timeline, between Banjo-Kazooie and Banjo-Tooie.

Grunty’s Revenge is notable in that it is the only of Rare’s initially-announced Game Boy Advance titles to be released without any major changes due to the buyout of Rare by Microsoft, unlike Diddy Kong Pilot, which became Banjo-Pilot and Donkey Kong: Coconut Crackers, which became It’s Mr. Pants. [info from The Rare Witch Project Wiki]

Thanks to YouTube user transparentjinjo, that uploaded 7 videos from the Banjo Kazooie: Grunty’s Revenge beta, we can see a few differences to the final version of the game. For one, the textures and graphics are significantly less-developed in the beta footage. In addition, the layout of the worlds appears different, with several areas sporting different names to those in the released version (for example, Freezing Furnace is split into two separate worlds, Freezing Fjord and Fiery Furnace).

The introductory sequence is missing in the beta version, which also uses the “down” arrow to advance in-game text, as well as a few other small changes. You can view the videos, and other interesting development footage, at transparentjinjo’s YouTube channel.

Also, some concept arts and a couple of screenshots from the “3D collision preview tool” are preserved in the gallery below. Quite a lot changed through the development of Banjo Kazooie: Grunty’s Revenge. The game was reduced from 8-10 levels down to 6, and the story was cut down too.

  • The mad cow was the original boss on the farm level
  • The large mountain on the Fjord was removed when flying was removed from the game, and the remaining Fjord & Furnace sections were combined into one large level
  • The machine seen in “FURNACE_scene” was also lost when the 2 levels were combined
  • As can be seen from the Mecha Grunty pics, she was to have many transformations (tank, bazooka, drill etc) which were removed to save cartridge space
  • “Monster Kazooie” was a concept, but a decision was made to not implement it in the game
  • Swamp monsters (scorpion & spider) were not in the final game, the main swamp monsters were Bogfoot (Bigfoot with a different colour palette)
  • Klungo’s UFO was also too big to fit on cartridge, and replaced with Gruntilda’s ghost floating out of the rock & into the Mecha suit

As we can read from The Rare Witch Project Forum, you went to fight grunty through the lair entrance in the beta, there was a Baby Boggy.

Article by Franklint

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Rip Squad [Arcade – Cancelled]

Rip Squad is a cancelled driving shooter / action game that was in development from 1999 to 2001 by Midway for the Arcades. It was going to be a war-themed game, inspired by Call of Duty and a TV show called “Rat Patrol”. The gameplay featured 360° of on-screen movement, a mounted .50 cal rifle inside the cabinet and a seat with a shaker beneath it, to simulate the motion of the jeep driving over different types of terrain.

As we can read on Arcade Heroes:

Back in 2001, Midway made a decision to dump their long standing coin-op division in favor of focusing developments on console gaming.  When that decision came down, there were still some arcade games floating around in the development cycle, which were subsequently canceled and were lost to the knowledge of the public.

Thanks to kieranmay for the contribution!

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