New Cancelled Games & Their Lost Media Added to the Archive

Phantom Dust [XBOX – Proto / Beta]

Phantom Dust is a pseudo-card-based fighting / action game developed by Microsoft Game Studios and published for the Xbox in 2005. The game soon became a cult hit among hardcore gamers. Players construct “arsenals” similar to decks of cards and then use them to do battle against other players. The game incorporates strategy and action elements into a game that requires both mental and reflexive skill. [Info from Wikipedia]

In a 1UP article about the game are a couple of images from a Phantom Dust prototype / beta build, in which we can notice the early graphic, different HUD and a removed arena.

From an interview published on Xboxphreaker we can read even more info about those removed areas and other missing content:

If we had more development time, I would have really liked to increase the number of missions in the single-player mode. I also wanted players to be able to move from one underground town to another. (Take a look at the area near the town shop. The driller-like machine is the remnants of this plan.)

We had more than 500 skill ideas. From that large batch we organized them, edited them, and cut them down to the present level. At first, we had intended to create a lot more environments, including:

The Aquarium

This would be the ruins of an aquarium, with only water and fish still remaining. Only in the middle of the fish tanks would be lit up, and that light would be destroyed as players fought and destroyed things around them.

We also envisioned the floor to have leaking water on it.

The Station

The other stage we had in the planning stages was a station. In Tokyo there are a number of different subway lines, and we wanted to isolate one of them and make that into a 3D stage. In that one area there would be a memory train that was still running. Players could ride that train to different platforms. Inside the trains we would place the regenerating capsules. This is one of the very dynamic stages I had wanted to make.

You know, practically speaking it was just too much production work for our time to make these two maps, but I think we could have done it if we were creating the game on Xbox 360…

Lastly, we had also wanted to create maps to be used exclusively for multiplayer, but creating stages took longer than expected. Including normal-mapping took longer than expected, then getting designers to be comfortable with the development took a lot of time, so map creation was quite difficult.

Thanks to Jason for the english corrections!

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Here’s a video from the final version:

Sonic Heroes [GC PS2 XBOX – Beta / Unfinished stuff]

Sonic Heroes is a platform game in the Sonic the Hedgehog series, developed by Sonic Team USA and released in 2003 for the GameCube, Playstation 2 and Xbox.  Kieranmay linked us to many beta videos from the game, as you can see below! Many cutscenes were still unfinished and the songs were changed for the final version.

Also, as we can read at Sonic Retro, various Sonic Heroes betas were leaked online:

  • Sonic Heroes (GameCube prototype 10.8)
  • Sonic Heroes (GameCube prototype 11.18)
  • Sonic Heroes (MKDD Bonus Disc Demo)
  • Sonic Heroes (Xbox E3 version)

Thanks to Jason for the english corrections!

Videos:

prototype of the early song “what I’m made of”

final version of what I’m made of

Fahrenheit (Indigo Prophecy) [PS2 XBOX PC – Beta]

Fahrenheit (aka Indigo Prophecy in the US), is an adventure game developed by Quantic Dream and released for the Playstation 2, Xbox and PC in September 2005. The game evolved a lot during its development and from the early screens we notice various beta differences. The character models, some scenes and locations were changed in the final version. If you have finished the game and notice more specific differences in the gallery below, please let us know!

Thanks to Megalol and Anonymous for the contribution! More info on the game can be found at Omikron Game Blog

More beta differences were noticed by John Doom:

image 4: Tyler isn’t wearing a cap
image 5: armchairs aren’t zebrine in the retail
image 6: Lukas meets Markus in the square’s center in the retail.
image 7: Lukas and the local are different
image 9: the victim is different
image11: Markus seems… darker? o.o He has a slightly different look.
image13: the local insists with a palette of red, green and yellow rather than in the retial
image19: Tyler wears a slightly different cap in the retail.
image23: the policeman wears a different uniform
image24: the tap is out of order but there’s no sign in the retail.
image26: the bathroom has a different paint and there is also a glass in the retail
image27: it is the concept of Jeffrey.
image28: Lukas
image29: Probably Kate or Carla, but she is different from both
image32: he’s probably an early model of the victim
image35: she should be Kate because i remember that she dressed that blue dress
image36: it seems that Bogart is missing (or he could be hidden behind a bin and he’s impossible to see from this angle)

Thanks to Jason for the english corrections!

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Bean Ball Benny [MD GEN – Cancelled]

Bean Ball Benny is a cancelled beat ‘em up / action game that was in development in 1990 / 1991 by Nuvision Entertainment for the Mega Drive / Genesis. Nuvision is a rather obscure company that only released Bimini Run before closing up shop and cancelling their 2 projects (Bean Ball Benny and The Swamp Thing), but with some researches it’s possible to find out some more info.

Thanks to an interview with Charlie Heath (who worked at Parker Brothers and Activision’s Boston office) at GDRI we can read more about the studio:

Nuvision was formed by a couple of Parker Brothers people, one an executive, the other a designer/artist. They had some venture funding, but got trapped in the credit crunch of 1990.

We had two additional games in the pipeline almost ready to ship, one called “Beanball Benny,” which was an original theme (baseball player/vigilante goes cruising around the city – streets, subways – trying to bean criminals and dodge obstacles. Modeled a bit after the old Keystone Kapers theme, but advanced by a decade), and the second, I believe, a licensed property called Swamp Thing.

Nuvision got caught with a bridge loan for the production of Bimini Run cartridges coming due at the same time that new credit was required to get the other two games from Alpha to release and into cartridge production.

In October 2009 The Red Eye shared the Bean Ball Benny’s CES flyer in The Lost Levels’ Flickr account. In March 2010, Bmpedrums from the Digital Press Forum found a playable prototype of the game and shared some screens and a video:

Beanball benny: playable, but very incomplete. The cutscenes even have developmental notes in them, like “Subway: trains not yet implemented”. Hit detection seems good, but instead of restarting the stage when you die, you actualy progress further in the game. There are also numerous places where the stage just simply cuts off and you’re walking in pitch black.

Thanks to Jason for the english corrections!

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Sword of Sia: Lady Sia 2 [GBA – Cancelled]

Sword of Sia: Lady Sia 2 (aka Lady Sia II) is a cancelled action adventure / platform game that was in development in 2002 / 2003 for the Gameboy Advance by RFX Interactive and it would have been published by TDK Mediactive (as was the first game). It seems that Lady Sia 2 was almost complete (it was even rated by ESRB), but in 2003 RFX had to close down and TDK Mediactive was acquired by Take-Two Interactive. Lady Sia 2 vanished with the closure of its development studio and publisher.

The original Lady Sia was released in 2001 and it was one of the first titles published for the new at the time Game Boy Advance. The game was received well by the press and gamers; this cancelled sequel could have improved the formula its predecessor established and it’s a shame that we’ll never be able to enjoy it. We can only hope that a playable prototype will be leaked in the future.

A Lady Sia 3D prototype was also in development for the Playstation 2 and GameCube, but it was canned too.

Thanks to ReyVGM and Celine for the scan (from an old Nintendo Power magazine)! Thanks to Jason for the english corrections!

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