New Cancelled Games & Their Lost Media Added to the Archive

Flying Nightmares 2 [Cancelled – PC, Playstation, Saturn]

Flying Nightmares 2 is a cancelled flight simulator / shooter that was in development for PC by Eidos Interactive, with a presumed port for the original Playstation and Saturn. As we can read in an interview by Combat Sim with Bryan Walker, Lead Producer of the FN2 project, the game was “a sequel to AV8B Harrier Assault, a game that Domark and Simis developed several years ago, and went on to become SVGA Harrier, the first 640×480 flight sim on the PC, and Flying Nightmares on the Macintosh“.

An online multiplayer mode up to 16 players was also planned. It seems that Eidos decided to shut down Flying Nightmares 2’s development team for unknown reasons and the game vanished with them. Only a self-running PC tech demo was released before the cancellation.

There is not much info on the presumed Playstation and Saturn ports, but Celine was able to find a scan with a short article about them on CD Consoles issue #4. We can assume that the console ports would have been a downgraded version with a more arcade-ish gameplay and no online mode.

Check the FN2 preview at Combat Sim for more info!

Thanks to Jason for the english corrections!

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Crusader: No Pity [PSP – Tech Demo]

Crusader is a series of action-oriented computer games developed by Origin Systems and published by Electronic Arts. The series consists of two titles: Crusader: No Remorse, released in 1995, and Crusader: No Regret, released in 1996. [Info from Wikipedia] In 2006 a tech demo for a new / remake Crusader (called Crusader: No Pity) for the PSP was created by Outsider Development and pitched to EA, but the company was not interested in funding development. As we can read in an article by The Gaming Liberty:

“they had a functional version which I found quite impressive, but they didn’t have any luck convincing EA to let them finish and release it.”

Thanks to Denis Murphy for the contribution! Thanks to Jason for the english corrections!

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Environmental Detective [SNES GEN MD – Cancelled]

Environmental Detective is a cancelled platform / adventure game that was in development by Magicom for the Super Nintendo and Mega Drive / Genesis. There is scant information about the project, save for a short description in an old Mean Machine magazine, found by Rod_Wod. Players would have taken the role of “Ozone Kid” to solve various green-related puzzles.

The character was meant to be an environmental do-gooder who picks up trash in his home town, “Recycle City” and always takes his refuse to the recycling centre. His other numerous antics include stopping spray cans from making holes in the ozone layer and preventing the rainforest from being cut down by evil crocodiles (WTF?). The general idea of the game was to inform children of environmental problems… but something went wrong during the development and Environmental Detective was never released.

Thanks to Rod_Wod the contribution! Thanks to Jason for the english corrections!

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Nero Zero [Hasbro VR – Cancelled]

Nero Zero is a cancelled first person virtual reality game that was in development by 3D Creations and KATrix for the unreleased Hasbro VR console. The Hasbro VR was meant to be a “Home Virtual Reality System” for which the company invested $40 million, but because of the increased competition in the home-gaming market, Hasbro decided to terminate work on their new console.

There is not much info about the Hasbro VR or Nero Zero beyond an over-ambitious description of the game from an old press release, found at The Strange (and Rare) Videogame Pics Page:

(Nero Zero) It takes place in the far future on a distant planet ruled by an evil tyrant named Nero. It offers a combination of several areas of gameplay, including a first-person perspective, a labyrinthine 3D world to explore, high-speed racing with hover-chariots through twisting tunnels, and an advanced fighting engine for one-on-one swordplay. Using sophisticated neural net technology, the computer controlled opponents in the game actually learn from the player’s fighting style, and require progressively more involved strategies to defeat.

Thanks to Celine for the contribution! Thanks to Jason for the english corrections!

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Abraxas (Fabled Lands MMORPG) [PC – Cancelled]

Abraxas is a cancelled Massive Multiplayer RPG that was in early planning stage at Eidos. The project was originally based on the Fabled Lands series of fantasy gamebooks written by Dave Morris and Jamie Thomson, published by Pan Books in the mid 90s. Originally planned as a twelve-book series, only six books were released between 1995 and 1996 before the series was cancelled.

In 1996, the authors decided to use their experience with gamebooks to enter the computer games industry – taking the Fabled Lands series with them.

They started work at Eidos Interactive on an MMO. Eidos was skeptical as to whether an MMO would be financially successful, but was interested enough to set the authors up with a team to research the relevant technology. [Info from Wikipedia]

At Bit Tech we can read in a long article about the project:

When it came to developing the fiction and the overall settings of the MMO though, it was an entirely different story and the groundwork was quickly laid down for adapting Fabled Lands to a new medium – until legal problems reared their heads anyway. Soon, Dave and Jamie were forced to drop the Fabled Lands setting and look at new setting.

“Our publishers told us that our book contract entitled them to 50 percent of our revenue from the game,” says Dave. “They meant our salaries, as Eidos wasn’t going to pay anything to licence a fantasy world when they could just as easily pay us to create one from scratch. Then the publishers said, ‘Okay, not 50 percent, but you have to give us 2% of what you get.’ That was just going to be an irritation, but we decided we’d just come up with a new setting.”

Needing to distance their burgeoning MMO from the Fabled Lands books, Jamie and Dave set about creating a number of new world, one of which became known as Abraxas and Dave describes as being very different from most other fantasy settings […]

The team’s plans for the game were extremely ambitious for the late 90s, as the Abraxas MMO was supposed to include advanced AI that acted as a digital gamesmaster, tailoring the experience for each player.

In the end the game was never released; according to Morris and Thomson, this was because of their own, over-ambitious designs, colleagues who didn’t understand their ideas and the general poor management of game design and development at the time.

“Well, it was all pretty convoluted,” Dave says, a little sadly. “To start with, we had a project manager we’d hired who led a sort of coup! We turned up one day and he told us, ‘The team has decided not to do a fantasy role-playing game. It’s going to be about giant battling robots now.’”

The Abraxas setting is still being developed by the two authors, and may become an interactive e-book for the iPhone and iPad in the future. You can find more info about Fabled Lands and the Abraxas MMORPG at the official Fabled Lands Blog!

Thanks to Robert Seddon for the contribution! Thanks to Jason for the english corrections!

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