32 Xtreme is a cancelled extreme sport game that was in development by Sega for the Sega 32X add-on for the Mega Drive / Genesis. It was going to be a collection of different sport genres, as Snowboard, roller-hockey, Jetski racing and… frisbee throwing? How’s that supposed to be extreme? Sadly we’ll never know, as the game was canned and the only screens preserved in the gallery below are from the “WipeOut” Jetski part.
South Park (originally titled South Park: Deeply Impacted during development) is a FPS based on the first few seasons of the popular TV series of the same name. The game is powered by the Turok 2 game engine and was released in 1998 by Acclaim for the PC, Nintendo 64 and PlayStation. Acclaim had announced a sequel to be released sometime in 2000, however this project never surfaced. [Info from Wikipedia]
As noticed by BattleBattleBattle, the game’s plot was initially different from what we got in the final version:
The close proximity of the blasted piece of space debris causes the local turkeys to revolt. It’s now up to you to stop those gobbling overgrown chickens who paint half of their faces blue, trying desparately to infringe on American lifestyle by refusing to get eaten. Oh, and Cartman’s mom was kidnapped by aliens, too. To add insult to injury, Skuzzlebutt’s also out of control, making it imperative that Kyle, Cartman, Stan, and Kenny step in, armed with a host of gadgets ranging from cow launchers to fart dolls.
We never see Skuzzlebutt out of control.
The beta multiplayer had 5 different modes to play with, as “Capture the Flag”, a “Grudge Match” and “Kick the Baby”, but in the end only the classic deathmatch mode was finished. The radar in multiplayer was different too (there was only 1 radar for everyone) and in an early screen we notice a level that could have been removed.
Also, Acclaim originally had planned two different styles of games, with the PlayStation version theoretically appearing in a Lost Viking-style of gameplay instead to be a FPS like the N64 and PC versions. A South Park game for the GameBoy Color was also in development, but never released.
If you can notice more differences in the beta screens, please let us know!
Thanks to BattleBattleBattle, MamaLuigiBarrelRolland Nat for the contributions!
Solo Flight is a cancelled flight simulator that was in development by Microprose for the Super Nintendo. The game was probably based on the original Solo Flight published in 1983 for the Commodore 64 and Atari 8-bit family. The mission of the game was to fly solo over several states, delivering bags of mail. The SNES version was going to use mode 7 graphic, similar to Pilotwings, but in the end the project was canned for unknown reasons.
Celine was able to find some screenshots of the game in Banzzai magazine #14 and Super Power #12. Another scan was provided by Gavin
Crimson Skies: High Road to Revenge is a flight-shooter game developed from 2001 to 2003 by FASA Studio (part of Microsoft Game Studios) for the original Xbox. Series creator Jordan Weisman noted that the game had a “difficult development,” and went through many different creative directions.
When development of Crimson Skies: High Road to Revenge was first assumed by FASA Studio, it was conceived that the game be made into an “interactive movie,” a concept that would have involved an elaborate storyline and a large number of cutscenes. This process would have needed a linear mission design, potentially restricting gameplay.
Consequently, developers pushed back the game’s release date by a year in favor of increased development time. At this point, both playtest feedback and inspiration from games that offered more gameplay options helped shape the game’s development. The game’s “interactive movie” concept was scrapped, the storyline simplified, and the original linear mission design was reworked to promote more choice-driven gameplay.
When the game was first announced in 2002, features for the game included destructible environments which could be used to eliminate enemies, hidden areas containing bonus weapons, and “danger zones” similar in function to those featured in the previous Crimson Skies for the PC. Sadly many of these features were scrapped from the final version of the game. [Info from Wikipedia]
As noticed by Xenomrph on the Something Awful Forum, in the original Crimson Skies trailer (embedded below) we can see some removed levels:
Crimson Skies: High Road to Revenge on the Xbox was going to have a bunch of other levels, and a completely different tutorial level that centered around robbing a flying casino over the ocean off the coast of Louisiana. You can see remnants of it (and other content) in the early trailer. It would have included destructible terrain, different cutscenes, and a bunch of other stuff…. but no online multiplayer.
Crimson Skies became a launch title for Xbox Live, and that involved totally overhauling the game to include Xbox Live multiplayer and cutting a lot of content to make room on the disc.
There’s still some remnants of the old content, though – the game’s dialogue includes references to the casino heist, the music from the above trailer was included on the game’s soundtrack CD (although the music never plays in the game itself), and the game’s tie-in novel ends at the casino heist (which, at the time of the book’s writing, wasn’t cut from the game yet).
The hardest part of making the game, it seems, was figuring out which characters to include from Tatsunoko’s more than 80 cartoons, and then getting the company to OK their choices. […]
“One of the main anime we got more requests for than any others was Samurai Pizza Cats,” he said. “There were a lot of people who wanted to see that. I wanted to see that, but we couldn’t reach an agreement.”
Another set of characters shot down by Tatsunoko were the transforming-motorcycle riders of Genesis Climber MOSPEADA.
“They told us what we could and couldn’t use,” he said. “If they said no we cut them.
“We weren’t privy to a lot of their decision making process. They didn’t share a lot of reasons with us. When they said no and we asked why, they wouldn’t tell us, but would give us another suggestion.”
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