In 2009 an arcade developer, Raw Thrills (best known for big buck hunter, fast and the furious and H2overdrive), were developing an arcade music game based on the popular show American Idol, but it got cancelled after some time, probably because of licencing issues.
The game was expensive to play, but you were able to record your own video. After you’d finished playing the machine would either send the video of you playing the game via e-mail or it would burn it to dvd for you.
You can read more about this unreleased game at Arcade Heroes.
Neo Geo Battle Coliseum is a 2 on 2 tag team fighting game developed by SNK Plyamore and released in 2005 for the Atomiswave arcade board, with a Playstation 2 port in the same year. Mikel noticed some beta differences in a trailer from the JAMMA/TGS 2004:
At 0:20, you’ll see Mai do her trademark Super Deadly Ninja Bees move, you may notice that when she starts the move, you will see that the Desperation Move Sparks are The King of Fighters XI, the Desperation Move sparks in the final version of Neo Geo Battle Coliseum are different, and the Desperation Move sparks you see later made it to The King of Fighters XI.
At 0:24, you’ll see Asura (From Samurai Shodown 64-2 (The 64 doesn’t mean that it’s for Nintendo 64, it’s for an old, abandoned Arcade Board by SNK named the “Hyper Neo Geo 64”)) preform a Double Assault, the Double Assault spark was later reused for the Leader Despeation move spark in The King of Fighters XI, and the Double Assault background is somewhat absent.
At 0:31, you’ll see Yuki doing a strange pose while K’ does some Light Kicks then K’ later taunts, the sprites for the pose Yuki was doing were absent in the final game.
At 0:33, you’ll see Fuuma doing a weird taunt that has him spinning his head around holding a folding fan, then he opens the folding fan (i.e. Mai Shiranui) at the end, I am not too sure if that taunt is in the final.
At 0:41, you’ll see that Hanzo’s stance is different, that stance was replaced with a new stance in the final game.
At 0:42, you’ll see that when Ai walks backwards, only one sprite shows up, she gets sprites when she walks backwards in the final game, and Ai’s taunt is also different.
At 0:47, you’ll see K’ preform his double assault with Tung Fu Rue, you’ll see that the background is black.
At 1:21, you’ll see Asura preform one of his moves, you will also see that the background doesn’t fade to black when he does the move (I forgot the name of the move, if you know the name, tell me right away).
Hell On Wheels is a prototype for an action game / beat ’em up that was in development by Skylab Entertainment in 2003 / 2004. Even if the name and the settings could make you to relate this game to Full Throttle: Hell on Wheels, this one was a different project, not related to the LucasArts series. The Skylab Entertainment studio was launched in March 2003 and it was based in Austin, Texas: it included original team members from Ritual Entertainment and Gathering of Developers. Hell On Wheels was their first original project, but it seems that they never found a publisher interested in it and in the end Skylab closed in down in 2005 without any released game.
Tournament of Legends (previously known as Gladiator A.D.) is a fighting game developed by High Voltage Software for the Wii. The game was aiming for a highly realistic and mature look and contained high amounts of blood and gore, including bloody finishing moves.
In February of 2010, it was announced that Gladiator A.D. had secured a publisher, Sega, and had its name changed to Tournament of Legends. The visual style was changed to feature mythological features instead of the highly realistic look the game had originally. The amount of blood and gore was also apparently greatly reduced as the game’s look was altered to aim for the ESRB’s T rating, rather than the M rating Gladiator A.D. had been aiming for. [Info from Wikipedia]
The gameplay now looks more fast and arcadish than before.
Thanks to Robert for the contribution!
Images:
Videos:
For comparison, here’s a video from the “final” version:
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